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  • ...skills.{{Check Tag|Relation to Learning need|Confirm that this stat has no relation whatsoever to the Learning need or the resulting Growth Points, and then ad
    2 KB (316 words) - 15:19, 11 July 2023
  • * Fix: [[Storyteller]] incorrectly adjusts trader frequency in relation to ally count.
    1 KB (228 words) - 02:54, 7 November 2023
  • ...re the beserk state ending conditions, what effect does it have on faction relation? - there is a faction rep penalty defined etc.}}
    3 KB (474 words) - 09:24, 9 April 2023
  • ...for those who want to suffer. Despite being called "crowns", they have no relation to [[noble]]s{{RoyaltyIcon}} or more traditional [[crown]]s. {{RoyaltyIcon}
    3 KB (497 words) - 12:37, 26 January 2024
  • ...lengthen crop cycles and slow wild plant spread. Reworked plant growth in relation to light levels so plants can still grow slowly in dim light (e.g. tundra s ...g the needed warmth in relation to their own current apparel instead of in relation to their absolute naked needs).
    10 KB (1,708 words) - 02:53, 7 November 2023
  • The most common type of social interaction. This increases relation between the two pawns by 2/3 opinion each, capping out at 10. It is nullifi ! Relation
    18 KB (2,760 words) - 11:56, 26 December 2023
  • ...oritization number, then the colonist will do tasks from left to right, in relation to the task menu.
    6 KB (898 words) - 21:25, 28 March 2024
  • <br>''Note: the version tag should always be "1.0". It has no relation to what version of the game the mod is made for.''
    8 KB (1,178 words) - 17:24, 10 December 2022
  • ...ways hostile" (i.e. [[pirates]] and [[savage tribe]]s), there is never any relation bonus. ...cue them without exposing your own colonist to enemy fire will damage your relation with their faction.
    34 KB (5,350 words) - 17:02, 21 April 2024
  • ...en looking at the needs window is the position of the white mood marker in relation to the current level of the mood bar. The mood bar will always try to catc
    8 KB (1,301 words) - 04:53, 27 February 2023
  • ...to cool a single square by about 1800 kelvin [K]. But this is not a linear relation, as a room always exchanges heat with adjacent rooms and/or the outside. ...to heat a single square by about 1800 kelvin [K]. But this is not a linear relation as a room always exchanges heat with adjacent rooms and/or the outside. Thi
    25 KB (3,819 words) - 11:09, 28 January 2024
  • * Add a paragraph to pain focus tooltip, showing relation between pain level and current entropy recovery bonus.
    8 KB (1,291 words) - 22:35, 5 June 2022
  • * A seemingly random event with no relation to the colony (e.g. "hundreds of doctors and engineers eating mushrooms")
    15 KB (2,120 words) - 00:00, 9 November 2023
  • * Fix: When a faction is defeated the faction goodwill number and relation label overlap.
    10 KB (1,552 words) - 04:14, 7 November 2023
  • ...s screen help identify them on the world map. Also shown is each faction's relation with your colony and with each other. These relations can improve and decre
    15 KB (2,424 words) - 09:15, 15 January 2024
  • ! T: Add/remove pawn relation ! T: Try Develop Bound Relation
    39 KB (6,219 words) - 21:02, 16 January 2024
  • * Prisoner tab now shows slave price, recruitment chance, potential faction relation gain upon release, and information about the last recruiter and their impac
    16 KB (2,639 words) - 01:34, 8 May 2023
  • ...?></source> ''Note: the'' version '' tag should always be "1.0". It has no relation with the current RimWorld version.''
    30 KB (4,289 words) - 14:43, 9 May 2023
  • ...lengthen crop cycles and slow wild plant spread. Reworked plant growth in relation to light levels so plants can still grow slowly in dim light (e.g. tundra s
    27 KB (3,764 words) - 04:40, 19 February 2024
  • ...exchange for your colony base of $350k worth of wealth (and be in an ally relation with them). Upon accepting the quest, you will be kicked out of the colony
    22 KB (3,835 words) - 15:36, 18 December 2023

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