Electric smithy

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Electric smithy

Electric smithy

A workbench equipped for weapons and tools production.


Type
ProductionWeapons
Placeable
Yes
Size
1 ˣ 3
HP
180
Power
- 210W
Buy
Steel 100 + Component 4
Sell
Steel 75 + Component 3



An electric smithy is used by smiths to create melee or neolithic weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.

If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.


Item Material needed Work to make Base Value Value/Work Value/Material
Gladius 50 334 180 ~0.539 3.600
Longsword 120 667 400 ~0.599 3.333
Knife 40 100 104 1.040 1.486
Shiv 10 5 21.2 3.800 2.120
Spear 90 417 280 0.671 3.111
Mace 75 250 210 0.840 2.800
Club 40 9 82 9.111... 2.050
Short bow 40 150 60 3.000 1.500
Pila 70 217 90 3.750 0.750
Great bow 50 300 180 ~ 6.207 1.000


Weapon Modifiers


Material Cooldown Blunt Sharp
Sandstone 1.35 1.00 0.65
Granite 1.35 1.00 0.65
Limestone 1.35 1.00 0.65
Slate 1.35 1.00 0.65
Marble 1.35 1.00 0.65
Silver 1.00 1.10 0.50
Gold 1.10 1.15 0.30
Steel 1.00 1.00 1.00
Plasteel 0.80 1.00 1.20
Wood 0.90 0.80 0.30
Uranium 1.35 1.40 1.10
Jade 1.10 1.50 0.80


Quality Base Damage Modifier
Awful 0.40
Shoddy 0.70
Poor 0.85
Normal 1.00
Good 1.10
Superior 1.30
Excellent 1.50
Masterwork 1.70
Legendary 2.10