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  • | yield = 1 ...Sowing healroot requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plan
    3 KB (458 words) - 13:09, 23 December 2023
  • | yield = 10 ...he '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]
    3 KB (420 words) - 02:53, 30 September 2023
  • | yield = 6 ...'''Devilstrand mushroom''' is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in [[hydroponics]], and is enti
    3 KB (498 words) - 15:27, 12 February 2024
  • The yield of butchering depends on the following factors: ...o penalty towards butcher yield, while the [[butcher spot]] only gives 70% yield. When a creature is butchered, it will create [[filth|blood]], which is con
    4 KB (601 words) - 12:46, 24 January 2024
  • The [[Plant Harvest Yield]] modifier does apply to the harvestable pod, allowing for multiple seeds t Having three gaumaker dryads requires a minimum of 50% tree connectivity.
    2 KB (339 words) - 01:50, 26 December 2023
  • | yield = 1 Tinctoria may be grown in Grow Zones and has no Minimum growing skill to sow.
    2 KB (322 words) - 03:31, 30 September 2023
  • ...ert). Cacti are unique in that they have a fertility sensitivity of 0% and minimum fertility of 5%. ...trees in very inefficient patterns, drastically and unnecessarily reducing yield. However, there are ways to stop this without constant micromanagement. Met
    7 KB (1,129 words) - 12:48, 15 November 2023
  • ...' affect the harvested yield from a plant, just the time to mature to that yield. Different [[terrain]]s or growing apparatuses have different fertilities. ...indicates this with the text <tt>'Needs light level: ##%'</tt>. Over that minimum a plant's growth rate will increase until it reaches its optimal light leve
    27 KB (3,764 words) - 16:31, 1 May 2024
  • * Lodger minimum mood now only applies to the asker, not any others who accompany him. * Reduce steel from smelting steel chunks from 20 to 15. Reduce resource yield from destroying/disassembing mechs and their buildings. This should reduce
    5 KB (728 words) - 22:35, 5 June 2022
  • Butchering an adult male [[elephant]] will yield two elephant tusks, unless the parts have been destroyed by damage. Female ...ing elephants requires an [[Skills#Animals|Animals skill]] of {{Q|Elephant|Minimum Handling Skill}}.
    3 KB (480 words) - 09:45, 5 January 2024
  • ...gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc) }}{{infobox main|area| ...ement''' below which they will not grow. Fertility does not affect harvest yield, though. Types of growable terrain include rich soil, normal soil, stoney s
    9 KB (1,433 words) - 05:42, 29 December 2023
  • ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). * [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature
    3 KB (448 words) - 23:07, 18 December 2023
  • ...y factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. ...ium are commonly added to [[quest]] rewards to boost their value up to the minimum, which can result in huge amounts of uranium offered in the late-game.
    5 KB (810 words) - 15:14, 7 January 2024
  • ...arvest Yield}}}} devilstrand, depending on the harvester's [[Plant Harvest Yield]] stat. ...ersus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[A
    5 KB (804 words) - 17:12, 19 March 2024
  • * Change harmful aging thought minimum age from 20 to 25 * Increased plant harvest yield stats' max values.
    3 KB (530 words) - 12:50, 2 November 2022
  • ...te temperature at the same rate as heaters and coolers, but have a maximum/minimum temperature. In addition, both campfires and passive coolers are unable to ...his increases to a massive {{%|(((22-(4.5*70/35))/{{Q|Cypress tree|Harvest Yield}}) * ({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}))/(
    8 KB (1,234 words) - 07:12, 1 May 2024
  • ...y factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. ...+|220}} beauty. You could instead sell the component gold for, at the very minimum, {{Icon Small|silver}} 2400 silver. This is enough for 2 silver [[large scu
    7 KB (1,024 words) - 15:06, 7 January 2024
  • ...y will the boost make each job 10% faster, but it will also increase plant yield and medical tend quality. For a full list of affected stats, see their indi ...ge reversal]]. In addition to building the pod, this will take an absolute minimum of 2.61 days of a pawn's time per year, assuming the pod is in a [[sterile
    5 KB (768 words) - 04:14, 16 December 2023
  • ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). * [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature
    6 KB (833 words) - 13:01, 29 February 2024
  • ...5 units of raw vegetables and 5 units of meat or an equivalent nutritional yield of animal products. They require {{Ticks|{{P|Work To Make}}}} of work to ma ...g fine meals for cooking before any simple meals. The only downside is the minimum skill requirement and the {{Bad|{{%|1-{{Q|Simple meal|Work To Make}}/{{P|Wo
    6 KB (853 words) - 21:40, 12 January 2024

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