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  • The '''eltex helmet''' is, despite the name, an item of [[clothing]] added by the [[Royalty DLC]] that improves [[psychic sensit ...ale with item quality, but the neural heat recovery offset offered by this item at any quality is always {{+|0.066}}/s. However, neural heat recovery will
    5 KB (697 words) - 11:42, 26 January 2024
  • The '''formal shirt''' is a clothing item added in the [[Royalty DLC]]. [[Titles|Nobles]] of Acolyte rank and above r Prior to the nerfs, the Formal Shirt was arguably the best craftable shirt, exchanging weight and crafting time for better cold resistance. Post
    3 KB (372 words) - 15:31, 16 February 2024
  • | image = Health item bionic.png * [[Version/0.19.2009|0.19.2009]] - Received a nerf to efficiency but is now craftable.
    4 KB (560 words) - 11:26, 8 January 2024
  • | image = Health item prosthetic.png|Prosthetic leg ...Renamed from '''Simple Prosthetic Leg''' to '''Prosthetic Leg''', and now craftable.
    4 KB (588 words) - 11:20, 8 January 2024
  • | image = Health item prosthetic.png ...renamed from '''simple prosthetic arm''' to '''prosthetic arm''' and made craftable.
    4 KB (634 words) - 11:29, 8 January 2024
  • | image = Health item bionic.png|Bionic eye * Beta 19 - Received a nerf to efficiency but is now craftable.
    5 KB (745 words) - 22:43, 9 January 2024
  • The '''hood''' is a [[clothing]] item initially added in the [[Royalty DLC]] but now part of RimWorld core. They * [[Version/1.3.3066|1.3.3066]] - Made craftable. Transferred from [[Royalty DLC]] to RimWorld Core. Work To Make increased
    4 KB (560 words) - 13:35, 12 April 2024
  • ...production facility with a 50% workspeed penalty, offers the full range of craftable clothing. ...ns are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering th
    6 KB (864 words) - 13:27, 3 December 2022
  • | image = Health item bionic.png ...19.2009|0.19.2009]] - received a nerf to efficiency (from 140%) but is now craftable.
    6 KB (830 words) - 11:28, 8 January 2024
  • | graphic path = Things/Item/Resource/Uranium ...Mace|Required Research}}]] has been [[research]]ed, and is one of the best craftable melee weapons in the game.
    5 KB (810 words) - 15:14, 7 January 2024
  • | image = Health item bionic.png|Detoxifier kidney Detoxifier kidneys are craftable, meaning they can replace a damaged or destroyed [[Kidney]] when there are
    9 KB (1,348 words) - 11:34, 8 January 2024
  • ...an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an ...;" | [[Horseshoes pin|Playing horseshoes]]<ref name="NewArrivalsOnly">Only craftable when playing as [[New Arrivals]]. Can still be acquired from traders otherw
    19 KB (2,364 words) - 20:36, 30 December 2023
  • | image = Health item bionic.png Detoxifier lungs are craftable, meaning they can replace a destroyed lung when there are no [[prisoner]]s
    9 KB (1,325 words) - 11:34, 8 January 2024
  • A '''relic''' is a holy item revered by your [[ideoligion]], ideally placed in a [[reliquary]]. In order ...ist]]. A Crafting 20 production specialist has a ~9.6% to make a legendary item. With a source of [[inspired creativity]] ([[tortured artist]] or [[psycast
    11 KB (1,599 words) - 22:11, 8 February 2024
  • ...bows are one of the easiest ranged weapons to create, so are an important item for the Lost Tribe and Naked Brutality [[scenario]]s. A [[crafting spot]] c ...at as actual weapons. Short bows have the 3rd lowest {{DPS}} of all player-craftable ranged weapons in the game, ahead of only the [[pila]] and [[incendiary lau
    9 KB (1,147 words) - 20:30, 20 April 2024
  • ...one quarter (25%) of the stuff required to craft the weapon, regardless of item quality or HP. ...compete with [[mace]]s and [[warhammer]]s{{RoyaltyIcon}} for best overall craftable weapon. In-depth comparison can be seen in the below section.
    10 KB (1,468 words) - 23:42, 19 April 2024
  • * Removed shoddy and superior item qualities. * Removed the requirement to pay fee to initiate the item stash quest.
    14 KB (2,151 words) - 04:12, 7 November 2023
  • *[[Plasteel]] [[longsword]]s are the best craftable sharp weapon. *[[Uranium]] [[mace]]s are the best craftable blunt weapon, and 2nd best overall.
    32 KB (5,129 words) - 21:53, 14 February 2024
  • ...inspiration and high skill, you are almost guaranteed to make a legendary item. ...m sit at a [[research bench]] all day. Higher quality for just about every item is worth 1-2 colonists being unable to do dumb labor.
    45 KB (7,200 words) - 10:48, 23 April 2024
  • * Ensure beggars never show up with the requested item in their inventory. * Created an "ingredients" stat entry for craftable ThingDefs.
    42 KB (6,443 words) - 05:19, 22 April 2024

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