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A list of all pages that have property "Maintenance Reason" with value "Stub: Bedroll mechanics inc. rest efficiency, couples, etc". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Butchery Efficiency  + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Plant Work Speed  + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Psytrainer  + (Stub: Acquisition)
  • Waterproof conduit  + (Stub: Acquisition and summary need work to explain differences and mechanics.)
  • Glitterworld medicine  + (Stub: Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
  • Training  + (Rewrite: Verification, updating, cleanup)
  • Work  + (Stub: Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
  • Damage Types  + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
  • Meat  + (Stub: Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]])
  • Insect meat  + (Stub: Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)
  • Melee Dodge Chance  + (Stub: Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere))
  • Band node  + (Stub: Add information inc clarity on range)
  • Noctolith  + (Stub: Add more data)
  • Gorehulk  + (Stub: Add more information)
  • Death  + (Stub: All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
  • Gene assembler  + (Stub: An analysis of factors on recombination time)
  • Cowboy hat  + (Stub: Analysis lacking effects of Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
  • Tuque  + (Stub: Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
  • Legionary  + (Image wanted: Coverage image ala [[:File:Low_shield_pack_radius.jpg]])
  • Shield belt  + (Stub: Analysis section needs rewrite for content/meaningful strategies)
  • Fine floor  + (Stub: Analysis. See existing pages for existing analysis work)
  • Polux tree  + (Stub: Artificial building mechanics, analysis)
  • Centipede blaster  + (Stub: As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
  • Apocriton  + (Section stub: ''Lots'' of Check Tags. canUseAoeToGetTargets in def?)
  • Home area  + (Stub: Automatic rebuild, ideally with icon.)
  • Caravan  + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
  • LoS  + (Stub: Better characterization of LoS blockers needed.)
  • Serums  + (Stub: Better introduction to the benefits and consequences of Serum use)
  • Burned floor  + (Stub: Bioferrite plate has burned variant. Add.)
  • File:Deadlife shell a.png  + (Stub: Categories)
  • File:Deadlife shell b.png  + (Stub: Categories)
  • File:Deadlife shell c.png  + (Stub: Categories)
  • File:Landed deadlife shell.png  + (Stub: Categories)
  • File:RevenantSpine.png  + (Stub: Categories)
  • File:Fingerspike.png  + (Stub: Categories)
  • File:Void structure b.png  + (Stub: Category)
  • File:Disruptor flare.png  + (Stub: Category)
  • File:Clipboard north.png  + (Stub: Category)
  • Version/1.5.4062  + (Stub: Check unstables between unstable release when the document is from) and actual release- consider adding)
  • Brazier  + (Stub: Compared to other psyfoci need but see Main TODO list for the Large Project)
  • Gray box  + (Stub: Compile possible contents and elaborate on chances, add analysis)
  • Undercave  + (Stub: Compile rewards odds, compilation of unique structures and other defining features of the caves, differences in biomes if applicable, enemy types, etc.)
  • Floor etching  + (Image wanted: Images of all rune styles, as well as info boxes.)
  • Mental break  + (Rewrite: 1) Which breaks are "aggressive" Rewrite: 1) Which breaks are "aggressive" or "violent" and thus affected by [[Dead calm]]/[[Hyper-aggressive]]/[[Aggressive]] - information should be linked to or replicated on [[Genes]] 2) Needs information on non-mood based breaks - e.g. drugs, psychic breakdown, ailments etc. In game times - Days easier to parse than 10000s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.s Biotech mental breaks e.g. Fleeing fire.)
  • Controls  + (Stub: Console controls and steam deck. UseStub: Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
  • Skull  + (Stub: Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
  • Cut content  + (Stub: Content, promised kickstarter stuff, wiki interlinking to and from this page.)
  • Hermetic crate  + (Stub: Contents and chances)
  • Security crate  + (Stub: Contents and chances.)
  • Quests  + (Stub: Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Hauling  + (Stub: Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)