Rooms have 'roles’ and stats based on what is inside them. These are automatically-defined values that passively affect the thoughts and behaviors of characters in the room. Room roles and stats can be inspected using the room inspection tool found in the bottom right of the screen.
Current roles include:
|Bedroom||Beauty, Cleanliness, Wealth, Space, Impressiveness||A single bed or sleeping spot|
|Prison cell||Beauty, Cleanliness, Wealth, Space, Impressiveness||A single prisoner's bed or sleeping spot|
|Dining room||Beauty, Cleanliness, Wealth, Space, Impressiveness||Table|
|Rec room||Beauty, Cleanliness, Wealth, Space, Impressiveness||Billiards table, chess table, horseshoes pin|
|Hospital||Beauty, Cleanliness, Space||Hospital bed|
|Workshop||None||Smithing bench, hand tailor bench, electric tailor bench, sculptor's table, stonecutter's table, butcher's table, machining table, electric smelter, brewery, drug lab, component assembly bench, or crafting spot|
|Barracks||Beauty, Cleanliness, Wealth, Space, Impressiveness||Multiple beds or sleeping spots|
|Prison barracks||Beauty, Cleanliness, Wealth, Space, Impressiveness||Multiple prisoner's beds or sleeping spots|
|Kitchen||Cleanliness||Electric stove or cook stove|
|Barn||None||Animal sleeping spot, Animal bed|
Other pieces of furniture not mentioned such as chairs should not affect the role of the room. For rooms with the bedroom role, when the bed is given an owner the role of the room will change to "Owner's Bedroom".