Difference between revisions of "Production"
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(Added deep drill, drug lab, refinery.) |
(Removed infoboxes (replaced by more compact tables).) |
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{{#vardefine:cellsize|width=96px height=90px}} | {{#vardefine:cellsize|width=96px height=90px}} | ||
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Production structures are used for keeping your colonists fed as well as processing raw materials. | Production structures are used for keeping your colonists fed as well as processing raw materials. | ||
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Work tables can have a chair placed at its interaction spot to provide [[comfort]] while the colonist is working there. Chairs in order of best to least comfort are [[armchair]], [[dining chair]], and [[stool]]. | Work tables can have a chair placed at its interaction spot to provide [[comfort]] while the colonist is working there. Chairs in order of best to least comfort are [[armchair]], [[dining chair]], and [[stool]]. | ||
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+ | Production machinery that use electricity can break down, indicated by a yellow notice envelope. A red flashing mark on the machine indicates it's broken. The machine won't work until a [[Menus#Repair|repairer]] fixes it and requires just one [[component]]. <br> | ||
+ | Production tables that don't use electricity are not affected and will never break down. | ||
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===Neolithic=== | ===Neolithic=== | ||
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| <div><small>[[Menus#Research|researchers]]</small></div> | | <div><small>[[Menus#Research|researchers]]</small></div> | ||
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===Medieval=== | ===Medieval=== | ||
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| <div><small>[[Menus#Craft|crafters]]</small></div> | | <div><small>[[Menus#Craft|crafters]]</small></div> | ||
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===Industrial=== | ===Industrial=== | ||
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| {{#var:cellsize}} | [[File:Drug lab.png |{{#var:imagesize}}|link=Drug lab]] | | {{#var:cellsize}} | [[File:Drug lab.png |{{#var:imagesize}}|link=Drug lab]] | ||
| {{#var:cellsize}} | [[File:Crematorium.png |{{#var:imagesize}}|link=Electric crematorium]] | | {{#var:cellsize}} | [[File:Crematorium.png |{{#var:imagesize}}|link=Electric crematorium]] | ||
− | | {{#var:cellsize}} | [[File: | + | | {{#var:cellsize}} | [[File:Electric smelter.png |{{#var:imagesize}}|link=Electric smelter]] |
| {{#var:cellsize}} | [[File:TableSmithing.png |{{#var:imagesize}}|link=Electric smithy]] | | {{#var:cellsize}} | [[File:TableSmithing.png |{{#var:imagesize}}|link=Electric smithy]] | ||
| {{#var:cellsize}} | [[File:TableCookStove.png |{{#var:imagesize}}|link=Electric stove]] | | {{#var:cellsize}} | [[File:TableCookStove.png |{{#var:imagesize}}|link=Electric stove]] | ||
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| <div><small>[[Menus#Cook|cooks]]</small></div> | | <div><small>[[Menus#Cook|cooks]]</small></div> | ||
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{|class="wikitable" | {|class="wikitable" | ||
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| <div><small>[[Menus#Haul|haulers]]</small></div> | | <div><small>[[Menus#Haul|haulers]]</small></div> | ||
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Revision as of 02:42, 5 June 2017
Production structures are used for keeping your colonists fed as well as processing raw materials.
Work tables can have a chair placed at its interaction spot to provide comfort while the colonist is working there. Chairs in order of best to least comfort are armchair, dining chair, and stool.
Production machinery that use electricity can break down, indicated by a yellow notice envelope. A red flashing mark on the machine indicates it's broken. The machine won't work until a repairer fixes it and requires just one component.
Production tables that don't use electricity are not affected and will never break down.
Neolithic
Medieval
80px | ||
Industrial
anyone
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