Difference between revisions of "Ambrosia"

From RimWorld Wiki
Jump to navigation Jump to search
Line 25: Line 25:
 
}}
 
}}
 
'''Ambrosia''' is a raw [[drug]] (not a vegetarian food) that can be harvested only after an [[Events#Ambrosia sprout|ambrosia sprout]] event (also available through trade), but cannot be grown by the player. It provides a +5 mood buff, +50% to joy and is slightly addictive.  Ambrosia does spoil if not refrigerated.
 
'''Ambrosia''' is a raw [[drug]] (not a vegetarian food) that can be harvested only after an [[Events#Ambrosia sprout|ambrosia sprout]] event (also available through trade), but cannot be grown by the player. It provides a +5 mood buff, +50% to joy and is slightly addictive.  Ambrosia does spoil if not refrigerated.
 
  
 
== Addiction ==
 
== Addiction ==
Line 34: Line 33:
  
 
== Harvesting ==
 
== Harvesting ==
 
 
It is harvested from [[ambrosia bush]]es. They can be harvested multiple times before dying, each time yielding 4 fruit when fully grown.
 
It is harvested from [[ambrosia bush]]es. They can be harvested multiple times before dying, each time yielding 4 fruit when fully grown.
  
 
A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.
 
A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.
 +
 +
he event can only occur, and thus the bush can only be found, in the following [[biomes]]:
 +
* [[Tropical rainforest]]
 +
* [[Tropical swamp]]
 +
* [[Temperate forest]]
 +
* [[Temperate swamp]]
 +
* [[Boreal forest]]
 +
* [[Arid shrubland]]
  
 
<noinclude>
 
<noinclude>
 
{{nav/drugs}}
 
{{nav/drugs}}
 
</noinclude>
 
</noinclude>

Revision as of 12:49, 5 February 2021

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Ambrosia

Ambrosia a.png

A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. However, if eaten too often, it can generate a mild addiction.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Beauty
−4
Days To Start Rot
30
Deterioration Rate
4
Flammability
1
Market Value
15
Mass
0.1
Max Hit Points
50

Stat Modifiers

Ambrosia is a raw drug (not a vegetarian food) that can be harvested only after an ambrosia sprout event (also available through trade), but cannot be grown by the player. It provides a +5 mood buff, +50% to joy and is slightly addictive. Ambrosia does spoil if not refrigerated.

Addiction

Addiction to ambrosia is trivial compared to other drugs; it takes only 10 days before full recovery, and does not impair functioning; it only causes a -10 mood debuff as that pawn craves more ambrosia.

It is also somewhat rare to get an ambrosia addiction, as each fruit only has a 1% chance to give one.

Harvesting

It is harvested from ambrosia bushes. They can be harvested multiple times before dying, each time yielding 4 fruit when fully grown.

A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.

he event can only occur, and thus the bush can only be found, in the following biomes: