User talk:Harakoni

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Hordes (talkcontribs)

I feel like the current drug standard (go-juice) is inadequate.

I wrote how I would design the page in User:Hordes/Go-juice (mind the errors). Basically:

Combining "On Injection" and "While High" would make things clearer for the reader. People want to know, "What (positive) effects does taking this drug have?".

While the, "These can be broken into effects that occur..." spiel will theoretically make things clearer, it makes it harder for the intended purpose. The new Drug Effects subsection IMO sufficiently distinguishes between the high effects and immediate effects. Then players are smart enough to know that addiction and withdrawal are completely seperate, which means that the page can be more concise.

In the same vein, I feel like listing addiction need/progression in "On Injection" ends up being messy. Addiction stuff only applies to addicted pawns, while drug effects and overdose apply to every pawn who takes the drug. Addiction was already explained in full detail in the current page's addiction section, and i feel like an addiction section is enough to explain how addiction mechanics work.

Harakoni (talkcontribs)

This is going to sound a little curt cause I'm a little busy atm and I'm in a bit of a rush.

I disagree that your version of differentiating between instantaneous and continuous effects is clearer than User:Ickputzdirwech's version (the current standard). Keeping them under separate headings reinforces the difference and helps get readers to check why they're separate, and combining them doesn't significantly improve clarity or reading time.

Addiction effects are applied upon consumption and putting it where it is makes that clear, especially for new players that are checking the effects.

These are all considerations that were discussed and iterated upon when the standard was built.

Ick might also want to weigh in.

Ickputzdirwech (talkcontribs)

I'm of course a bit biased in this matter, but I must say I would like to mostly keep it as is. Drugs are messy. Before I rewrote the go-juice page I had pretty much no clue how drugs worked in-game - and reading the wiki didn't really help. The current design of the Summary is therefore heavily oriented on the technical side - which I think it should.

What really helped wrapping my head around drugs, was to realise that high and addiction are just one-time effects a pawn will/can get when taking the drug. I therefore think it's important to keep those numbers under "on injection". This also means having a separate section for the high is necessary to avoid confusion about what the high severity actually means.

A positive side effect of me trying to calculate as much values as possible automatically, is that the page naturally can't present you with a number that wasn't introduced earlier. This of course also means, that the result of a calculation is always to the end of a paragraph. I understand that it might seem better to put the result first. But for people to understand what it actually means, they need to read the explanations anyway. Better to guide them through it from the start.

I don't want to say it's perfect. Some sentences could certainly be split and some wording simplified. But I think the most important thing should be to keep it as precise as possible.

Hordes (talkcontribs)

Completely unrelated, but what are your thoughts on 1= headers?

I know you're not supposed to use them, but some pages are just really long. For Endings in particular, each ending has its own page worth of content. But I am probably overusing them in general.

Ickputzdirwech (talkcontribs)

What is the advantage of using 1= headers over starting with 2= headers and shifting everything one header down?

Hordes (talkcontribs)

This is kinda unrelated (again) but I didn't know where to put this.

For pages explaining comfort, like Armchair#Analysis and Meditation throne#Analysis, you mention that beer gives +10 mood, but increases social fight chance. However, according to the actual Beer page, "Tispy" doesn't increase social fighting. I would assume that Tipsy is the level most players will keep colonists at, because more than 1 drink / day can cause beer addiction.

Harakoni (talkcontribs)

Fixed.

Summary by Zesty

The vandalism has been removed

Disbroc (talkcontribs)

Someone has vandalized the wiki page for sashes (https://rimworldwiki.com/wiki/Sash). I didn't see any easy way to revert to a previous version, or I would have done so.

Disbroc (talkcontribs)

And now it's fixed, you're awesome!

Hey! I just joined and noticed that a lot of pages that I would like to edit have been protected. Is there any way you could grant me the necessary permissions? Thanks.

Harakoni (talkcontribs)

Page creation, image uploads, templates, and the main page are all locked behind getting auto-confirmed to help protect against vandalism. You'll get auto-confirmed by the bot after you make 10 edits and some time passes. Its annoying but its proved necessary.

If there's something specific you want to edit immediately that you don't have permissions for yet, let me know and I may or may not be able to arrange something.

How much time has to pass on top of 10 edits?

Harakoni (talkcontribs)

It varies but it takes a while. Why don't you just tell me which protected pages you want to edit?

I mainly want to upload images to several pages.

I believe that the bot may be broken.

Harakoni (talkcontribs)

Hmm thats not good. Its possible its just not gotten around to you, but I'll pass it up the chain and see what I can find out.

What images are you trying to upload?

Nevermind, the images that I was planning to upload are already there. I do think the bot is broken, though.

The bot is definitely broken. Could you manually give me confirmed?

Reply to "Edit permissions"
Summary by Harakoni

Mistake identified and corrected

FireDrakon (talkcontribs)

In game value says AP is 100%, you wrote 800%. In game it acts like 100%. I am going to fix it.

Harakoni (talkcontribs)

Go for it. I'm not in a position to check atm. It's absolutely possible I made a mistake or even that it's been changed since

Caelphon (talkcontribs)

Hi there, saw a post on Reddit concerning Wiki Maintainers.

I have experience editing a Wiki already; I moderate and maintain a SS13 Server's Lore - contributions can be found here:

https://wiki.aurorastation.org/index.php?title=User:Caelphon

I'd like to transcribe what is present on Rimworld, and this Wiki, so that other players can find what they need to.

I'd like to commence with Archotech. I have a write-up ready, if you'd like to see it.

Harakoni (talkcontribs)

Welcome to the RimWorldWiki! And yes I'd absolutely love to see it!

To be clear the main reason I asked people to lemme know is so I can help out and we can make sure it'll work transcluded into Lore (length permitting ofc). I'm more than happy for you to have go at it alone if you're happier/more comfortable with that.

Harakoni (talkcontribs)

Also I have no experience with SS13 but I can appreciate those pages even as a total newcomer. Definitely excited to see your write up now.

Caelphon (talkcontribs)
Caelphon (talkcontribs)

How'd you find it?

Harakoni (talkcontribs)

Oh I am so sorry I would have sworn I responded to you already. It either got lost somehow or maybe I closed the tab before it fully sent? Either way my bad for not double checking.

That is a little annoying. I wrote a few paragraphs last time. The tl;dr was its excellent and I'd be happy for you to put it up. There were some minor wiki related things - e.g. having the linked list of archotech items nice and early, and some source stuff and a couple of minor lore quibbles/additions that I've now forgotten, but otherwise its great and we can iterate on it as we go!

Great work!

Caelphon (talkcontribs)

Awesome, thanks! I assume that the permissions have been sorted? Again, thanks!

Reply to "Archotech"
Pawn (talkcontribs)

Example

This important sentence now appears after TOC

Do you even read after you make these edits?

Harakoni (talkcontribs)

There is a format standard for a reason. The construction cost is not the most important part of the information and even if it was it wouldn't belong in the intro. The intro is a short introduction to topic. Detail goes in the body. This keeps the page formats consistent so readers always know where to go to find the information they're looking for, and stops the intro from being bloated into a monolithic page with no headings where you have to read everything to find the information you want. Removing the heading makes the page worse, makes it inconsistent with the others, and makes it less future proof.

And please stop spamming topics on my talk page. Just pick one and keep posting in it. In that vein of stopping the spam, regarding https://rimworldwiki.com/index.php?title=Hydroponics_basin&diff=111601&oldid=111545 deterioration doesn't apply to buildings. We don't need to and shouldn't spell out everything that doesn't apply to a page topic unless its a comparatively rare exception. We don't need to put for example that armchairs don't zzt when it rains or that pirates won't try to steal the filth on the floor or that cows don't explode when they die like boomalopes. But noting that corn plants are vulnerable to blight? Thats a good addition because its only the domesticated plants, a fairly small subset of plants, and even then there are a number of exceptions.

We also don't need to spell out things that apply to literally every member of its class, because those are handled by their parent pages. For example, every temperature sensitive plant has the same temperature ranges. There is some variation on when a given single individual plant will die, because it uses an RNG to decide the specific tick it dies on, but the ranges are the same.

Pawn (talkcontribs)

You said nothing about TOC before. You said nothing about TOC once again.

Pawn (talkcontribs)

MediaWiki is far from perfect and we have to deal with that sometimes... Now read carefully about TOC.

Harakoni (talkcontribs)

Let me simplify it for you:

  • Content appearing after the TOC is a non issue.
  • Almost everything on the page is important. Thats why its on the page.
  • Construction cost is important. Cover mechanics are important. Fertility is important. Power requirements are important.
  • If everything important goes into the intro, then everything on the page goes into the intro
  • That makes the page harder to read and the ToC unusable.
  • Being below the ToC isn't an issue. Being before the content and linking to it is what it is for.

Now I have been patient, I have explained in both the edit summaries and here why the standards exist and I have repeatedly asked you to actually explain what the hell you're talking about both in Talk and on the pages you edit. You have consistently failed to do this. I still have no idea why you think being below the ToC is such a problem. You have also continued to make pages worse, inserting random non-sequiturs, wrecking formatting even putting aside any format standards, and spamming red links that will never be filled instead of just finding the relevant already-existent page to link or just leaving it unlinked. And you have continued to be rude.

Now if you want to discuss this politely and actually explain what the hell you're talking about for once instead of half assing single line complaints that are no more clear than your edits, I'd be happy to do that. If not, I'm happy to ban you for your repeated vandalism and move on.

Pawn (talkcontribs)

Your words "TOC is a non issue" doesn't mean anything really. I know what MediaWiki can do and can't do.

You made no suggestions about what to do with text, TOC or something else once again.

Pawn (talkcontribs)

You're complete MediaWiki noob and don't know how red links work.

I'm really sorry for anyone who will work with people like you.

Harakoni (talkcontribs)

The text goes under the TOC because that's where its meant to be and you have not provided any reason why it shouldn't be like that. That is my "suggestion".

Legitimate question - Is English your first language? Is there a language barrier? Because otherwise there is no excuse for this bullshit.

Zesty (talkcontribs)

Closing this topic. Harakoni has been more than patient with you, Pawn, and he isn't doing anything wrong. Disagreements about style can be handled in a civil manner.

There is no place for hostility on a video game wiki. Please take a step back and take a breather.

Pawn (talkcontribs)
Harakoni (talkcontribs)

Yeah again, I could not figure out what trees have to do with deterioration nor what update was being mentioned and there was no context in the article to explain its relevance.

Pawn (talkcontribs)
Reply to "Text is lost"

Text is lost (about red links)

3
Summary by Harakoni

Discussed relevance of removed text. Added blue link to replace red links

Pawn (talkcontribs)
Harakoni (talkcontribs)

Can you be more specific? Iirc the only thing that was removed was the line about stockpile zones existing, which had no context linking it to page at all. Everything else was just reshuffling to make it fit the page format standard.

Pawn (talkcontribs)

Yes, my bad then. Not text but some red links. I think "day" and "night" should be clarified or pointed with links.

Summary by Harakoni

Blakfox very kindly answered three of the questions on my To-Do list. Implemented all three.

Blakfox (talkcontribs)

female elephants DO NOT drop tusks when butchered despite sprite. Funny enough, both genders still use tusk attacks in melee.


Aiming time (tested using careful shooter/trigger happy) DOES affect marine/phoenix armor


Aerodrone Strike DOES in fact have a larger blast radius than Aerodrone Salvo Strike: EdMhwdn.png Salvo: bSf3OJn.png

Harakoni (talkcontribs)

You are an absolute legend. Thank you for testing those! Implemented all three.

Summary by Ickputzdirwech

Thanks to Harakoni I was able to figure it out.

Ickputzdirwech (talkcontribs)

Hey, I wanted to ask for quite a while: How do I extract images from the game?

Ickputzdirwech (talkcontribs)
Harakoni (talkcontribs)

The art source is nice, especially because some of the art in there is larger before being scaled down, but it is not complete and doesn't get updated often. Extraction is often still your best bet.

For extraction I use AssetStudio, which is open source.

Install and open it

File->Load File to open an asset bundle

Bundles are stored at the following: Core: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data as resources.assets

Ideology: RimWorld\Data\Ideology\AssetBundles as resources_ideology

Royalty: RimWorld\Data\Royalty\AssetBundles as resources_Royalty

Once they're open, go into Asset List. If you want, you can filter it to just images by using Filter Type-> Texture2D. Theres a search bar to find the images, but they're not always named the same as the in-game item.

Once you find the image you want, you can either right click on its entry in the list and export, or export via the export menu.

Select a destination and keep in mind that it will export it into a folder of the asset type. So if you pick Desktop, it'll export a texture to Desktop/Texture2D/ImageYouExtracted.png.

Thats the basics, but there are other features that can be useful depending on exactly what you want to do.

Harakoni (talkcontribs)

At some point we should probably turn that into a proper tutorial with images and links. Would likely be useful to editors and modders both.

Ickputzdirwech (talkcontribs)

Thanks! Got it to work :)

Ickputzdirwech (talkcontribs)

I got some questions about the icon policy: For example steel:

  • Should the icon in the info box be the full stack icon?
  • Should the icon for the info box a separate file from the variant files?
  • Should I reupload the old files of the steel and add a gallery of the old sprites?
Harakoni (talkcontribs)

Afaik there is no strict policy in place that said:

  1. I believe the icons to be chosen use for the infobox were the same as the ones used in the in-game resource menu. For example here - as you can see Wood uses the b (partial stack variant) as does the menu, Plasteel uses the c (full stack variant) as does the menu, Gold uses the b (partial stack variant) as does the menu. etc. That said, I'm not sure if they still align with the current resource menu.
  1. It can be handy to have a predictable name for things, especially for new editors i.e. if you know you want an image of a megascreen television, its nice to be able to say [[File: Megascreen television.png]] but it is not a requirement, especially now that the ability to call the images is a lot cleaner with all the infobox and template work that has been done.
  1. I'd like it if you did. I've been putting the old sprites in the version histories of pages and I think its nice to have, but its far from a priority so long as the old images in the file history aren't lost.
Ickputzdirwech (talkcontribs)

Ok, thanks! I will continue then and I'll see how far I get.