Difference between revisions of "Hemogen"

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{{Biotech}}
 
{{Biotech}}
{{Page Under Construction|Harakoni|help=2}}
 
 
{{Stub|reason=General}}
 
{{Stub|reason=General}}
 
{{For|stored hemogen|hemogen pack}}
 
{{For|stored hemogen|hemogen pack}}
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== Hemogen total ==
 
== Hemogen total ==
 
=== Decay ===
 
=== Decay ===
Pawns with the hemogenic gene decay at -2 per day
+
Pawns with the hemogenic gene decay at -2 per day.
 +
 
 
Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day.  
 
Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day.  
=== Expenditure ===
 
  
=== Refilling ===
+
While the rates are known, it is currently unknown when or in what quantity this decrement occurs.{{Check Tag|Detail|For example; does it instantaneously increase by -10 at midnight? Noon? Unique to the pawn? Or does it increase by -10*(150/(24*2500)) every 150 ticks like other needs, or some other fractional increase?}}
 +
 
 +
=== Feeding ===
 
Bloodfeeding
 
Bloodfeeding
 +
 
Hemogen packs
 
Hemogen packs
 +
 
Hemogen gain multiplier  
 
Hemogen gain multiplier  
 +
 +
=== Abilities ===
 +
{| class="wikitable"
 +
|-
 +
! colspan=2 |Ability !! Hemogen
 +
|-
 +
! [[File:Gene Bloodfeeder.png|32px|link=Genes#Bloodfeedpx]]  !! [[Genes#Bloodfeed|Bloodfeed]]
 +
| {{+|20}}
 +
|-
 +
!  [[File:Gene Coagulate.png|32px|link=Genes#Coagulate]]    !! [[Genes#Coagulate|Coagulate]]
 +
| {{--|20}}
 +
|-
 +
!  [[File:Longjump.png|32px|link=Genes#Longjump]]          !! [[Genes#Longjump|Longjump]]
 +
| {{--|5}}
 +
|-
 +
! [[File:PiercingSpine.png|32px|link=Genes#Piercing spine]] !! [[Genes#Piercing spine|Piercing spine]]
 +
| {{--|20}}
 +
|}
  
 
== Hemogen craving ==
 
== Hemogen craving ==
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When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe [[mood]], [[pain]], and [[consciousness]] penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears.
 
When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe [[mood]], [[pain]], and [[consciousness]] penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears.
  
While a pawn hemogen value is 0, their hemogen craving severity at a rate of {{++|5%}} per hour. It is currently unknown when this severity increase occurs.{{Check Tag|Detail|For example; does it instantaneously increase by +5% every hour, or does it increase by 5%*(150/2500) every 150 ticks like other needs, or some other fractional increase?}}   
+
While a pawn hemogen value is 0, their hemogen craving severity at a rate of {{++|5%}} per hour. While the rate is known, it is currently unknown when or in what increment this severity increase occurs.{{Check Tag|Detail|For example; does it instantaneously increase by +5% every hour, or does it increase by 5%*(150/2500) every 150 ticks like other needs, or some other fractional increase?}}   
  
 
So long as hemogen is above 0, hemogen craving severity reduces at a rate of {{---|10%}} per hour. Hemogen craving does '''not''' accelerate hemogen decay like [[malnutrition]] does for [[saturation]].
 
So long as hemogen is above 0, hemogen craving severity reduces at a rate of {{---|10%}} per hour. Hemogen craving does '''not''' accelerate hemogen decay like [[malnutrition]] does for [[saturation]].
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'''Note:''' Mood penalty does '''not''' include the penalty from pain.  
 
'''Note:''' Mood penalty does '''not''' include the penalty from pain.  
  
== Abilities ==
+
== Analysis ==
{| class="wikitable"
+
?
|-
 
! colspan=2 |Ability !! Hemogen
 
|-
 
! [[File:Gene Bloodfeeder.png|32px|link=Genes#Bloodfeedpx]]  !! [[Genes#Bloodfeed|Bloodfeed]]
 
| {{+|20}}
 
|-
 
!  [[File:Gene Coagulate.png|32px|link=Genes#Coagulate]]    !! [[Genes#Coagulate|Coagulate]]
 
| {{--|20}}
 
|-
 
!  [[File:Longjump.png|32px|link=Genes#Longjump]]          !! [[Genes#Longjump|Longjump]]
 
| {{--|5}}
 
|-
 
! [[File:PiercingSpine.png|32px|link=Genes#Piercing spine]] !! [[Genes#Piercing spine|Piercing spine]]
 
| {{--|20}}
 
|}
 
  
== Analysis ==
 
 
{{nav|status levels|wide}}
 
{{nav|status levels|wide}}
 
[[Category:Status Level]]
 
[[Category:Status Level]]
 
[[Category: Game Mechanics]]
 
[[Category: Game Mechanics]]

Revision as of 02:36, 16 February 2023

A reserve of biological strength which can be gained and spent in a variety of ways. Hemogen can be increased by bloodfeeding from a human or consuming hemogen packs. You can obtain hemogen packs using the 'extract hemogen pack' medical operation on a non-hemogenic human. If hemogen reaches zero, [they] will become very unhappy.

— Hemogen description

Hemogen is a measure of the need and reserves of hemogenic pawns to fuel their bodies and abilities.

Hemogen total

Decay

Pawns with the hemogenic gene decay at -2 per day.

Pawns with the hemogen drain decay at an addition -8 per day, for a total of -10 per day.

While the rates are known, it is currently unknown when or in what quantity this decrement occurs.[Detail]

Feeding

Bloodfeeding

Hemogen packs

Hemogen gain multiplier

Abilities

Ability Hemogen
Gene Bloodfeeder.png Bloodfeed +20
Gene Coagulate.png Coagulate −20
Longjump.png Longjump −5
PiercingSpine.png Piercing spine −20

Hemogen craving

Due to a lack of hemogen, this person's body is breaking down hemogen reserves in their bone marrow. This causes disorientation and a painful craving for human blood.

— Description

When a hemogenic pawns hemogen reserves hit 0, they begin having a craving for hemogen. This craving inflicts increasingly severe mood, pain, and consciousness penalties. Once hemogen is over 0, the severity of the craving gradually decays until it disappears.

While a pawn hemogen value is 0, their hemogen craving severity at a rate of +5% per hour. While the rate is known, it is currently unknown when or in what increment this severity increase occurs.[Detail]

So long as hemogen is above 0, hemogen craving severity reduces at a rate of −10% per hour. Hemogen craving does not accelerate hemogen decay like malnutrition does for saturation.

Label Severity Time from 0 Hemogen Time to 0%
Severity (Upper)
Mood Pain Consciousness
Minor >0% and ≤34% ticks (0 in-game hours) 8,750 ticks (3.5 in-game hours) −10 − 5% 90% Max
Moderate ≥35% and ≤69% 17,500 ticks (7 in-game hours) 17,500 ticks (7 in-game hours) −15 −10% 80% Max
Major ≥70% and ≤100% 35,000 ticks (14 in-game hours) 50,000 ticks (20 in-game hours) −20 −15% 50% Max

Note: Mood penalty does not include the penalty from pain.

Analysis

?