Difference between revisions of "Toxifier generator"

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|blockswind =  
 
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|cover = 0.75
 
|cover = 0.75
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|minifiable = false
 
|size = 2 ˣ 2
 
|size = 2 ˣ 2
 
|flammability = 0.5
 
|flammability = 0.5
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Toxifier generators can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Toxifier generators can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
Once constructed, a toxifier generator cannot be moved, it can only be deconstructed.
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Once constructed, a Toxifier generator cannot be moved, it can only be deconstructed.
  
 
==Summary==
 
==Summary==
Each generator produces {{P|Power Consumption #}}W and [[Pollution|pollutes]] 6 tiles every 3 days, for an average of 2 tiles a day.
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Each generator produces {{P|Power Consumption #}}W and [[Pollution|pollutes]] 6 tiles every 3 days, for an average of 2 tiles a day. The [[Pollution]] spreads in a radius of up to 27 cells (counted from the Toxifier generator bottom left cell). Once all cells are [[Pollution|polluted]] the Toxifier generator will stop working, until there are sufficient unpolluted cells in his radius.
  
 
==Analysis==
 
==Analysis==

Revision as of 21:20, 5 November 2022

Toxifier generator

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This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.

Base Stats

Type
BuildingPower
Market Value
360 Silver [Note]
HP
300
Flammability
50%

Building

Size
2 × 2
Minifiable
False
Placeable
True
"Impassable" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
Impassable
Cover Effectiveness
75%
Terrain Affordance
Light
Power
1400 W

Creation

Required Research
Toxifier generator
Skill Required
Construction 4
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 125 + Component 3
Deconstruct yield
Steel 62 - 63 + Component 1 - 2
Destroy yield
Steel 31 - 32 + Component 0 - 1

The toxifier generator is a power generator added by the Biotech DLC.

Acquisition

Toxifier generators can be constructed once the Toxifier generator research project has been completed. They require Steel 125 Steel, Component 3 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 4.

Once constructed, a Toxifier generator cannot be moved, it can only be deconstructed.

Summary

Each generator produces 1400W and pollutes 6 tiles every 3 days, for an average of 2 tiles a day. The Pollution spreads in a radius of up to 27 cells (counted from the Toxifier generator bottom left cell). Once all cells are polluted the Toxifier generator will stop working, until there are sufficient unpolluted cells in his radius.

Analysis

Clean energy

The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map.

Each generator produces an average of 2 tiles of pollution per day. A pollution pump cleans 4 tiles of pollution per day, where 6 tiles = 1 toxic wastepack. The wastepack atomizer destroys 2 wastepacks a day, or 12 pollution tiles. Pumps consume -200W of power, and atomizers consume -400W. A ratio of 6 toxifier generators : 3 pollution pumps : 1 atomizer is fully clean and has a net power of 7400 W.

Version history