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! Ticonderoga  
 
! Ticonderoga  
 
| Unknown  
 
| Unknown  
| A planet populated with tribals and mountains.<ref name="Jon">Backstory of [[List of Player-created Pawns#Jonathan Craig|Jonathan 'Jon' Craig]]</ref>
+
| A planet populated with tribals and mountains.<ref name="Jon">Backstory of Jonathan 'Jon' Craig</ref>
 
|- id="Kalthas IV"
 
|- id="Kalthas IV"
 
! Kalthas IV  
 
! Kalthas IV  
 
| Unknown  
 
| Unknown  
| A planet with elite training school for socially gifted students on it.<ref name="Darkeye">Backstory of [[List of Player-created Pawns#Matis Saro|Matis 'Darkeye' Saro]]</ref>
+
| A planet with elite training school for socially gifted students on it.<ref name="Darkeye">Backstory of Matis 'Darkeye' Saro</ref>
 
|- id="Ceti V"
 
|- id="Ceti V"
 
! Ceti V  
 
! Ceti V  
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! Aracena VI  
 
! Aracena VI  
 
| Unknown
 
| Unknown
| A planet with the Novo Mosteiro dos Jerónimos monastery on it, at least 2 continents and alcohol prohibition leading to the rise of bootleggers.<ref name="Oahnip">Backstory of [[List of Player-created Pawns#Vitor Pinhao|Vitor 'Oahnip' Pinhao]]</ref>
+
| A planet with the Novo Mosteiro dos Jerónimos monastery on it, at least 2 continents and alcohol prohibition leading to the rise of bootleggers.<ref>Backstory of Vitor 'Oahnip' Pinhao</ref>
 
|- id="Irithir"
 
|- id="Irithir"
 
! Irithir  
 
! Irithir  
 
| Unknown
 
| Unknown
| A trading hub planet.<ref>Backstory of [[List of Player-created Pawns#William Gregory-Heap|William Gregory-Heap]]</ref>
+
| A trading hub planet.<ref>Backstory of William Gregory-Heap</ref>
 
|- id="Rural Pen’The"
 
|- id="Rural Pen’The"
 
! Rural Pen’The  
 
! Rural Pen’The  
 
| Unknown
 
| Unknown
| A lucrative spice mining colony.<ref>Backstory of [[List of Player-created Pawns#Benn Tannen|Benn 'Ben' Tannen]]</ref>  
+
| A lucrative spice mining colony.<ref>Backstory of Benn 'Ben' Tannen</ref>  
 
----
 
----
 
'''''Out of Universe:''' This is likely a reference to Rura Penthe, the penal colony from 1954 Disney film "20,000 Leagues Under the Sea" or the Klingon penal planetoid named after it in the Star Trek universe.''
 
'''''Out of Universe:''' This is likely a reference to Rura Penthe, the penal colony from 1954 Disney film "20,000 Leagues Under the Sea" or the Klingon penal planetoid named after it in the Star Trek universe.''
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! New China  
 
! New China  
 
| Unknown
 
| Unknown
| Planet.<ref>Backstory of [[List of Player-created Pawns#Yutong Li|Yutong 'Li' Li]]</ref>
+
| Planet.<ref>Backstory of Yutong 'Li' Li</ref>
 
|- id="Amen-Ti"
 
|- id="Amen-Ti"
 
! Amen-Ti  
 
! Amen-Ti  
 
| Glitterworld
 
| Glitterworld
| A glitterworld planet. Capital of the Star Empire, which maintains a military called Starforce which trains its cadets at the Star Academy. Fields Manned Fighters launched from Carrier Ships, and has been involved in at least 3 wars against "more advanced aggressor cultures".<ref name="Nerhesi">Backstory of [[List of Player-created Pawns#Sam Wissa|Sam 'Nerhesi' Wissa]]</ref> Relationship with [[#Rogia|Rogia]], another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire.
+
| A glitterworld planet. Capital of the Star Empire, which maintains a military called Starforce which trains its cadets at the Star Academy. Fields Manned Fighters launched from Carrier Ships, and has been involved in at least 3 wars against "more advanced aggressor cultures".<ref name="Nerhesi">Backstory of Sam 'Nerhesi' Wissa</ref> Relationship with [[#Rogia|Rogia]], another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire.
 
|- id="Khalderia"
 
|- id="Khalderia"
 
! Khalderia  
 
! Khalderia  
 
| Unknown
 
| Unknown
| A world with towering forests and fern farmers. The seedy underworld of racing, illegal speeder racing, zipping in and out of the massive canopies and gorgeous vistas of the world occurred here.<ref>Backstory of [[List of Player-created Pawns#Russell Shackleford|Russell 'Rusty' Shackleford]]</ref>
+
| A world with towering forests and fern farmers. The seedy underworld of racing, illegal speeder racing, zipping in and out of the massive canopies and gorgeous vistas of the world occurred here.<ref>Backstory of Russell 'Rusty' Shackleford</ref>
 
|- id="Earth"
 
|- id="Earth"
 
! Earth  
 
! Earth  
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! Euterpe  
 
! Euterpe  
 
| Unknown
 
| Unknown
| A planet that hosted people awakening from long periods of cryptosleep. Also had an Ordo Historia archive on-world.<ref name="Cryptosleep Revival Briefing"/>
+
| A planet that hosted people awakening from long periods of cryptosleep. Also had an Ordo Historia archive on-world. <ref name="Cryptosleep Revival Briefing"/>
 
|- id="Sorne"
 
|- id="Sorne"
 
! Sorne  
 
! Sorne  
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|- id="Xennoa system"
 
|- id="Xennoa system"
 
! Xennoa system
 
! Xennoa system
| Hosted a military base. Has a military with infantry and spacejets, involved in the [[#Xennoa-Zartza War|Xennoa-Zartza War]] <ref name="Harris">Backstory of [[List of Player-created Pawns#Kyle Harris|Kyle Harris]]</ref>
+
| Hosted a military base. Has a military with infantry and spacejets, involved in the [[#Xennoa-Zartza War|Xennoa-Zartza War]] <ref name="Harris">Backstory of Kyle Harris</ref>
 
|}
 
|}
  
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|- id="Utmaior Academy"
 
|- id="Utmaior Academy"
 
! Utmaior Academy
 
! Utmaior Academy
| Prestigious academy on a glitterworld <ref name="Doc">Backstory of [[List of Player-created Pawns#James Grey|James 'Doc' Grey]]</ref>
+
| Prestigious academy on a glitterworld <ref name="Doc">Backstory of James 'Doc' Grey</ref>
 
|- id="Vanu Defense College"
 
|- id="Vanu Defense College"
 
! Vanu Defense College
 
! Vanu Defense College
| Teaches young cadets proficiency in a range of weapons and survival skills.<ref name="Leystrat">Backstory of [[List of Player-created Pawns#Bashkire Leystrat|Bashkire Leystrat]]</ref>
+
| Teaches young cadets proficiency in a range of weapons and survival skills.<ref name="Leystrat">Backstory of Bashkire Leystrat</ref>
 
|- id="Caspian School of Engineering"
 
|- id="Caspian School of Engineering"
 
! Caspian School of Engineering
 
! Caspian School of Engineering
| A glitterworld school that offers mathematics and computer programming in its curriculum. <ref>Backstory of [[List of Player-created Pawns#Darrien Maliphalo|Darrien 'Mal' Maliphalo]]</ref>  
+
| A glitterworld school that offers mathematics and computer programming in its curriculum. <ref>Backstory of Darrien 'Mal' Maliphalo</ref>  
 
|- id="Vinna"
 
|- id="Vinna"
 
! Vinna
 
! Vinna
| A place with raiders and mudlands. Possibly a planet. <ref>Backstory of [[List of Player-created Pawns#Ida Painstingle|Ida 'Ida' Painstingle]]</ref>
+
| A place with raiders and mudlands. Possibly a planet. <ref>Backstory of Ida 'Ida' Painstingle</ref>
 
|- id="Atura station"
 
|- id="Atura station"
 
! Atura station{{IdeologyIcon}}
 
! Atura station{{IdeologyIcon}}
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|- id="Zeglar colonies"
 
|- id="Zeglar colonies"
 
! Zeglar colonies
 
! Zeglar colonies
| Purchases slaves, including for male prostitution.<ref name="Gnugfur">Backstory of [[List of Player-created Pawns#Robert Krondorfer|Robert 'Gnugfur' Krondorfer]]</ref>
+
| Purchases slaves, including for male prostitution.<ref name="Gnugfur">Backstory of Robert 'Gnugfur' Krondorfer</ref>
 
|}
 
|}
 
<gallery>
 
<gallery>
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|- id="Zartha crisis"
 
|- id="Zartha crisis"
 
! Inner Destrian War
 
! Inner Destrian War
| <ref>Backstory of [[List of Player-created Pawns#Chad Walcenville|Chad 'Stonejaw' Walcenville]]</ref>
+
| <ref>Backstory of Chad 'Stonejaw' Walcenville</ref>
 
|- id="Zartha crisis"
 
|- id="Zartha crisis"
 
! Callos IX incident
 
! Callos IX incident
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|- id="Zartha crisis"
 
|- id="Zartha crisis"
 
! Xennoa-Zartza War  
 
! Xennoa-Zartza War  
| A military conflict presumably fought either in, or by a polity from, the [[#Xennoa system|Xennoa system]]. Infantry and spacejets were deployed during it.<ref name="Harris"/>
+
| A military conflict presumably fought either in, or by a a polity from, the [[#Xennoa system|Xennoa system]]. Infantry and spacejets were deployed during it.<ref name="Harris"/>
 
|}
 
|}
  
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* '''Steamworlds''' - Similar to Earth in the 19th century. Often this state is short-lived, as societies develop into midworlds, but it can be very stretched out depending on culture and government structure.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Steamworlds''' - Similar to Earth in the 19th century. Often this state is short-lived, as societies develop into midworlds, but it can be very stretched out depending on culture and government structure.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Midworlds''' - Worlds whose people have mastered flight, but not cheap interplanetary travel. Earth is in this stage in the 21st century.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Midworlds''' - Worlds whose people have mastered flight, but not cheap interplanetary travel. Earth is in this stage in the 21st century.<ref name="Cryptosleep Revival Briefing"/>
* '''Urbworlds''' - Super-high density planets dominated by cities. Urbworlds’ population growth outstripped their social and technological development, so they tend to be overcrowded, polluted, violent places. The people here are often callous towards strangers. This is often the outcome for midworlds that see their demographic transition into lower birth reversed by dysgenic reproduction patterns.<ref name="Cryptosleep Revival Briefing"/> Urbworlds can build mechanoids. <ref name="Keuneke">Backstory of [[List of Player-created Pawns#Markus Keuneke|Markus 'Keuneke' Keuneke]]</ref>Some urbworlds have worldwide cities ruled by corporations. <ref name="Coffey">Backstory of [[List of Player-created Pawns#Darius Coffey|Darius Coffey]]</ref>Urbworlds can be ancient - some even have greedy nobility in spire palaces while cannibal cults exist in the deepest reaches of the underground hive. <ref>Backstory of [[List of Player-created Pawns#Skye Lorne|Skye 'Skye' Lorne]]</ref>
+
* '''Urbworlds''' - Super-high density planets dominated by cities. Urbworlds’ population growth outstripped their social and technological development, so they tend to be overcrowded, polluted, violent places. The people here are often callous towards strangers. This is often the outcome for midworlds that see their demographic transition into lower birth reversed by dysgenic reproduction patterns.<ref name="Cryptosleep Revival Briefing"/> Urbworlds can build mechanoids. <ref name="Keuneke">Backstory of Markus 'Keuneke' Keuneke</ref>Some urbworlds have worldwide cities ruled by corporations. <ref name="Coffey">Backstory of Darius Coffey</ref>Urbworlds can be ancient - some even have greedy nobility in spire palaces while cannibal cults exist in the deepest reaches of the underground hive. <ref>Backstory of Skye 'Skye' Lorne</ref>
* '''Glitterworlds''' - The most technologically advanced societies that can be led by humans. Swaddled in comforts by the strong arms of technology, glitterworlds are the peak of recognizable human society in terms of art, health, and generous human rights. Common people from these planets often lack grit and are very trusting in people and technology.<ref name="Cryptosleep Revival Briefing"/> Likely synonmous with '''glitter-tech world'''.<ref>Ideology Places.xml - Rogia entry</ref> Glitterworlds are mostly free of disease and human suffering, and surgeons employed there mostly perform elaborate and creative cosmetic surgeries, and never have to remove a cancer or a bullet.<ref>Glitterworld surgeon Backstory</ref> While glitterworlds are peaceful places and some units rarely see action, they often remain prepared for war.<ref>Glitterworld Officer Backstory</ref> Despite this tendency towards peace, some glitterworlds do field space navies and engage in active campaigns against enemy cultures.<ref name="Nerhesi"/> On some glitterworlds all menial work was done by robots and people devoted themselves to leisure.<ref>Biosphere Manager Backstory</ref> This extends to some technical fields as well, such as AI handling all the technical aspects of architecture, allowing architects to focus on artistic expression <ref>Architect Backstory</ref> This is not universal however, as others still had humans washing dishes in restaurants<ref>Backstory of [[List of Player-created Pawns#Stijn Gezink|Stijn 'Stin' Gezink]]</ref> Farms are operated on some glitterworlds, though all but rare exceptions have abandoned traditional farming methods for glitterworld technologies.<ref>Backstory of [[List of Player-created Pawns#Pete Holiday|Pete Holiday]]</ref>Glitterworld police forces were often equipped with [[recon armor]]<ref>[[Recon armor]] description</ref> and [[Recon helmet|helmets]].<ref>[[Recon helmet]] description</ref> Some glitterworlds have mechanoid companions for children,<ref>Backstory of [[List of Player-created Pawns#Erisen Irioth|Erisen 'Erisen' Irioth]]</ref> or as workers.<ref name="Rogia">Ideology Places.xml - Rogia entry</ref> At least some Glitterworlds apparently remain capitalist, as attending their universities can leave a person in enormous debt,<ref>Backstory of [[List of Player-created Pawns#Caitlin Stirr|Caitlin 'Cait' Stirr]]</ref> and corporations exist.<ref>Backstory of [[List of Player-created Pawns#Ryan Michael|Ryan 'Legend' Michael]]</ref><ref name="Brazil">Backstory of [[List of Player-created Pawns#Jhet Whistler|Jhet 'Brazil' Whistler]]</ref> At least some Glitterworlds were monarchic, with royal households that would intermarry with the royal families of other planets.<ref>Backstory of [[List of Player-created Pawns#Xiao Li|Xiao 'Ally' Li]]</ref> See also: Sophiamunda and the Empire for information about a specific glitterworld society.
+
* '''Glitterworlds''' - The most technologically advanced societies that can be led by humans. Swaddled in comforts by the strong arms of technology, glitterworlds are the peak of recognizable human society in terms of art, health, and generous human rights. Common people from these planets often lack grit and are very trusting in people and technology.<ref name="Cryptosleep Revival Briefing"/> Likely synonmous with '''glitter-tech world'''.<ref>Ideology Places.xml - Rogia entry</ref> Glitterworlds are mostly free of disease and human suffering, and surgeons employed there mostly perform elaborate and creative cosmetic surgeries, and never have to remove a cancer or a bullet.<ref>Glitterworld surgeon Backstory</ref> While glitterworlds are peaceful places and some units rarely see action, they often remain prepared for war.<ref>Glitterworld Officer Backstory</ref> Despite this tendency towards peace, some glitterworlds do field space navies and engage in active campagins against enemy cultures.<ref name="Nerhesi"/> On some glitterworlds all menial work was done by robots and people devoted themselves to leisure.<ref>Biosphere Manager Backstory</ref> This extends to some technical fields as well, such as AI handling all the technical aspects of architecture, allowing architects to focus on artistic expression <ref>Architect Backstory</ref> This is not universal however, as others still had humans washing dishes in restaurants<ref>Backstory of Stijn 'Stin' Gezink</ref> Farms are operated on some glitterworlds, though all but rare exceptions have abandoned traditional farming methods for glitterworld technologies.<ref>Backstory of Pete Holiday</ref>Glitterworld police forces were often equipped with [[recon armor]]<ref>[[Recon armor]] description</ref> and [[Recon helmet|helmets]].<ref>[[Recon helmet]] description</ref> Some glitterworlds have mechanoid companions for children,<ref>Backstory of Erisen 'Erisen' Irioth</ref> or as workers.<ref name="Rogia">Ideology Places.xml - Rogia entry</ref> At least some Glitterworlds apparently remain capitalist, as attending their universities can leave a person in enormous debt,<ref>Backstory of Caitlin 'Cait' Stirr</ref> and corporations exist.<ref>Backstory of Ryan 'Legend' Michael</ref><ref>Backstory of Jhet 'Brazil' Whistler</ref> At least some Glitterworlds were monarchic, with royal households that would intermarry with the royal families of other planets.<ref>Backstory of Xiao 'Ally' Li</ref> See also: Sophiamunda and the Empire for information about a specific glitterworld society.
 
* '''Rimworlds''' - Planets lacking in strong central government and low in population density. These places tend to hover around the industrial level of technology or lower. Because they’re not homogenized by a central government, they tend to see a lot of interaction between people of different technology levels, as travelers crash-land or ancient communities stumble out of their cryptosleep vaults. These planets are often at the rim of known space, hence the name.<ref name="Cryptosleep Revival Briefing"/>  
 
* '''Rimworlds''' - Planets lacking in strong central government and low in population density. These places tend to hover around the industrial level of technology or lower. Because they’re not homogenized by a central government, they tend to see a lot of interaction between people of different technology levels, as travelers crash-land or ancient communities stumble out of their cryptosleep vaults. These planets are often at the rim of known space, hence the name.<ref name="Cryptosleep Revival Briefing"/>  
* '''Coreworlds''' - Based on the name, may be the worlds that form the astrographical or political core of human civilization, perhaps including Earth and other early colonies. Alternatively, may be worlds located in the galactic core or some other definition. In the now non-canon [[#RimWorld Universe Quick Primer (Obsolete)|RimWorld Universe Quick Primer]], coreworlds and rimworlds were instead defined in opposition to each other. Coreworlds were those planets in the galactic core whose social and technological development benefited from the clustering of stars, and thus other cultures, in the core. Rimworlds were in turn those planets outside the core and thus further from neighbours.<ref name="RimWorld Universe Quick Primer">[[#RimWorld Universe Quick Primer (Obsolete)|RimWorld Universe Quick Primer]]</ref> However, with the new canon definition for rimworld, it's likely that this definition of core and rimworlds has been become non-canon, probably because the galactic core is significantly beyond the 1200 light year wide canonical expansion of humanity.<ref name="Cryptosleep Revival Briefing"/> Possibly synonymous with planets in the 'core region', which includes at least one glitterworld.<ref>Backstory of [[List of Player-created Pawns#Candice Roughchild|Candice Roughchild]]</ref> Appear to be relatively advanced and stable, with at least midworld level surgical capabilities,<ref>Backstory of [[List of Player-created Pawns#Alyssa Orchard|Alyssa 'Sparkles' Orchard]]</ref> planetary governments,<ref name="Anarchist">Backstory of [[List of Player-created Pawns#Mike Mudgett|Mike 'Anarchist' Mudgett]]</ref> and sufficient competent military forces to push out both anarchists<ref name="Anarchist"/> and fairly large mercenary forces.<ref>Backstory of [[List of Player-created Pawns#Aznable Coal|Aznable 'Reikguard' Coal]]</ref>
+
* '''Coreworlds''' - Based on the name, may be the worlds that form the astrographical or political core of human civilization, perhaps including Earth and other early colonies. Alternatively, may be worlds located in the galactic core or some other definition. In the now non-canon [[#RimWorld Universe Quick Primer (Obsolete)|RimWorld Universe Quick Primer]], coreworlds and rimworlds were instead defined in opposition to each other. Coreworlds were those planets in the galactic core whose social and technological development benefited from the clustering of stars, and thus other cultures, in the core. Rimworlds were in turn those planets outside the core and thus further from neighbours.<ref name="RimWorld Universe Quick Primer">[[#RimWorld Universe Quick Primer (Obsolete)|RimWorld Universe Quick Primer]]</ref> However, with the new canon definition for rimworld, its likely that this definition of core and rimworlds has been become non-canon, probably because the galactic core is significantly beyond the 1200 light year wide canonical expansion of humanity.<ref name="Cryptosleep Revival Briefing"/> Possibly synonymous with planets in the 'core region', which includes at least one glitterworld.<ref>Backstory of Candice Roughchild</ref> Appear to be relatively advanced and stable, with at least midworld level surgical capabilities,<ref>Backstory of Alyssa 'Sparkles' Orchard</ref> planetary governments,<ref name="Anarchist">Backstory of Mike 'Anarchist' Mudgett</ref> and sufficient competent military forces to push out both anarchists<ref name="Anarchist"/> and fairly large mercenary forces.<ref>Backstory of Aznable 'Reikguard' Coal</ref>
* '''Toxic worlds''' - Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level, with sufficient technology.<ref name="Cryptosleep Revival Briefing"/> Toxic may have a limited definition, or may only relate to Humans, as some toxic worlds are overgrown with hostile plant life.<ref name="Johs">Backstory of [[List of Player-created Pawns#Johs Barrowlocht|Johs 'Johs' Barrowlocht]]</ref>
+
* '''Toxic worlds''' - Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level, with sufficient technology.<ref name="Cryptosleep Revival Briefing"/> Toxic may have a limited definition, or may only relate to Humans, as some toxic worlds are overgrown with hostile plant life.<ref name="Johs">Backstory of Johs 'Johs' Barrowlocht</ref>
 
* '''Glassworlds''' - Worlds utterly destroyed by high-energy weapons of mass destruction. They’re nicknamed ‘marbles’ because their surfaces have been “glassed”. Nuclear weapons aren’t enough to glass a planet, so this level of destruction is rare. On some of these worlds, people can walk outdoors for a time without dying. None of them harbour permanent life bigger than a paramecium.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Glassworlds''' - Worlds utterly destroyed by high-energy weapons of mass destruction. They’re nicknamed ‘marbles’ because their surfaces have been “glassed”. Nuclear weapons aren’t enough to glass a planet, so this level of destruction is rare. On some of these worlds, people can walk outdoors for a time without dying. None of them harbour permanent life bigger than a paramecium.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Transcendent worlds''' - It’s a stretch to call these entities worlds, since they resemble giant computers more than they resemble planets. The mechanics of these planets is mysterious, but many scholars believe transcendents are the outcome when a sovereign archotech decides to incorporate a whole planet into itself.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Transcendent worlds''' - It’s a stretch to call these entities worlds, since they resemble giant computers more than they resemble planets. The mechanics of these planets is mysterious, but many scholars believe transcendents are the outcome when a sovereign archotech decides to incorporate a whole planet into itself.<ref name="Cryptosleep Revival Briefing"/>
* '''Indworlds''' - Distinct from Industrial worlds, they are worlds undergoing their industrial revolution.<ref>Backstory of [[List of Player-created Pawns#Victoria Louene|Victoria 'Vicky' Louene]]</ref>
+
* '''Indworlds''' - Distinct from Industrial worlds, they are worlds undergoing their industrial revolution.<ref>Backstory of Victoria 'Vicky' Louene</ref>
* '''Industrial worlds''' - Distinct from Indworlds, they are worlds devoted predominantly to industry.<ref>Backstory of [[List of Player-created Pawns#Amelia Flais|Amelia 'Engie' Flais]]</ref><ref>Backstory of [[List of Player-created Pawns#Sa'Bikk Saleosy|Sa'Bikk 'Sab' Saleosy]]</ref><ref>Backstory of [[List of Player-created Pawns#Daniel Mann|Daniel 'Dankman' Mann]]</ref> Some host large factory cities<ref>Backstory of [[List of Player-created Pawns#Felix von Schild|Felix von Schild]]</ref>
+
* '''Industrial worlds''' - Distinct from Indworlds, they are worlds devoted predominantly to industry.<ref>Backstory of Amelia 'Engie' Flais</ref><ref>Backstory of Sa'Bikk 'Sab' Saleosy</ref><ref>Backstory of Daniel 'Dankman' Mann</ref> Some host large factory cities<ref>Backstory of Felix von Schild</ref>
* '''Farming planets''' - Worlds devoted predominantly to farming. Not necessarily technologically backwards, with some using automated machinery that grow and harvest the multitude of crops. <ref>Backstory of [[List of Player-created Pawns#Conlay Shen|Conlay Shen]]</ref> Likely synonymous with '''farm-worlds'''.<ref>Ideology Places.xml - Filson entry</ref>  
+
* '''Farming planets''' - Worlds devoted predominantly to farming. Not necessarily technologically backwards, with some using automated machinery that grow and harvest the multitude of crops. <ref>Backstory of Conlay Shen</ref> Likely synonmous with '''farm-worlds'''.<ref>Ideology Places.xml - Filson entry</ref>
* '''Prison planets''' - Worlds where convicts are condemned to remove malefactors from society. <ref name="Jay">Backstory of [[List of Player-created Pawns#Jered Martin|Jered 'Jay' Martin]]</ref>
+
* '''Prison planets''' - Worlds where convicts are condemned to remove malefactors from society. <ref>Backstory of Jered 'Jay' Martin</ref>
* '''Feudal world''' -  Multi-planet feudal empires besides the [[Empire]] exist. <ref>Backstory of [[List of Player-created Pawns#Frank Laquinto|Frank 'Isimiel' Laquinto]]</ref>
+
* '''Feudal world''' -  Multi-planet feudal empires besides the [[Empire]] exist. <ref>Backstory of Frank 'Isimiel' Laquinto</ref>
* '''Trash planets''' - Dumping grounds for surrounding glitterworlds <ref>Backstory of [[List of Player-created Pawns#Xandarian Stalzer|Xandarian 'Xandy' Stalzer]]</ref>
+
* '''Trash planets''' - Dumping grounds for surrounding glitterworlds <ref>Backstory of Xandarian 'Xandy' Stalzer</ref>
 
* '''Junkyard planets''' - Apparently self-descriptive. Possibly synonymous with trash planets, but given the name possibly differentiated by being intended to allow salvage and scrapping rather than simply dumping.<ref>Ideology Places.xml - Bagua 5 entry</ref>
 
* '''Junkyard planets''' - Apparently self-descriptive. Possibly synonymous with trash planets, but given the name possibly differentiated by being intended to allow salvage and scrapping rather than simply dumping.<ref>Ideology Places.xml - Bagua 5 entry</ref>
* '''Iceworld''' - Apparently self-descriptive. Plants are rare. <ref>Backstory of [[List of Player-created Pawns#Slivaki Warts|Slivaki 'Sliverwar' Warts]]</ref>
+
* '''Iceworld''' - Apparently self-descriptive. Plants are rare. <ref>Backstory of Slivaki 'Sliverwar' Warts</ref>
* '''Dino-worlds''' - Apparently self-descriptive - worlds inhabited by dinosaurs and other megafauna, likely resurrected through genetic engineering. Mentioned species of a single example dino-world include: ankylosaurs, blue mammoths, and novoraptors.<ref name="Zoutera">Ideology Places.xml - Zoutera entry</ref>
+
* '''Dino-worlds''' - Apparently self-descriptive - worlds inhabited by dinosaurs and other megafauna, likely resurrected though genetic engineering. Mentioned species of a single example dino-world include: ankylosaurs, blue mammoths, and novoraptors.<ref name="Zoutera">Ideology Places.xml - Zoutera entry</ref>
* '''War-worlds''' - Worlds stuck in an endless cycle of war. These planets are typically over polluted due to constant usage of bombs and chemical weapons.<ref>Ideology Places.xml - Kemia entry</ref>
+
* '''War-worlds''' - Unknown definition.<ref>Ideology Places.xml - Kemia entry</ref>
 
* '''Mineral-planets''' - Unknown definition. Likely descriptive of either their natural resources or their economic product<ref>Ideology Places.xml - Xanides entry</ref>
 
* '''Mineral-planets''' - Unknown definition. Likely descriptive of either their natural resources or their economic product<ref>Ideology Places.xml - Xanides entry</ref>
 
* '''Oceanic planets''' - Apparently self-descriptive.<ref name="Ideology Places">Ideology Places.xml</ref>
 
* '''Oceanic planets''' - Apparently self-descriptive.<ref name="Ideology Places">Ideology Places.xml</ref>
Line 239: Line 239:
  
 
'''Additional facts:'''
 
'''Additional facts:'''
* Steamworlds and Midworlds aren't necessarily mutually exclusive. <ref>Backstory of [[List of Player-created Pawns#Charles Zillioner|Charles 'Charlzie' Zillioner]]</ref>
+
* Steamworlds and Midworlds aren't necessarily mutually exclusive. <ref>Backstory of Charles 'Charlzie' Zillioner</ref>
* Industrial planets and midworlds ''may'' not necessarily be mutually exclusive. <ref>Backstory of [[List of Player-created Pawns#Lancelot Hale|Lancelot 'Lance' Hale]]</ref>
+
* Industrial planets and midworlds ''may'' not necessarily be mutually exclusive. <ref>Backstory of Lancelot 'Lance' Hale</ref>
 
* Several spacer or glittertech societies, including Iwamura, Rogia, and Lutuni, host zero-g sports with professional athletes competing, some in zero-g stadia. Lutuni also hosts zero-g performers of an unknown type.<ref name="Ideology Places"/>
 
* Several spacer or glittertech societies, including Iwamura, Rogia, and Lutuni, host zero-g sports with professional athletes competing, some in zero-g stadia. Lutuni also hosts zero-g performers of an unknown type.<ref name="Ideology Places"/>
  
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==== Militaries and Military Technology ====
 
==== Militaries and Military Technology ====
* '''Space marines''' - A role filled by human warriors. Some serve on the navy ships of space-faring empires, where they punch into enemy starships, gun down the crew, and capture the ship intact.<ref>Space marine Backstory</ref><ref>Backstory of [[List of Player-created Pawns#Nico Storch|Nico Storch]]</ref> Others serve in the security forces of off-planet corporations, defending ships against pirates and engaging in private space warfare contracts.<ref>Backstory of [[List of Player-created Pawns#Roland Kleist|Roland 'Roland' Kleist]]</ref> One organisation of space marines was the "Interplanetary Marines" which fought on behalf of a particular planet.<ref>Backstory of [[List of Player-created Pawns#Trevor Cobb|Trevor 'Hunter' Cobb]]</ref> Colony contact expeditionary forces employ space marine medics.<ref>Backstory of [[List of Player-created Pawns#Ryan Torrijos|Ryan 'Noob' Torrijos]]</ref> [[Marine armor]]<ref>[[Marine armor]] description</ref> and [[marine helmet|helmets]]<ref>[[Marine helmet]] description</ref> were often used by rapid-incursion space marines. [[Go-juice]] was developed as a combat drug for space marines during the early days of interplanetary warfare.<ref>[[Go-juice]] description</ref>
+
* '''Space marines''' - A role filled by human warriors. Some serve on the navy ships of space-faring empires, where they punch into enemy starships, gun down the crew, and capture the ship intact.<ref>Space marine Backstory</ref><ref>Backstory of Nico Storch</ref> Others serve in the security forces of off-planet corporations, defending ships against pirates and engaging in private space warfare contracts.<ref>Backstory of Roland 'Roland' Kleist</ref> One organisation of space marines was the "Interplanetary Marines" which fought on behalf of a particular planet.<ref>Backstory of Trevor 'Hunter' Cobb</ref> Colony contact expeditionary forces employ space marine medics.<ref>Backstory of Ryan 'Noob' Torrijos</ref> [[Marine armor]]<ref>[[Marine armor]] description</ref> and [[marine helmet|helmets]]<ref>[[Marine helmet]] description</ref> were often used by rapid-incursion space marines. [[Go-juice]] was developed as a combat drug for space marines during the early days of interplanetary warfare.<ref>[[Go-juice]] description</ref>
* '''Navy pathfinders''' -  A group of military explorers dedicated to charting pathways through deep space and on remote planets.<ref>Backstory of [[List of Player-created Pawns#Nicklaus Blackthorn|Nicklaus 'Shadow' Blackthorn]]</ref>
+
* '''Navy pathfinders''' -  A group of military explorers dedicated to charting pathways through deep space and on remote planets.<ref>Backstory of Nicklaus 'Shadow' Blackthorn</ref>
* '''Mechanoids''' - Some militaries deploy combat mechanoids in their militaries <ref>Backstory of [[List of Player-created Pawns#Dennis McCarthy|Dennis 'Mac' McCarthy]]</ref><ref name="Keuneke"/>
+
* '''Mechanoids''' - Some militaries deploy combat mechanoids in their militaries <ref>Backstory of Dennis 'Mac' McCarthy</ref><ref name="Keuneke"/>
 
* '''Charge pistols''' - Exist. <ref name="Lutuni">Ideology Places.xml - Lutuni entry</ref>
 
* '''Charge pistols''' - Exist. <ref name="Lutuni">Ideology Places.xml - Lutuni entry</ref>
 
* '''Vibro-knives''' - Exist. <ref name="Lutuni">Ideology Places.xml - Lutuni entry</ref>
 
* '''Vibro-knives''' - Exist. <ref name="Lutuni">Ideology Places.xml - Lutuni entry</ref>
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==== Ship types ====
 
==== Ship types ====
* '''Interplanetary super-destroyer''' - Such as the HMS Thunder-Child of the Royal Fleet <ref>Backstory of [[List of Player-created Pawns#Jake Maddams|Jake 'Table' Maddams]]</ref>
+
{{Image wanted|section=1|reason=Extract biotech ships, and ideally better images of the royalty ships from the hero art .psd's from the [https://ludeon.com/forums/index.php?topic=2325.0 art source]}}
* '''Starfighters''' - Combat spacecraft and are flown by starfighter pilots for militaries.<ref>Backstory of [[List of Player-created Pawns#Sjoerd Lukas|Sjoerd 'Bowman' Lukas]]</ref> See also '''manned fighters'''.  
+
* '''Interplanetary super-destroyer''' - Such as the HMS Thunder-Child of the Royal Fleet <ref>Backstory of Jake 'Table' Maddams</ref>
 +
* '''Starfighters''' - Combat spacecraft and are flown by starfighter pilots for militaries.<ref>Backstory of Sjoerd 'Bowman' Lukas</ref> See also '''manned fighters'''.  
 
* '''Manned Fighters''' - Spacecraft launched from Carrier Ships and flown by fighter pilots.<ref name="Nerhesi"/>
 
* '''Manned Fighters''' - Spacecraft launched from Carrier Ships and flown by fighter pilots.<ref name="Nerhesi"/>
 
* '''Military spacejet''' - Deployed in the [[#Xennoa-Zartza War|Xennoa-Zartza War]].<ref name="Harris"/>
 
* '''Military spacejet''' - Deployed in the [[#Xennoa-Zartza War|Xennoa-Zartza War]].<ref name="Harris"/>
 
* '''Carrier Ships''' - Carry manned fighters. Carried escape pods. <ref name="Nerhesi"/>  
 
* '''Carrier Ships''' - Carry manned fighters. Carried escape pods. <ref name="Nerhesi"/>  
 
* '''Fighter-bombers''' - Fielded by the [[Empire]], a fighter bomber design specialized in spreading incendiary gel on flammable targets. Presumably an atmospheric craft.<ref>Firebomber Backstory</ref>  
 
* '''Fighter-bombers''' - Fielded by the [[Empire]], a fighter bomber design specialized in spreading incendiary gel on flammable targets. Presumably an atmospheric craft.<ref>Firebomber Backstory</ref>  
* '''Spaceyacht''' - A human-piloted pleasure craft and transport for the well-to-do, such as wealthy businessmen and politicians <ref>Backstory of [[List of Player-created Pawns#Owen Clarke|Owen 'Cali' Clarke]]</ref>
+
* '''Spaceyacht''' - A human-piloted pleasure craft and transport for the well-to-do, such as wealthy businessmen and politicians <ref>Backstory of Owen 'Cali' Clarke</ref>
* '''Space cruiser''' - A manned space-capable ship of some kind.<ref name="Jay"/>
+
* '''Consularship''' - Such as the St. Anthem. Carried glitterworld diplomats on diplomatic tasks. <ref>Backstory of Florian 'Skater' Haas</ref>
* '''Consularship''' - Such as the St. Anthem. Carried glitterworld diplomats on diplomatic tasks. <ref>Backstory of [[List of Player-created Pawns#Florian Haas|Florian 'Skater' Haas]]</ref>
 
 
* '''Hyper-yacht''' - Unknown. Possibly a glitterworld pleasure craft but the canonicity of code-comments are unclear.<ref name="Lutuni"/>
 
* '''Hyper-yacht''' - Unknown. Possibly a glitterworld pleasure craft but the canonicity of code-comments are unclear.<ref name="Lutuni"/>
 
* '''Escape pod''' - Carried by starships, used to escape crippled or destroyed ships.<ref>[[Scenario system#Crashlanded|"Crashlanded" starting scenario]] description</ref><ref>[[Scenario system#The Sanguophage|"The Sanguophage" starting scenario]] description</ref><ref name="Nerhesi"/><ref name="Gnugfur"/>
 
* '''Escape pod''' - Carried by starships, used to escape crippled or destroyed ships.<ref>[[Scenario system#Crashlanded|"Crashlanded" starting scenario]] description</ref><ref>[[Scenario system#The Sanguophage|"The Sanguophage" starting scenario]] description</ref><ref name="Nerhesi"/><ref name="Gnugfur"/>
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Background ship broken.png|The same ship broken in half
 
Background ship broken.png|The same ship broken in half
 
Background ship royalty 1.png|Ship of unknown type and range{{RoyaltyIcon}}
 
Background ship royalty 1.png|Ship of unknown type and range{{RoyaltyIcon}}
Background ship royalty 2.png|Ship of unknown type and range{{RoyaltyIcon}}
 
 
Background ship biotech 1.png|Ship of unknown type and range{{BiotechIcon}}
 
Background ship biotech 1.png|Ship of unknown type and range{{BiotechIcon}}
Background ship biotech 2.png|Ship of unknown type and range{{BiotechIcon}}
 
Background ship biotech 3.png|Ship of unknown type and range{{BiotechIcon}}
 
 
</gallery>
 
</gallery>
  
 
====Other technologies====
 
====Other technologies====
* '''Substance F''' - A drug. <ref>Backstory of [[List of Player-created Pawns#Peter Marshall|Peter 'Pete' Marshall]]</ref>
+
* '''Substance F''' - A drug. <ref>Backstory of Peter 'Pete' Marshall</ref>
 
* '''Mindwiping and mental reprogramming''' - Practiced on some urbworlds. See also: '''Body Confiscation''' <ref name="Coffey"/>
 
* '''Mindwiping and mental reprogramming''' - Practiced on some urbworlds. See also: '''Body Confiscation''' <ref name="Coffey"/>
 
* '''Body confiscation''' - Some urbworlds will confiscate criminal's bodies for use. <ref name="Coffey"/>
 
* '''Body confiscation''' - Some urbworlds will confiscate criminal's bodies for use. <ref name="Coffey"/>
* '''Autocycle''' - A midworld vehicle. <ref name="Ironhead">Backstory of [[List of Player-created Pawns#Robert Seafield|Robert 'Ironhead' Seafield]]</ref>
+
* '''Autocycle''' - A midworld vehicle. <ref name="Ironhead">Backstory of Robert 'Ironhead' Seafield</ref>
 
* '''Netcasts''' - A midworld audio medium. <ref name="Ironhead"/>
 
* '''Netcasts''' - A midworld audio medium. <ref name="Ironhead"/>
* '''Vidtube''' - A popular video sharing service. Hosted everything from video game reviews to pasta cooking guides. Some had over a million followers on the service. People on the service were called Vidtuber Stars or Vidtubers <ref>Backstory of [[List of Player-created Pawns#Remy Young|Remy Young]]</ref>
+
* '''Vidtube''' - A popular video sharing service. Hosted everything from video game reviews to pasta cooking guides. Some had over a million followers on the service. People on the service were called Vidtuber Stars or Vidtubers <ref>Backstory of Remy Young</ref>
* '''Holography''' - Including interactive holography which gives form to artificial intelligences to allow them to interact <ref>Backstory of [[List of Player-created Pawns#Dave Mark|Dave 'Fox' Mark]]</ref>
+
* '''Holography''' - Including interactive holography which gives form to artificial intelligences to allow them to interact <ref>Backstory of Dave 'Fox' Mark</ref>
* '''VR''' - Accesses to a virtual gaming universe by spinal plug. Can be addictive. Unplugging during play can create a mental backlash and merge the real and virtual identities. <ref>Backstory of [[List of Player-created Pawns#Douglas Black|Douglas 'Doug' Black]]</ref> Can also be used to raise children or teach professions<ref name="Brazil"/>
+
* '''VR''' - Accesses to a virtual gaming universe by spinal plug. Can be addictive. Unplugging during play can create a mental backlash and merge the real and virtual identities. <ref>Backstory of Douglas 'Doug' Black</ref> Can also be used to raise children or teach professions <ref>Backstory of Jhet 'Whistler' Brazil</ref>
 
* '''Neurosimulator''' - A technology available on Glitterworlds that apparently lets you experience a simulation of "exploring the stars", and possibly other scenarios. Relationship to VR unknown. <ref>"[[Scenario system#The Rich Explorer|The Rich Explorer]]" scenario description</ref>
 
* '''Neurosimulator''' - A technology available on Glitterworlds that apparently lets you experience a simulation of "exploring the stars", and possibly other scenarios. Relationship to VR unknown. <ref>"[[Scenario system#The Rich Explorer|The Rich Explorer]]" scenario description</ref>
* '''Vatgrown''' - Genetically modified living creatures, including humans, grown in a lab and usually designed and programmed for a specific task. Capable of being produced on some urbworlds. Examples of roles for which vatgrown humans were produced include Soldiers,<ref>Vatgrown Soldier Backstory</ref> Combat Medics <ref>Backstory of [[List of Player-created Pawns#Edward Toon|Edward Toon]]</ref>, Assassins <ref>Backstory of [[List of Player-created Pawns#Vaska Neemor|Vaska 'Vas' Neemor]]</ref>, Slavegirls (which are illegal at least in some places) <ref>Backstory of [[List of Player-created Pawns#Emily Young|Emily 'Emmie' Young]]</ref>, and even Scientists with minds perfectly tuned for physics and chemistry. <ref>Backstory of [[List of Player-created Pawns#Nicole Squid|Nicole 'Nicole' Squid]]</ref> The same process, along with genetic modification, was also used in the weaponization of the original Sorne Geneline into the current [[Insectoid]] species.<ref name="Insectoid Faction Description"/>  
+
* '''Vatgrown''' - Genetically modified living creatures, including humans, grown in a lab and usually designed and programmed for a specific task. Capable of being produced on some urbworlds. Examples of roles for which vatgrown humans were produced include Soldiers,<ref>Vatgrown Soldier Backstory</ref> Combat Medics <ref>Backstory of Edward Toon</ref>, Assassins <ref>Backstory of Vaska 'Vas' Neemor</ref>, Slavegirls (which are illegal at least in some places) <ref>Backstory of Emily 'Emmie' Young</ref>, and even Scientists with minds perfectly tuned for physics and chemistry. <ref>Backstory of Nicole 'Nicole' Squid</ref> The same process, along with genetic modification, was also used in the weaponization of the original Sorne Geneline into the current [[Insectoid]] species.<ref name="Insectoid Faction Description"/>  
* '''Perfect mates''' - Genetically-engineered on glitterworlds, are fertile and capable of producing children.<ref>Backstory of [[List of Player-created Pawns#Chaz Serir|Chaz 'Chaz' Serir]]</ref> Their relation to vatgrown and highmates is currently unknown, however a currently unused backstory in the gamefiles states they, or at least some, are vatgrown in hyper-expensive clinics to serve the tastes of a specific client. They are engineered, raised and trained as a perfect pleasure-giving mate, with ''"learned skills that would baffle even the most seductive baseline human lovers"''. The canonicity of these statements are also currently unknown.
+
* '''Perfect mates''' - Genetically-engineered on glitterworlds, are fertile and capable of producing children.<ref>Backstory of Chaz 'Chaz' Serir</ref> Their relation to vatgrown and highmates is currently unknown, however a currently unused backstory in the gamefiles states they, or at least some, are vatgrown in hyper-expensive clinics to serve the tastes of a specific client. They are engineered, raised and trained as a perfect pleasure-giving mate, with ''"learned skills that would baffle even the most seductive baseline human lovers"''. The canonicity of these statements are also currently unknown.
* '''G-nome Project''' - A Genetic engineering project that created humans implanted at birth with encyclopedic knowledge of all aspects of xenobiology. Presumably on a Glitterworld. Relation to vatgrown unknown. <ref>Backstory of [[List of Player-created Pawns#Joshua Nelson|Joshua 'Gizmo' Nelson]]</ref>
+
* '''G-nome Project''' - A Genetic engineering project that created humans implanted at birth with encyclopedic knowledge of all aspects of xenobiology. Presumably on a Glitterworld. Relation to vatgrown unknown. <ref>Backstory of Joshua 'Gizmo' Nelson</ref>
* '''Lab-grown children''' - An altruistic but failed attempt to create a new class of human. Method and relation to similar concepts unknown. <ref>Backstory of [[List of Player-created Pawns#Lukas Dietrich|Lukas Dietrich]]</ref>
+
* '''Lab-grown children''' - An altruistic but failed attempt to create a new class of human. Method and relation to similar concepts unknown. <ref>Backstory of Lukas Dietrich</ref>
* '''Clone-farming''' - Clone children are seeded into nutrient-rich womb-vats and rapidly grown in a simmed (i.e. VR) universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always disposable. Harvesting the products of clone farms is mostly done by the clones themselves - particularly to those whose sims tended towards the social. <ref>Backstory of [[List of Player-created Pawns#Dan Griliopoulos|Dan 'Grill' Griliopoulos]]</ref>
+
* '''Clone-farming''' - Clone children are seeded into nutrient-rich womb-vats and rapidly grown in a simmed (i.e. VR) universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always disposable. Harvesting the products of clone farms is mostly done by the clones themselves - particularly to those whose sims tended towards the social. <ref>Backstory of Dan 'Grill' Griliopoulos</ref>
 
* '''Online hiveminds''' - Worldwide system that sacrifices the peoples individuality to join together in an online hivemind.<ref>Urbworld Rebel Backstory</ref>
 
* '''Online hiveminds''' - Worldwide system that sacrifices the peoples individuality to join together in an online hivemind.<ref>Urbworld Rebel Backstory</ref>
 
* '''Space elevators''' - A number of planets use space elevators.<ref name="Ideology Places"/>
 
* '''Space elevators''' - A number of planets use space elevators.<ref name="Ideology Places"/>
 
* '''3D printers''' - Used on orbital shipyards in some capacity.<ref name="Altura station"/>
 
* '''3D printers''' - Used on orbital shipyards in some capacity.<ref name="Altura station"/>
* '''Glitterpedia''' - A glitterworld technology through which glitterpedia recorders document information.<ref name="Codex">Backstory of [[List of Player-created Pawns#Ang Gao|Ang 'Codex' Gao]]</ref> Likely analogous to Wikipedia.
+
* '''Glitterpedia''' - A glitterworld technology through which glitterpedia recorders document information.<ref>Backstory of Ang 'Codex" Gao</ref> Likely analogous to Wikipedia.
* '''Eltex''' - A material, threads of which can be embedded in [[prestige armor|specialized armor]] or [[eltex|clothing]] to enhance the wearer's psychic sensitivity.<ref>[[Prestige armor]] descriptions</ref> It is technically indeterminate whether it is responsible for improving neural heat dissipation, however as eltex is the only noted difference between prestige armors and their standard variants it is likely the case. It is possible that eltex is simply one of, or the most significant of, the "special psychic focusing materials" mentioned in the description of eltex clothing.<ref>[[Eltex]] item descriptions</ref>
+
* '''Eltex''' - A material, threads of which can be embedded in [[prestige armor|specialized armor]] or [[eltex|clothing]] to enhance the wearer's psychic sensitivity.<ref>[[Prestige armor]] descriptions</ref> It is techically indeterminate whether it is responsible for improving neural heat dissipation, however as eltex is the only noted difference between prestige armors and their standard variants it is likely the case. It is possible that eltex is simply one of, or the most significant of, the "special psychic focusing materials" mentioned in the description of eltex clothing.<ref>[[Eltex]] item descriptions</ref>
 
 
=== Named characters ===
 
 
 
{| {{STDT|sortable}}
 
|-
 
! Name !! Description
 
|- id="King Loteric"
 
! King Loteric
 
| A king of an unknown kingdom in an unknown world. Died in an unfortunate accident. <ref>Child-knave Backstory</ref>
 
|- id="Grady Loughman"
 
! Grady Loughman
 
| A kingpin of a drug cartel.<ref>Drug lieutenant Backstory</ref>
 
|- id="Lord-explorer Varan-Dur"
 
! Lord-explorer Varan-Dur
 
| An explorer who was made into the first Sanguophage by an Archotech they tried to control.
 
<ref>Sanguophage description</ref>
 
|}
 
 
 
=== Named groups ===
 
 
 
{| {{STDT|sortable}}
 
|-
 
! Name !! Description
 
|- id="Doomben Rats"
 
! Doomben Rats
 
| A notorious and violent urchin gang.<ref>Pickpocket Backstory</ref>
 
|- id="Corestars Entertainment Company"
 
! Corestars Entertainment Company
 
|  An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref>
 
|}
 
  
 
=== Animals ===
 
=== Animals ===
* '''Furred xenohumans''' - Exist on a cold rimworld of at least industrial level.<ref name="Svejgaard">Backstory of [[List of Player-created Pawns#Benjamin Svejgaard|Benjamin 'Svejgaard' Svejgaard]]</ref> May refer to [[#Yttakin|yttakin]] or some other furred xenotype.
+
* '''Furred xenohumans''' - Exist on a cold rimworld of at least industrial level.<ref name="Svejgaard">Backstory of Benjamin 'Svejgaard' Svejgaard</ref> May refer to [[#Yttakin|yttakin]] or some other furred xenotype.
 
* '''Transbirds''' - Exist and crewed, and presumably captained, starships.<ref name="Svejgaard"/> In the now non-canon [[#Longsleep Revival Briefing|Longsleep Revival Briefing]], the prefix [[#The biology of plants and animals|Trans-]] indicated animals with intelligence in the human range from breeding, evolution, and genetic engineering including recombination with human DNA. They also included physical changes to the animal's body to better exploit the new intelligence. Transanimals can read, use tools, form teams, hold conversations, and think about complex ideas. Transdog, transbear, transgoat, transsimian were given as examples.<ref name="Longsleep Revival Briefing">[[#Longsleep Revival Briefing|Longsleep Revival Briefing]]</ref> This likely implies that that portion of the lore remains canon, and that transbirds are modified, intelligent birds.
 
* '''Transbirds''' - Exist and crewed, and presumably captained, starships.<ref name="Svejgaard"/> In the now non-canon [[#Longsleep Revival Briefing|Longsleep Revival Briefing]], the prefix [[#The biology of plants and animals|Trans-]] indicated animals with intelligence in the human range from breeding, evolution, and genetic engineering including recombination with human DNA. They also included physical changes to the animal's body to better exploit the new intelligence. Transanimals can read, use tools, form teams, hold conversations, and think about complex ideas. Transdog, transbear, transgoat, transsimian were given as examples.<ref name="Longsleep Revival Briefing">[[#Longsleep Revival Briefing|Longsleep Revival Briefing]]</ref> This likely implies that that portion of the lore remains canon, and that transbirds are modified, intelligent birds.
* '''Opticows''' - Present on Midworlds in agricultural settings. <ref>Backstory of [[List of Player-created Pawns#Jacqueline Richter|Jacqueline 'Jackalope' Richter]]</ref> In the now non-canon [[#Longsleep Revival Briefing|Longsleep Revival Briefing]], the prefix [[#The biology of plants and animals|Opti-]] indicated animals with enhanced but still sub-human intelligence from breeding, evolution, and genetic engineering including recombination with human DNA. They also included physical changes to the animal's body to better exploit the new intelligence. Optianimals can usually use tools, form long-term goals and organize into primitive social groups, but can’t speak more than a few words, read, or think abstractly. Optidogs, optipigs, optiwhales, and optimonkeys were given as examples.<ref name="Longsleep Revival Briefing"/> This likely implies that that portion of the lore remains canon, and that opticows are modified, semi-intelligent [[cow]]s.
+
* '''Opticows''' - Present on Midworlds in agricultural settings. <ref>Backstory of Jacqueline 'Jackalope' Richter</ref> In the now non-canon [[#Longsleep Revival Briefing|Longsleep Revival Briefing]], the prefeix [[#The biology of plants and animals|Opti-]] indicated animals with enhanced but still sub-human intelligence from breeding, evolution, and genetic engineering including recombination with human DNA. They also included physical changes to the animal's body to better exploit the new intelligence. Optianimals can usually use tools, form long-term goals and organize into primitive social groups, but can’t speak more than a few words, read, or think abstractly. Optidogs, optipigs, optiwhales, and optimonkeys were given as examples.<ref name="Longsleep Revival Briefing"/> This likely implies that that portion of the lore remains canon, and that opticows are modified, semi-intelligent [[cow]]s.
 
* '''Lava-snail''' - Farmed on the dim volcano-world of Nuchadus.<ref name="Ideology Places">Ideology Places.xml</ref>
 
* '''Lava-snail''' - Farmed on the dim volcano-world of Nuchadus.<ref name="Ideology Places">Ideology Places.xml</ref>
 
* '''Deep-kraken''' - Used as weapons on the oceanic planet of Wavia.<ref name="Ideology Places">Ideology Places.xml</ref> The variable type assigned to the name is "seaBeast" and kraken are traditionally monstrous sea creatures, however this is not strictly canon.
 
* '''Deep-kraken''' - Used as weapons on the oceanic planet of Wavia.<ref name="Ideology Places">Ideology Places.xml</ref> The variable type assigned to the name is "seaBeast" and kraken are traditionally monstrous sea creatures, however this is not strictly canon.
 
* '''Wavian leviathans''' - Used as weapons on the oceanic planet of Wavia.<ref name="Ideology Places">Ideology Places.xml</ref> The variable type assigned to the name is "seaBeast" and leviathans are traditionally monstrous sea creatures, however this is not strictly canon.
 
* '''Wavian leviathans''' - Used as weapons on the oceanic planet of Wavia.<ref name="Ideology Places">Ideology Places.xml</ref> The variable type assigned to the name is "seaBeast" and leviathans are traditionally monstrous sea creatures, however this is not strictly canon.
* '''Pygmy wombat''' - A furry animal.<ref>Backstory of [[List of Player-created Pawns#Riesling Bacchus|Riesling Bacchus]]</ref>
+
* '''Pygmy wombat''' - A furry animal.<ref>Backstory of Riesling Bacchus</ref>
* '''Ankylosaurs''' - Megafauna found on Dino-worlds, likely reproductions of the dinosaurs of the same name resurrected through genetic engineering.<ref name="Zoutera"/>
+
* '''Ankylosaurs''' - Megafauna found on Dino-worlds, likely reproductions of the dinosaurs of the same name resurrected though genetic engineering.<ref name="Zoutera"/>
* '''Blue mammoths''' - Megafauna found on Dino-worlds, likely reproductions of the ancient elephantid of the same name resurrected through genetic engineering, and possibly with modifications similar to the [[muffalo]] to make them blue. Mammoth burial grounds are mentioned as existing on the world of Zoutera, however whether this is natural behavior like the mythical "elephant's graveyard" or something created by the human inhabitants of that world is unclear.<ref name="Zoutera"/>
+
* '''Blue mammoths''' - Megafauna found on Dino-worlds, likely reproductions of the ancient elephantid of the same name resurrected though genetic engineering, and possibly with modifications similar to the [[muffalo]] to make them blue. Mammoth burial grounds are mentioned as existing on the world of Zoutera, however whether this is natural behavior like the mythical "elephant's graveyard" or something created by the human inhabitants of that world is unclear.<ref name="Zoutera"/>
* '''Novoraptors'''- Megafauna found on Dino-worlds, likely reproductions or variants of the dromaeosaurids and similar dinosaurs commonly given the '-raptor' suffix resurrected through genetic engineering. Given the name, it is possible that they are not pure reproductions of previously existing raptor species, but rather some variant or combination thereof.<ref name="Zoutera"/>
+
* '''Novoraptors'''- Megafauna found on Dino-worlds, likely reproductions or variants of the dromaeosaurids and similar dinosaurs commonly given the '-raptor' suffix resurrected though genetic engineering. Given the name, it is possible that they are not pure reproductions of previously existing raptor species, but rather some variant or combination thereof.<ref name="Zoutera"/>
* '''Thorny Devil''' - A reptile discovered by Venus 'Unay' David. Relation to the real species ''moloch horridus'', also called the thorny devil, is unknown, but presumably they are distinct.<ref>Backstory of [[List of Player-created Pawns#Venus David|Venus 'Unay' David]]</ref>
+
* '''Thorny Devil''' - A reptile discovered by Venus 'Unay' David. Relation to the real species ''moloch horridus'', also called the thorny devil, is unknown, but presumably they are distinct.<ref>Backstory of Venus 'Unay' David</ref>
  
 
==== Boomrats ====
 
==== Boomrats ====
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=== Other ===
 
=== Other ===
* Mechanoid wars are common <ref>Backstory of [[List of Player-created Pawns#Nathaniel Hicklin|Nathaniel Hicklin]] and others</ref>
+
* Mechanoid wars are common <ref>Backstory of Nathaniel Hicklin and others</ref>
* Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion.  
+
* Religions are still present and practiced.<ref>Backstory of Samuel 'Chewy' Chua</ref><ref>Backstory of Levin 'Levin' Lossfelt</ref><ref>Backstory of Vitor 'Oahnip' Pinhao</ref> See also [[Empire#Lore|Empire]] for their specific religion.  
* All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.''
+
* All-Might - the name of a superhero, presumably fictional.<ref>Backstory of Brazos 'Braz' Wheeler</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.''
 
* Arcknight Industries - a company that employs space truckers.<ref name="Johs"/>
 
* Arcknight Industries - a company that employs space truckers.<ref name="Johs"/>
 
* Haspian monks - A religious order that lived in a monastery a thousand years before the events of the game, approximately year 4500, before the monastery was "erased" by a [[diabolus]] attack.<ref>[[Diabolus]] description</ref> It is unclear if Haspian is a demonym or the name of the order of monks.
 
* Haspian monks - A religious order that lived in a monastery a thousand years before the events of the game, approximately year 4500, before the monastery was "erased" by a [[diabolus]] attack.<ref>[[Diabolus]] description</ref> It is unclear if Haspian is a demonym or the name of the order of monks.
* Frame Project is an unknown government that leaves it's subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref>
 
  
 
== Xenotypes ==
 
== Xenotypes ==
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The best historians of the Ordo Historia believe that humanity first left its origin planet Earth about 3,400 years ago. Since then, we’ve spread across the galaxy on a fitful wavefront of colony ships, frontier worlds, robotic terraforming projects, and DNA-synthesizing probes.
 
The best historians of the Ordo Historia believe that humanity first left its origin planet Earth about 3,400 years ago. Since then, we’ve spread across the galaxy on a fitful wavefront of colony ships, frontier worlds, robotic terraforming projects, and DNA-synthesizing probes.
  
Today, mankind is smeared across a region of the galaxy about 1,200 light years wide. Our best models indicate that there is a general trend towards greater population density towards the center of this region, where the stars were colonized earlier. At the edge of known space lie the rimworlds, drifting alone with few inhabited neighbors, mostly unvisited.
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Today, mankind is smeared across a region of the galaxy about 1,200 light years wide. Our best models indicate that there is a general trend towards greater population density towards the center of the this region, where the stars were colonized earlier. At the edge of known space lie the rimworlds, drifting alone with few inhabited neighbors, mostly unvisited.
  
 
We’ve created many new technologies, but despite milennia of effort by our best human minds, and even the most powerful archotechs, nobody has managed to make anything go faster than light.
 
We’ve created many new technologies, but despite milennia of effort by our best human minds, and even the most powerful archotechs, nobody has managed to make anything go faster than light.
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In this universe, cultures do not always progress forward technologically the way many science fiction worlds assume they will. Often, a culture will blow itself up or suffer plagues and other great catastrophes. These regression events send them “back to the stone age”.
 
In this universe, cultures do not always progress forward technologically the way many science fiction worlds assume they will. Often, a culture will blow itself up or suffer plagues and other great catastrophes. These regression events send them “back to the stone age”.
  
Because this happens regularly, people in the RimWorld universe come from extremely varied technology levels. Some are stone-age tribespeople. Some are medieval farmers and lords. Some are industrial-era politicians and bankers and riflemen. Some are information-age programmers or astronauts. And some are from eras beyond our own.
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Because this happens regularly, people in the RimWorld universe come from extremely varied technology levels. Some are stone-age tribespeople. Some are medieval farmers and lords. Some are industrial-era politicans and bankers and riflemen. Some are information-age programmers or astronauts. And some are from eras beyond our own.
  
 
There is a maximum level of technology to the people you might encounter in RimWorld. At this level, advanced genetic engineering and AI, autonomous intelligent robots, and massive computer power are possible. However, worlds that develop beyond this point enter a mysterious “transcendent” state from which no recognizable human emerges.
 
There is a maximum level of technology to the people you might encounter in RimWorld. At this level, advanced genetic engineering and AI, autonomous intelligent robots, and massive computer power are possible. However, worlds that develop beyond this point enter a mysterious “transcendent” state from which no recognizable human emerges.

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