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  • | Someone I love was sold to a trader like a piece of meat! || -10 || 120 || 10 || 1
    2 KB (309 words) - 17:45, 29 January 2023
  • ...turrets now have minimum ranges. Mech mortars initial warmup increased 60->120 seconds. Mech mortars cooldown increased 44->80 seconds.
    2 KB (272 words) - 04:17, 7 November 2023
  • ...}, the maximum possible ''breathing'' capacity is [[Effective Maximum::1.2|120%]] with a healthy pawn high on [[luciferium]] and with two [[detoxifier lun
    2 KB (266 words) - 10:17, 7 January 2024
  • | velocity = 120
    2 KB (278 words) - 05:26, 1 January 2024
  • | hp = 120
    2 KB (315 words) - 22:17, 10 January 2024
  • | 120%
    2 KB (324 words) - 00:09, 14 December 2022
  • | wool = 120 ...ol]] ({{Icon Small|silver|16|{{#expr: {{Q|Muffalo wool|Market Value Base}}*120}}}}) every {{P|Shearing Interval Days}} days for {{Ticks|1700}} of work. No
    5 KB (753 words) - 23:13, 18 December 2023
  • | 4 || 96 || 6.9 || 120 || 5.6
    2 KB (195 words) - 12:04, 26 December 2023
  • | velocity = 120
    2 KB (307 words) - 05:26, 1 January 2024
  • |hp = 120
    3 KB (405 words) - 04:16, 1 March 2023
  • | resource 1 amount = 120
    2 KB (344 words) - 21:10, 10 January 2024
  • <stunTicks>70~120</stunTicks>
    2 KB (353 words) - 08:23, 7 April 2024
  • ...ode> points. This can be simplified into <code>15 + (wealth - 10,000) / (3,120)</code> points per colonist. ...colonist''. So at the 10k to 400k threshold, 1 pawn point is worth <code>3,120 / (effective colonist count)</code> storyteller wealth.
    18 KB (2,530 words) - 04:08, 23 April 2024
  • ...chip]] when defeated. Once activated, it will self destruct after {{Ticks|120}} leaving {{Icon Small|steel slag chunk||5}} [[steel slag chunk]]s.
    2 KB (319 words) - 22:46, 9 January 2024
  • | velocity = 120
    2 KB (317 words) - 22:57, 9 January 2024
  • | velocity = 120 ...e (30 -> 45), increased range (39.9 -> 45.9), increased reload cost (80 -> 120) and reduced magazine capacity (40 -> 30).
    8 KB (1,120 words) - 16:11, 21 November 2023
  • * InfectionLuck, a pseudorandom factor ranging from 80% (Bad luck) to 120% (Good luck). It is set independently for each disease instance (when multi Past age 100, it continues to gradually decrease until it hits 50% at age 120 and stays at 50% thereafter.
    6 KB (781 words) - 12:24, 19 May 2024
  • | resource 1 amount = 120
    2 KB (333 words) - 13:04, 31 December 2023
  • ...you need to increase recreational variety. While all telescopes only have 120% recreational power, they provide a unique [[Recreation]] "study" type that
    3 KB (429 words) - 11:56, 25 January 2024
  • | ×1 || -40 || 120
    5 KB (546 words) - 23:29, 16 January 2024

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