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  • | {{Cross}} | {{Cross}}
    1 KB (122 words) - 11:28, 31 March 2021
  • | {{Cross}} | {{Cross}}
    2 KB (234 words) - 04:21, 18 March 2021
  • | {{Cross}} | {{Cross}}
    2 KB (251 words) - 11:23, 31 March 2021
  • | {{Cross}} | {{Cross}}
    4 KB (491 words) - 11:24, 31 March 2021
  • | {{Cross}} | {{Cross}}
    4 KB (474 words) - 13:09, 26 December 2023
  • | {{Cross}} | {{Cross}}
    3 KB (439 words) - 11:26, 31 March 2021
  • | {{Cross}} | {{Cross}}
    4 KB (512 words) - 11:25, 31 March 2021
  • | {{Cross}} | {{Cross}}
    4 KB (559 words) - 11:30, 31 March 2021
  • | {{Cross}} | {{Cross}}
    6 KB (757 words) - 22:26, 29 April 2021
  • | {{Cross}} | {{Cross}}
    6 KB (742 words) - 10:31, 19 March 2021
  • | {{Cross}} | {{Cross}}
    6 KB (817 words) - 22:25, 15 April 2024
  • | {{Cross}} | {{Cross}}
    11 KB (1,341 words) - 13:10, 26 December 2023
  • | {{Cross}} | {{Cross}}
    9 KB (1,150 words) - 13:01, 26 December 2023
  • # {{Cross}} - Click this on the control panel to show a weapon and all its variants o ...ble mw-customtoggle-Assaultrifle" id="mw-customcollapsible-Assaultrifle">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-
    9 KB (950 words) - 11:26, 21 April 2024
  • | {{Cross}} | {{Cross}}
    8 KB (1,047 words) - 11:29, 31 March 2021
  • | {{cross}} | {{cross}}
    11 KB (1,329 words) - 11:20, 31 March 2021
  • | {{Cross}} | {{Cross}}
    12 KB (1,508 words) - 11:36, 31 March 2021
  • | {{Cross}} | {{Cross}}
    18 KB (2,279 words) - 11:28, 31 March 2021
  • ...lar generator|Power Consumption}} || 106.25 || {{Check}} || {{Check}} || {{Cross}} || In sunlight || {{Q|Solar generator|Market Value Base #}} ...{{Required Resources|Wind turbine|sep=<nowiki> </nowiki>+|simple=1}} || {{Cross}} || {{Q|Wind turbine|Size}} || {{Q|Wind turbine|Power Consumption}} || 164
    12 KB (1,727 words) - 10:01, 29 April 2024
  • ==Cross-references== ...s. For instance: def A wants to use def B, but def B can't be found. These cross-references are by ''defName''. Both Type and defName have to match. In our
    8 KB (1,213 words) - 14:30, 21 February 2019
  • ...manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.
    998 bytes (132 words) - 16:52, 22 November 2023
  • ...*0.3 round 0}}) || -15 || {{Check}} || {{Check}} || {{Cross}} || 70 || 10 - 15 || | {{#var:beautyI}} ({{#var:beautyO}}) || {{#var:cleanliness}} || {{Cross}} || {{Check}} || {{Check}} || 35 || 45 - 50 ||
    15 KB (2,075 words) - 18:11, 8 May 2024
  • ...orialCodeTable-description" | '''Resolve cross references''' (goes through cross-reference registrations and replace them with direct references to their ac The data in this guide was compiled using and cross-referenced with the [https://discord.com/channels/214523379766525963/215496
    11 KB (1,095 words) - 22:17, 10 February 2024
  • ...er Animals will break them down to reach their target, All other pawns can cross over the fence at will, but will be slowed down.
    4 KB (678 words) - 16:19, 6 April 2024
  • ...ee categories of armor that each apparel can have: Sharp, Blunt, and Heat. Cross-reference these with the [[Damage Types|damage types]] table to see what's
    2 KB (324 words) - 16:13, 10 September 2022
  • | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}
    57 KB (7,869 words) - 20:16, 15 September 2022
  • * '''Wallraise''' creates a wall of rocks in a cross shape.
    2 KB (304 words) - 08:23, 7 April 2024
  • | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}
    72 KB (9,892 words) - 00:44, 17 January 2023
  • * Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
    2 KB (393 words) - 04:16, 7 November 2023
  • | [[Gut worms]] || {{cross}} || Doubles hunger rate. | [[Muscle parasites]] || {{cross}} || Heavily impairs work.
    12 KB (1,623 words) - 03:01, 5 May 2024
  • | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}
    57 KB (7,645 words) - 05:08, 19 November 2023
  • * Mods can now load content cross-references and images. Content handling is much cleaner overall. In progres ...ned up and pumped up map save/load to be able to handle all sorts of funky cross-references. This was originally so I could save a colonist’s job with a t
    9 KB (1,374 words) - 15:53, 3 December 2022
  • | {{check}} || {{cross}} || {{cross}} || {{cross}} || {{check}} || {{cross}} | {{check}} || {{cross}} || {{cross}} || {{cross}} || {{check}} || {{cross}}
    76 KB (10,252 words) - 18:35, 15 September 2022
  • ...ss}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Check}} || {{Check}} || {{Cross}} ...ss}} || {{Check}} || {{Cross}} || {{Check}} || {{Check}} || {{Check}} || {{Cross}}
    33 KB (4,877 words) - 03:42, 20 May 2024
  • ...{{Check Tag|Which?|Which quests?}}{{Check Tag|Who?|Empire only? What about cross planet combat encounters?}} and are called by the [[Titles#Call transport s
    3 KB (492 words) - 13:15, 16 November 2023
  • ...ation]]s, manhunter packs, crashed mechanoid ships and more.|| Toggle || {{Cross}} || {{Check}} || {{Check}} || {{Check}} || {{Check}} || {{Check}} ...his is disabled, quests will be modified to be non-violent. || Toggle || {{Cross}} || {{Check}} || {{Check}} || {{Check}} || {{Check}} || {{Check}}
    28 KB (3,885 words) - 11:51, 31 December 2023
  • ...se biomes. You can add the biomes by defName and the game will resolve the cross reference.
    6 KB (833 words) - 23:46, 12 March 2023
  • Tattoo cross south.png|Cross {{IdeologyIcon}}
    10 KB (1,467 words) - 00:10, 12 May 2024
  • This strategy works even if the bridge does not cross the entire span of the water, as even the small improvement in path cost is
    4 KB (689 words) - 21:06, 14 April 2024
  • No type of haulers will haul outside of their allowed [[area]], but they may cross forbidden areas while if two allowed areas are not attached.
    5 KB (858 words) - 22:17, 26 February 2024
  • Rider is a cross-platform IDE with a built-in decompiler. If you're using Rider as your IDE
    7 KB (1,025 words) - 21:01, 16 February 2024
  • ...carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Fire from [[mortar]]s, [[orbital bombardment ta
    6 KB (988 words) - 05:05, 7 January 2024
  • * Fixed: Pressing the Cross/A button in social tab of caravan details did not switch selection to the l
    6 KB (873 words) - 02:23, 3 November 2023
  • ...carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Fire from [[mortar]]s, [[orbital bombardment ta
    7 KB (989 words) - 13:13, 4 April 2024
  • ...dicating that the pawn will consume packs to reach their target, while a {{Cross}} indicates that they will not.
    8 KB (1,132 words) - 11:50, 31 December 2023
  • ...a special behavior in that <code>MayRequire</code> only serves to suppress cross-resolution errors if the targeted DLC or mod is not loaded. '''If RimWorld
    19 KB (2,277 words) - 15:14, 29 April 2024
  • ...s a [[Filth#Chemfuel puddle|chemfuel puddle]] 5x5 square rather than a 3x3 cross. One grenade can be launched before the launcher must be reloaded with {{Ic
    8 KB (1,090 words) - 07:12, 21 April 2024
  • ...carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Explosives not fired will detonate on the shiel
    8 KB (1,175 words) - 17:54, 4 April 2024
  • ...carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Explosives not fired will detonate on the shiel
    8 KB (1,189 words) - 12:23, 25 February 2024
  • RimWorld's 1.4 content update is now available! It adds cross-expansion integration with new Ideology precepts that link to Biotech, gene == Cross-expansion integration ==
    25 KB (3,968 words) - 07:41, 22 November 2022

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