Breathing

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Breathing is a pawn capacity: The ability of a character to breathe. Affects consciousness and movement.


Breathing is impaired by damaged lungs and neck. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.

Breathing bears a small weight in the consciousness and movement capacities, hence why asthmatics will be slightly slower than healthy colonists.

StatWeightMaxDescription
Rest Rate Multiplier0.3-A multiplier on how quickly a creature rests while sleeping.
Consciousness0.21The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
Moving0.2-How well a character can move around. Directly affected by consciousness.