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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Butchery Efficiency + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Plant Work Speed + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Psytrainer + (Stub: Acquisition)
- Waterproof conduit + (Stub: Acquisition and summary need work to explain differences and mechanics.)
- Glitterworld medicine + (Stub: Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Training + (Rewrite: Verification, updating, cleanup)
- Work + (Stub: Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
- Damage Types + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
- Meat + (Stub: Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]])
- Insect meat + (Stub: Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)
- Melee Dodge Chance + (Stub: Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere))
- Band node + (Stub: Add information inc clarity on range)
- Noctolith + (Stub: Add more data)
- Gorehulk + (Stub: Add more information)
- Death + (Stub: All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
- Gene assembler + (Stub: An analysis of factors on recombination time)
- Cowboy hat + (Stub: Analysis lacking effects of Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
- Tuque + (Stub: Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
- Legionary + (Image wanted: Coverage image ala [[:File:Low_shield_pack_radius.jpg]])
- Shield belt + (Stub: Analysis section needs rewrite for content/meaningful strategies)
- Fine floor + (Stub: Analysis. See existing pages for existing analysis work)
- Polux tree + (Stub: Artificial building mechanics, analysis)
- Centipede blaster + (Stub: As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
- Apocriton + (Section stub: ''Lots'' of Check Tags. canUseAoeToGetTargets in def?)
- Home area + (Stub: Automatic rebuild, ideally with icon.)
- LoS + (Stub: Better characterization of LoS blockers needed.)
- Serums + (Stub: Better introduction to the benefits and consequences of Serum use)
- Burned floor + (Stub: Bioferrite plate has burned variant. Add.)
- File:Deadlife shell a.png + (Stub: Categories)
- File:Deadlife shell b.png + (Stub: Categories)
- File:Deadlife shell c.png + (Stub: Categories)
- File:Landed deadlife shell.png + (Stub: Categories)
- File:RevenantSpine.png + (Stub: Categories)
- File:Fingerspike.png + (Stub: Categories)
- File:Void structure b.png + (Stub: Category)
- File:Disruptor flare.png + (Stub: Category)
- File:Clipboard north.png + (Stub: Category)
- Version/1.5.4062 + (Stub: Check unstables between unstable release when the document is from) and actual release- consider adding)
- Brazier + (Stub: Compared to other psyfoci need but see Main TODO list for the Large Project)
- Gray box + (Stub: Compile possible contents and elaborate on chances, add analysis)
- Undercave + (Stub: Compile rewards odds, compilation of unique structures and other defining features of the caves, differences in biomes if applicable, enemy types, etc.)
- Floor etching + (Image wanted: Images of all rune styles, as well as info boxes.)
- Mental break + (Rewrite: 1) Which breaks are "aggressive" … Rewrite: 1) Which breaks are "aggressive" or "violent" and thus affected by [[Dead calm]]/[[Hyper-aggressive]]/[[Aggressive]] - information should be linked to or replicated on [[Genes]] 2) Needs information on non-mood based breaks - e.g. drugs, psychic breakdown, ailments etc. In game times - Days easier to parse than 10000s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.s Biotech mental breaks e.g. Fleeing fire.)
- Controls + (Stub: Console controls and steam deck. Use … Stub: Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
- Skull + (Stub: Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
- Cut content + (Stub: Content, promised kickstarter stuff, wiki interlinking to and from this page.)
- Hermetic crate + (Stub: Contents and chances)
- Security crate + (Stub: Contents and chances.)
- Quests + (Stub: Could still be missing a few quests. Biotech quests possibly incomplete.)
- Hauling + (Stub: Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)