Difference between revisions of "User:Ickputzdirwech"

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# Update [[Stone blocks]].
 
# Update [[Stone blocks]].
 
# Beautify the tables on [[Materials]], [[Stone]], [[Metals]], [[Fabric]] and [[Leathers]].
 
# Beautify the tables on [[Materials]], [[Stone]], [[Metals]], [[Fabric]] and [[Leathers]].
 +
# Automate table [[Weapons#Material / Quality modifiers]].
 
* Check if [[Template:Building Material Table]] is used on all relevant pages.
 
* Check if [[Template:Building Material Table]] is used on all relevant pages.
 
:
 
:
 
# Remove column mass?
 
# Remove column mass?
 
# Add column work/value?
 
# Add column work/value?
 +
* Check out [[Template:Weapon Material Table]]
  
 
=== Ideas ===
 
=== Ideas ===

Revision as of 15:40, 29 October 2021

Templates I created

Template:Trading Value Table and Template:Trading Value Table Row

Trading calculations

The following pages provide an overview of the most profitable ways of selling a certain type of material:

To Do:

  • Check if profitability border really doesn't depend on material value.
  • Consider the 60% selling and 140% buying multipliers? --> No. Trade Price Improvement including the standard 60% selling and 140% buying multipliers don't change the relative profitability.
  • Excel probably rounds 2.5 up. Market value states, that it should be rounded down.
  • Example calculations
  • Overview tables

Test Pages

Notes

To-Do

  • Should silver/work and silver/material columns include the general selling multiplier of 0.6?
  • Improve the comprehensibility of the table.
  • Delete the test pages.
  • Especially for very expensive materials (like gold or thrumbofur) the relative profitability of an item depends on the crafting/construction skill. See Quality#General.
  • Change structure of Materials.
  1. Replace Property:Type "Textile" with "Material".
  2. Replace Lumber etc. with Woody etc. in Property:Type2.
  3. Merge Materials with Stuff. --> Doesn't work because of icon.
  4. Update Stone blocks.
  5. Beautify the tables on Materials, Stone, Metals, Fabric and Leathers.
  6. Automate table Weapons#Material / Quality modifiers.
  1. Remove column mass?
  2. Add column work/value?

Ideas

  • Create a table for level 20 skill to calculate the profit for trading.

Properties that would be helpful if they were defined on each page

Issues I stumbled upon and couldn't solve

  • mw-collapsible in combination with a caption seems to remove the colour from the top row of a table