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  • *Armor Categories, which define what [[apparel]] protects against it. ==Armor Categories==
    2 KB (324 words) - 16:13, 10 September 2022
  • Clothing (Armor?) === Other categories ===
    1 KB (111 words) - 15:00, 3 August 2019
  • Materials are grouped in five [[Property:Stuff Category|stuff categories]]: ...r item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are t
    2 KB (312 words) - 12:10, 28 December 2022
  • ...erials typically used to make [[clothing]]. Textiles are divided into two categories: ...here are some textiles that are best used for different clothing, some for armor, some for hot/cold weather, some for furniture, etc. See the relevant item
    3 KB (410 words) - 11:39, 24 April 2022
  • ...>3</code>, ... – the pages to link to. At least one page name is required. Categories and files are automatically escaped with the [[Wikipedia:Help:Colon trick|c ...t armor}}</nowiki></code> → {{See also|Recon armor|Marine armor|Cataphract armor}}
    3 KB (404 words) - 14:23, 27 October 2022
  • | name = Bioferrite armor plating CATEGORIES GO HERE
    725 bytes (102 words) - 21:29, 12 April 2024
  • | group1 = Armor ...marine armor]] ([[Prestige marine helmet|helmet]]) &bull; [[Prestige recon armor]] ([[Prestige recon helmet|helmet]])
    4 KB (498 words) - 14:26, 27 January 2023
  • | name = Marine armor ...metic assistors allow a human to wear the armor and still move easily.<br/>Armor like this is often used by rapid-incursion space marines.
    8 KB (1,122 words) - 03:13, 17 February 2024
  • | type2 = Armor War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While the
    3 KB (412 words) - 07:15, 6 March 2024
  • | name = Grenadier armor ...n the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded a
    10 KB (1,459 words) - 03:16, 17 February 2024
  • They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. {{Check Tag| CATEGORIES GO HERE
    2 KB (292 words) - 06:54, 19 May 2024
  • | armor - sharp factor = 1.1 | armor - blunt factor = 0.5
    6 KB (794 words) - 03:26, 18 May 2024
  • ==Armor== ...nd this need has never gone away, simply evolving as time marches on. Your armor requirements will vary on exactly what you're dealing with and the severity
    9 KB (1,501 words) - 18:56, 5 July 2023
  • Most prostheses fall loosely under one of several categories based on tech-level and [[research]]: :- 22% Armor Penetration
    11 KB (1,379 words) - 22:35, 11 May 2024
  • ...es that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br/>This weapon has a ...short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapo
    13 KB (1,923 words) - 20:25, 15 February 2024
  • ...things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things. ...heir settlements, and their use of term Cataphracts for their [[Cataphract armor|heavily armored]] elite forces. Janissaries, conversely, are Ottoman in ori
    11 KB (1,629 words) - 07:16, 9 March 2024
  • ...value judgements, tactics, etc. Comparing the armor of Flak vests to other armor alternatives goes here, strategies for using psychic insanity lances for ma ...ossible and know the exact changes should be listed e.g. "1.2.2900 - Sharp armor increased from 100% -> 150%". Ideally the version number would be specific
    12 KB (1,863 words) - 15:50, 1 February 2023
  • {{#if: {{{armorrating_blunt|}}} | {{!}} <div>Armor blunt</div> {{!!}} {{{armorrating_blunt}}}% }} {{#if: {{{armorrating_heat|}}} | {{!}} <div>Armor heat</div> {{!!}} {{{armorrating_heat}}}% }}
    17 KB (1,646 words) - 10:39, 11 August 2022
  • {{#if: {{{armorpenetration|}}} | {{!}} <div>Armor penetration</div> {{!!}} {{#expr:{{{armorpenetration}}}*100}}% }} <!-- Auto categories --><!--
    11 KB (983 words) - 18:52, 4 August 2019
  • Human shamblers benefit from any armor they are wearing, and there are unconfirmed reports that they may be able t CATEGORIES GO HERE
    5 KB (774 words) - 06:54, 19 May 2024

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