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  • | type = Building ...rify}} The orientation of the couch does not matter for any reason.{{Check Tag|Verify}}
    2 KB (311 words) - 07:48, 1 May 2024
  • | description = A box with soft material made to hold eggs. Egg-laying animals will lay eggs in egg boxes if they ca | type = Building
    3 KB (458 words) - 12:48, 12 November 2023
  • | type = Building ...sed, the transfer of temperature is reduced{{Check Tag|What rate?}}{{Check Tag|Same as normal wall?}} and the transfer of gas is ceased entirely. The vent
    3 KB (440 words) - 23:25, 20 September 2023
  • | type = Building ...that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
    3 KB (533 words) - 12:44, 12 November 2023
  • | type = Building ...ault base materials, e.g. leathers and grey cloth. Need to confirm for non-material apparel like flak helmets and power armor and non-grey cloth.}}
    4 KB (588 words) - 01:14, 6 February 2024
  • ...ty]] and other mechanics. They can be made out of any non-textile building material. [[Power conduit]]s may be constructed inside walls to remove their beauty {{Building Stats Table|Wall|header = false}}
    6 KB (906 words) - 13:34, 17 April 2024
  • ...red mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under | type = Material
    5 KB (720 words) - 11:33, 18 April 2024
  • | type = Building ...that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
    4 KB (571 words) - 12:44, 12 November 2023
  • | type = Building ...emperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but does
    3 KB (422 words) - 12:00, 5 April 2024
  • | type = Building Opening a door take a small amount of time, dependent on the material. Doors can be opened by colonists, [[slave]]s{{IdeologyIcon}}, and [[friend
    7 KB (1,046 words) - 15:43, 14 April 2024
  • | type = Building ...used to destroy corpses, apparel, weapons, or drugs by creating bills. The building itself uses 250 W of [[power]], has {{P|Beauty}} [[beauty]], and a [[cleanl
    5 KB (805 words) - 14:49, 16 January 2024
  • ...pawn may select non-demolish attack}} At high qualities and with the right material, it can destroy large turrets in a single strike. ...acks performed by the breach axe do blunt damage, [[uranium]] is the ideal material.
    4 KB (602 words) - 19:41, 11 April 2024
  • {{Infobox main|building | type = Building
    5 KB (836 words) - 05:06, 7 January 2024
  • ...s a chance that the object which is given to you is the golden cube{{Check Tag|verify|Any other way to obtain? Chance of acquisition}}. Alternatively, the ...h the cube, but also severe penalties to mood if they are separated{{Check Tag|verify|Complete list of mood buffs/debuffs required}}.
    9 KB (1,496 words) - 21:01, 29 April 2024
  • | type = Building Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless
    6 KB (925 words) - 04:34, 10 February 2024
  • ...obelisk, a teleport button will appear to enter the maze willingly{{Check Tag|verify}}. (15-80 day cooldown) ...s, even ones which were not necessarily encountered within the maze{{Check Tag|verify}}, which can cause dangerous scenarios where many enemies single out
    10 KB (1,600 words) - 19:30, 30 April 2024
  • *{{ticks|1900}} to mine an ore. [[Mining Speed]] = 100%. {{Check Tag|Verify|Empirically tested. I took a stopwatch on a mining 8 pawn, then roun ...s|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%.{{Check Tag|Verify|Empirically tested. Margin of error within 1 second}}
    6 KB (782 words) - 09:47, 5 April 2024
  • | type = Building Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless
    7 KB (1,143 words) - 19:32, 21 April 2024
  • ...- having an important stockpile dedicated to entities may be a good idea. Building entities, such as the Monolith, must be studied in their current location, ...'' - Some entities will be easier to contain in lower temperatures.{{Check Tag|Verify|I believe that this is mentioned at least once in-game, but I don't
    7 KB (1,028 words) - 16:56, 29 April 2024
  • | type = Building ...emperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but does
    4 KB (541 words) - 11:59, 5 April 2024

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