Difference between revisions of "Toxifier generator"

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Revision as of 20:33, 5 November 2022

Toxifier generator

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This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.

Base Stats

Type
BuildingPower
HP
300
Flammability
50%

Building

Size
2 × 2
Placeable
True
"Impassable" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
Impassable
Power
1400 W

Creation

Required Research
Toxifiergenerator
Work To Make
8,000 ticks (2.22 mins)

The toxifier generator is a power generator added by the Biotech DLC.

Acquisition

Toxifier generators can be constructed once the Toxifier generator research project has been completed. They require Steel 125 Steel, Component 3 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 4.

Once constructed, a toxifier generator cannot be moved, it can only be deconstructed.

Summary

Each generator produces 1400W and pollutes 6 tiles every 3 days, for an average of 2 tiles a day.

Analysis

Clean energy

The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map.

Each generator produces an average of 2 tiles of pollution per day. A pollution pump cleans 4 tiles of pollution per day, where 6 tiles = 1 toxic wastepack. The wastepack atomizer destroys 2 wastepacks a day, or 12 pollution tiles. Pumps consume -200W of power, and atomizers consume -400W. A ratio of 6 toxifier generators : 3 pollution pumps : 1 atomizer is fully clean and has a net power of 7400 W.

Version history