Difference between revisions of "Mech recharger"
m (→Summary) |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Biotech}}{{stub}}{{infobox main|building| | + | {{Biotech}}{{stub|reason= General. Also ensure parity with [[Large mech recharger]]}}{{See also|Large mech recharger}}{{infobox main|building| |
| name = Mech recharger | | name = Mech recharger | ||
− | | image = | + | | image = BasicRecharger south.png |
− | | description = | + | | description = Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time. |
| type = Building | | type = Building | ||
| type2 = | | type2 = | ||
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = | | blockswind = | ||
| cover = | | cover = | ||
| minifiable = | | minifiable = | ||
− | | size = | + | | size = 3 * 1 |
− | | flammability = | + | | flammability = 0.5 |
− | | hp = | + | | hp = 150 |
| beauty = | | beauty = | ||
− | | power = | + | | mass base = 25 |
+ | | power = -200 | ||
| terrain affordance = | | terrain affordance = | ||
− | | research = | + | | research = Basic mechtech |
− | + | | work to make = 8000 | |
− | + | | resource 1 = Steel | |
− | | work to make = | + | | resource 1 amount = 125 |
− | | resource 1 = | + | | resource 2 = Component |
− | | resource 1 amount = | + | | resource 2 amount = 1 |
− | | resource 2 = | ||
− | | resource 2 amount = | ||
| thingCategories = | | thingCategories = | ||
}} | }} | ||
+ | '''Mech rechargers''' are [[buildings]] added by the [[Biotech DLC]] that allow the recharging of light [[mechanoids]]. | ||
== Acquisition == | == Acquisition == | ||
− | + | Mech rechargers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work | |
+ | |||
== Summary == | == Summary == | ||
Mech rechargers constantly require 200 W of direct, electrical [[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled. | Mech rechargers constantly require 200 W of direct, electrical [[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled. | ||
Line 39: | Line 40: | ||
*[[Fabricor]] | *[[Fabricor]] | ||
*[[Agrihand]] | *[[Agrihand]] | ||
− | *[[ | + | *[[Cleansweeper]] |
*[[Paramedic]] | *[[Paramedic]] | ||
− | A recharger gives the mechanoid 50% of their power need per day. This accumulates the recharger's waste meter. When full, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The | + | A recharger gives the mechanoid 50% of their ''power need'' per day. This accumulates the recharger's waste meter. When a recharger is full of waste, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existence of waste does not stop the recharger. |
+ | |||
+ | Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a [[mechanitor|control group]] of mechs can be commanded to recharge (or avoid recharging) at will. | ||
== Analysis == | == Analysis == |
Revision as of 13:14, 18 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Also ensure parity with Large mech recharger. |
Mech recharger
Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
Base Stats
- Type
- Building
- Mass
- 25 kg
- HP
- 150
- Flammability
- 50%
Building
- Size
- 3 × 1
- Passability
- PassThroughOnly
- Power
- -200 W
Creation
- Required Research
- Basic mechtech
- Work To Make
- 8,000 ticks (2.22 mins)
Mech rechargers are buildings added by the Biotech DLC that allow the recharging of light mechanoids.
Acquisition
Mech rechargers can be constructed once the Basic mechtech research project has been completed. They require 125 Steel, 1 Component and 8,000 ticks (2.22 mins) of work
Summary
Mech rechargers constantly require 200 W of direct, electrical power, even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
Mech rechargers can recharge light mechanoids. This includes:
A recharger gives the mechanoid 50% of their power need per day. This accumulates the recharger's waste meter. When a recharger is full of waste, a hauler can pick up 5 toxic wastepacks from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existence of waste does not stop the recharger.
Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a control group of mechs can be commanded to recharge (or avoid recharging) at will.
Analysis
?
Version history
- Biotech DLC Release - Added.