Social Drugs

From RimWorld Wiki
Jump to navigation Jump to search

Ambrosia

A soft fruit. Ambrosia has a wonderful smell and taste, and produces a soft chemical high, which increases mood. However, it is slightly addictive if eaten too often.

Market Value 0 Silver
Mass 0.1kg
Stack Limit 400
Stat Factor Offset

Stat Mod Row for Blood Filtration from Ambrosia end of Stat Mod Row for Blood Filtration from Ambrosia

Stat Mod Row for Blood Pumping from Ambrosia end of Stat Mod Row for Blood Pumping from Ambrosia

Stat Mod Row for Breathing from Ambrosia end of Stat Mod Row for Breathing from Ambrosia

Stat Mod Row for Consciousness from Ambrosia end of Stat Mod Row for Consciousness from Ambrosia

Stat Mod Row for Hearing from Ambrosia end of Stat Mod Row for Hearing from Ambrosia

Stat Mod Row for Hunger from Ambrosia end of Stat Mod Row for Hunger from Ambrosia

Stat Mod Row for Manipulation from Ambrosia end of Stat Mod Row for Manipulation from Ambrosia

Stat Mod Row for Metabolism from Ambrosia end of Stat Mod Row for Metabolism from Ambrosia

Stat Mod Row for Mood from Ambrosia

Mood +5end of Stat Mod Row for Mood from Ambrosia

Stat Mod Row for Moving from Ambrosia end of Stat Mod Row for Moving from Ambrosia

Stat Mod Row for Pain from Ambrosia end of Stat Mod Row for Pain from Ambrosia

Stat Mod Row for Rest from Ambrosia end of Stat Mod Row for Rest from Ambrosia

Stat Mod Row for Rest Fall from Ambrosia end of Stat Mod Row for Rest Fall from Ambrosia

Stat Mod Row for Sight from Ambrosia end of Stat Mod Row for Sight from Ambrosia

Stat Mod Row for Talking from Ambrosia end of Stat Mod Row for Talking from Ambrosia

Beer

The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol addiction.

Market Value 12 Silver
Mass 0kg
Stack Limit 25
Stat Factor Offset

Stat Mod Row for Blood Filtration from Beer end of Stat Mod Row for Blood Filtration from Beer

Stat Mod Row for Blood Pumping from Beer end of Stat Mod Row for Blood Pumping from Beer

Stat Mod Row for Breathing from Beer end of Stat Mod Row for Breathing from Beer

Stat Mod Row for Consciousness from Beer end of Stat Mod Row for Consciousness from Beer

Stat Mod Row for Hearing from Beer end of Stat Mod Row for Hearing from Beer

Stat Mod Row for Hunger from Beer end of Stat Mod Row for Hunger from Beer

Stat Mod Row for Manipulation from Beer end of Stat Mod Row for Manipulation from Beer

Stat Mod Row for Metabolism from Beer end of Stat Mod Row for Metabolism from Beer

Stat Mod Row for Mood from Beer end of Stat Mod Row for Mood from Beer

Stat Mod Row for Moving from Beer end of Stat Mod Row for Moving from Beer

Stat Mod Row for Pain from Beer end of Stat Mod Row for Pain from Beer

Stat Mod Row for Rest from Beer end of Stat Mod Row for Rest from Beer

Stat Mod Row for Rest Fall from Beer end of Stat Mod Row for Rest Fall from Beer

Stat Mod Row for Sight from Beer end of Stat Mod Row for Sight from Beer

Stat Mod Row for Talking from Beer end of Stat Mod Row for Talking from Beer

Psychite tea

A fragrant tea which can be drank to induce a weak euphoric effect. Very easy to produce, but be wary of addiction.

Market Value 10 Silver
Mass 0.05kg
Stack Limit 400
Stat Factor Offset

Stat Mod Row for Blood Filtration from Psychite tea end of Stat Mod Row for Blood Filtration from Psychite tea

Stat Mod Row for Blood Pumping from Psychite tea end of Stat Mod Row for Blood Pumping from Psychite tea

Stat Mod Row for Breathing from Psychite tea end of Stat Mod Row for Breathing from Psychite tea

Stat Mod Row for Consciousness from Psychite tea end of Stat Mod Row for Consciousness from Psychite tea

Stat Mod Row for Hearing from Psychite tea end of Stat Mod Row for Hearing from Psychite tea

Stat Mod Row for Hunger from Psychite tea end of Stat Mod Row for Hunger from Psychite tea

Stat Mod Row for Manipulation from Psychite tea end of Stat Mod Row for Manipulation from Psychite tea

Stat Mod Row for Metabolism from Psychite tea end of Stat Mod Row for Metabolism from Psychite tea

Stat Mod Row for Mood from Psychite tea

Mood +12end of Stat Mod Row for Mood from Psychite tea

Stat Mod Row for Moving from Psychite tea end of Stat Mod Row for Moving from Psychite tea

Stat Mod Row for Pain from Psychite tea

Pain ×0.9 end of Stat Mod Row for Pain from Psychite tea

Stat Mod Row for Rest from Psychite tea

Rest +0.1end of Stat Mod Row for Rest from Psychite tea

Stat Mod Row for Rest Fall from Psychite tea

Rest Fall ×0.9 end of Stat Mod Row for Rest Fall from Psychite tea

Stat Mod Row for Sight from Psychite tea end of Stat Mod Row for Sight from Psychite tea

Stat Mod Row for Talking from Psychite tea end of Stat Mod Row for Talking from Psychite tea

Smokeleaf joint

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.

Market Value 11 Silver
Mass 0kg
Stack Limit 400
Stat Factor Offset

Stat Mod Row for Blood Filtration from Smokeleaf joint end of Stat Mod Row for Blood Filtration from Smokeleaf joint

Stat Mod Row for Blood Pumping from Smokeleaf joint end of Stat Mod Row for Blood Pumping from Smokeleaf joint

Stat Mod Row for Breathing from Smokeleaf joint end of Stat Mod Row for Breathing from Smokeleaf joint

Stat Mod Row for Consciousness from Smokeleaf joint

Consciousness −0.3end of Stat Mod Row for Consciousness from Smokeleaf joint

Stat Mod Row for Hearing from Smokeleaf joint end of Stat Mod Row for Hearing from Smokeleaf joint

Stat Mod Row for Hunger from Smokeleaf joint

Hunger ×1.3 end of Stat Mod Row for Hunger from Smokeleaf joint

Stat Mod Row for Manipulation from Smokeleaf joint end of Stat Mod Row for Manipulation from Smokeleaf joint

Stat Mod Row for Metabolism from Smokeleaf joint end of Stat Mod Row for Metabolism from Smokeleaf joint

Stat Mod Row for Mood from Smokeleaf joint

Mood +13end of Stat Mod Row for Mood from Smokeleaf joint

Stat Mod Row for Moving from Smokeleaf joint

Moving −0.3end of Stat Mod Row for Moving from Smokeleaf joint

Stat Mod Row for Pain from Smokeleaf joint

Pain ×(−0.2) end of Stat Mod Row for Pain from Smokeleaf joint

Stat Mod Row for Rest from Smokeleaf joint

Rest −0.1end of Stat Mod Row for Rest from Smokeleaf joint

Stat Mod Row for Rest Fall from Smokeleaf joint end of Stat Mod Row for Rest Fall from Smokeleaf joint

Stat Mod Row for Sight from Smokeleaf joint end of Stat Mod Row for Sight from Smokeleaf joint

Stat Mod Row for Talking from Smokeleaf joint end of Stat Mod Row for Talking from Smokeleaf joint