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  • ...ance, it is weak in close-range fights and in melee combat.<br>Veterans of mechanoid wars know that often, the safest place to be around a pikeman is touching i | type = Mechanoid
    7 KB (1,060 words) - 05:21, 26 May 2024
  • | type = Mechanoid A '''war queen''' is a [[mechanoid commander]] added by the [[Biotech DLC]]. It drops the [[powerfocus chip]],
    9 KB (1,455 words) - 18:57, 13 April 2024
  • | type = Mechanoid '''Lancers''' are a type of fast-moving [[mechanoid]], with strong mid-long range firepower.
    8 KB (1,099 words) - 03:06, 25 February 2024
  • ...d on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids wi ...rp % rating than Blunt. However, the sword will completely ignore even a [[centipede]]'s Sharp armor. Zeushammers only start to surpass them when against humans
    3 KB (492 words) - 00:32, 20 April 2024
  • | description = A mechanoid commander designed to coordinate and motivate other mechs during long exter | type = Mechanoid
    14 KB (2,088 words) - 08:15, 6 June 2024
  • | type = Mechanoid '''Scythers''' are a fast-moving [[mechanoid]] that are powerful in melee.
    11 KB (1,477 words) - 03:27, 1 April 2024
  • ...by %0.75. This results in 26% dmg reduction.---> -1 round 3}} {{DPS}} to a centipede when compared to a normal plasteel longsword. (In raw DPS, before intricaci ...the most common way to down / kill enemies in combat. Even with painless [[mechanoid]]s, dealing enough HP of damage will cause a pawn to die, even if you never
    8 KB (1,165 words) - 20:54, 29 April 2024
  • ...enough to instantly kill all enemies in-game except for the [[Thrumbo]], [[Centipede]], and [[shield belt]]-wearing enemies. ...the advantage of being placed in a precise location. Bulkier mechs like [[centipede]]s are able to survive the edge of an antigrain shell, but not the center.
    4 KB (644 words) - 06:07, 28 March 2023
  • ...amage gene]].{{BiotechIcon}} The mace would be slightly stronger against [[mechanoid]]s, but [[spear]]s and [[longsword]]s would be even better. ...stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. A good uranium warhammer, hitting a human's torso, has roughly
    6 KB (902 words) - 00:23, 20 April 2024
  • ...war queen]]s.{{BiotechIcon}}{{Check Tag|Wb others?|There are still several mechanoid pages that don't have their shred yield listed. Do any of them yield plaste * [[Mechanoid]] raiders may also come with plasteel in their inventory, in addition to th
    4 KB (555 words) - 01:12, 28 May 2024
  • {{Acquisition}} Shield cores are only available from [[mechanoid cluster]]s and trading. ...which time the burnout timer will still count down. Furthermore, unlike [[Mechanoid]]s, the shield projector will not adapt to the EMP effect. Its therefore po
    7 KB (989 words) - 13:13, 4 April 2024
  • | description = An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. Made for siegebreaking, its hells | type = Mechanoid
    16 KB (2,515 words) - 23:59, 24 May 2024
  • * Control mechanoids, including many new mechanoid types, by making your colonist into a [[Mechanitor|mechanitor]] ...ds by growing them inside high-tech gestator tanks. Command the original [[centipede]], [[lancer]], and [[scyther]], plus a wide variety of new combat and labor
    7 KB (1,003 words) - 04:15, 7 January 2024
  • ...lony and become visible when moving to attack a pawn or active, friendly [[mechanoid]]{{BiotechIcon}}. 1-2 [[Shard]]s can be acquired from destroying the pack. ...anitor]]{{BiotechIcon}}, [[scyther]]s, [[scorcher]]s, [[tesseron]]s, and [[centipede burner]]s are effective counters. If a sightstealer howls, drafted mechanoi
    3 KB (500 words) - 05:01, 27 May 2024
  • | description = A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. T ...be very useful for defense. Getting that 1-2 extra bandwidth to build a [[centipede]] can go a long way. 300 W and some steel/components for an extra [[agrihan
    3 KB (503 words) - 22:41, 9 January 2024
  • ...''' are - as the name would obviously imply - the parts of an organic or [[Mechanoid|autonomous]] [[Pawn|creature]]. These parts include limbs, organs and even ...of mechanoid, it functions as an autonomous turret that can fire while the mechanoid is moving, and is used in addition to their main weapon.
    19 KB (3,008 words) - 13:48, 14 May 2024
  • EMP does not deal physical damage. Instead, EMP grenades stun [[turret]]s, [[mechanoid]]s, and [[mortar]]s for 50 EMP damage, or 25 seconds. After being stunned, ...organic life, EMP weaponry is incredibly useful against mechanoids, like [[centipede]]s, a decisive advantage against some of the toughest enemies in the game.
    8 KB (1,111 words) - 22:39, 16 January 2024
  • ...omsday launcher's main shot, are effective at harming bulky targets like [[centipede]]s. Regardless, the large explosion and very large range (36 tiles, only be ...nd an 8x multiplier against [[wall]]s. This is especially useful against [[mechanoid cluster]]s{{RoyaltyIcon}}. While it is out ranged by most mech weapons, the
    7 KB (968 words) - 22:31, 16 January 2024
  • ...d on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids wi ...the same quality are better against larger pawns like [[elephant]]s and [[centipede]]s. As these pawns are unable to be one-shot nearly as easily, the monoswor
    8 KB (1,103 words) - 21:02, 15 February 2024
  • ...ignited, so doomsdays are significantly less effective against them. As [[centipede]]s (and to a lesser extent, [[termite]]s) have such high health scales, doo ...overlap) are more effective against bulkier [[mechanoid]] targets, like [[centipede]]s. However, the triple rocket launcher doesn't have the pure raid-ending p
    8 KB (1,159 words) - 01:36, 28 January 2024

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