Difference between revisions of "Invisibility"
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{{Royalty}} | {{Royalty}} | ||
+ | {{Stub|reason=General}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Invisibility | | name = Invisibility | ||
| image = Invisibility.png | | image = Invisibility.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. |
− | | psylink level = | + | | psylink level = 5 |
− | | casting time = | + | | casting time = 60 |
− | | ability range = | + | | ability range = 19.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.03 |
− | | neural heat gain = | + | | neural heat gain = 45 |
| effect radius = | | effect radius = | ||
− | | duration = | + | | duration = 900 |
| duration multiplier = | | duration multiplier = | ||
| goodwill impact = | | goodwill impact = | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
+ | <onlyManualCast>True</onlyManualCast> | ||
+ | <canTargetSelf>True</canTargetSelf> | ||
+ | <canTargetAnimals>True</canTargetAnimals> | ||
== Analysis == | == Analysis == | ||
+ | {{Rewrite|section=1|reason= 1) Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this}} | ||
+ | * '''Invisibility''' makes enemies unable to target your allies. | ||
+ | ** It is not broken on attacking making it a good choice for close-ranged attackers. | ||
+ | *** Can be used to protect a single [[Defense_tactics#Melee_blocking|melee blocker]] against medium and large enemies, but won't block small enemies. | ||
+ | ** Self-cast to allow your psycaster to safely get within range. | ||
+ | ** Cast on snipers to aggro sieges or mech clusters. | ||
+ | ** Cast on wielders of [[Doomsday rocket launcher|doomsday rocket launchers]] and the like to give them time to fire. | ||
== Version history == | == Version history == |
Revision as of 12:36, 4 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Invisibility
Invisibility is a level 5 psycast that drives pawns insane in its area of effect.
Acquisition
There are two ways to acquire Invisibility:
- A randomly selected level 5 psycast is granted to the psycaster when they gain psylink level 5. Invisibility is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
- Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>
Analysis
This section is suggested to be rewritten. Reason: 1) Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this. You can help the RimWorld Wiki by improving it. |
- Invisibility makes enemies unable to target your allies.
- It is not broken on attacking making it a good choice for close-ranged attackers.
- Can be used to protect a single melee blocker against medium and large enemies, but won't block small enemies.
- Self-cast to allow your psycaster to safely get within range.
- Cast on snipers to aggro sieges or mech clusters.
- Cast on wielders of doomsday rocket launchers and the like to give them time to fire.
- It is not broken on attacking making it a good choice for close-ranged attackers.
Version history
- Royalty DLC Release - Added.
- 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.