User talk:Harakoni

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Deletion of Template:Animals/ProductsRow

2
Summary by Harakoni

Template to be made generic rather than deleted.

Ickputzdirwech (talkcontribs)

I think formatting the first column of a table as headers is actually quite important sometimes. I would therefore keep Template:Animals/ProductsRow but move it. There is nothing animal specific about that template. Something like "Template:STDT Row" (please come up with a better name) would be better.

Harakoni (talkcontribs)

Hmm in that case I made all but the first cell optional, because otherwise its annoyingly inflexible. Tagged for move to a generic name, and for proper documentation once the move is complete.

Template:Infobox main/doc has properties

1
Summary by Ickputzdirwech

I added a namespace check for the properties in question.

Ickputzdirwech (talkcontribs)

Hey :) Template:Infobox main/doc and therefore Template:Infobox main as well have these RDF properties (or whatever you call this) defined. This can mess up #ask functions. I wonder if you could remove the properties from that pages somehow? Thanks!

Ickputzdirwech (talkcontribs)

Just wanted to say thank you for the your kindness!

Also I think I caught all related templates now and marked them as obsolete (makes absolutely sense to not delete them straight away).

Albedo (talkcontribs)

Re: "...In the future please let a mod move the page..." - I made the same mistake - maybe set up diff editing abilities for diff levels of editors? Doesn't have to be overly complex, just a "new editors can't Move pages (etc?)" type thing. Mebbe?Albedo (talk) 15:11, 16 April 2022 (UTC)

Harakoni (talkcontribs)

He didn't actual move the page via the move tool, instead he just created a new one and copy & pasted the content and thereby caused the issue. The only way to stop that would be to prevent users from making new pages which is obviously not an acceptable compromise.

It's not a huge issue as long as I catch it early, and I can't always do that.

Albedo (talkcontribs)

Huh - I'm surprised Wiki software isn't smart enough to distinguish between the two, seems a pretty big diff. Oh well, is what it is. And yeah, I caught that too, just reminded me. <shrug> Albedo (talk) 23:18, 16 April 2022 (UTC)

Harakoni (talkcontribs)

Yeah its not ideal. I think the issue is that it would be easy to make it not be an absolute duplicate (e.g. accidentally adding a space, or doing an edit when you do the "move") and then it couldn't tell the difference between an intentionally similar page and an accidental duplicate.

Appreciate you looking out for ways to improve the wiki though.

SyntaxTerror (talkcontribs)

Hello Harakoni.

Thanks for making changes so I can edit my own user page.

Concerning my talk page, is it possible to make it in "normal" wikicode ? because I sincerely dislike Flow...

Also, are notifications enabled on this wiki? Is there is a template similar to Wikipedia's {{ping}}?

Harakoni (talkcontribs)

Wrt to the talk page, not afaik, though its not something I've looked into. There are still some talk pages that still use normal wikicode, but only pages that have existed for a long time. Likely something grandfathered in.

As for notifications, pretty sure that notifications for whenever your user page is linked to are on by default, though they can be toggled on and off according to your preference as well. I'll test it and you can see if you get a notification.

Aazard (talkcontribs)

Please continue to clean up my postings, excellent progress on my end in "terror/supression" testing of slavery, and various in game systems/items

Majority of apparel/armor testing is complete. In middle of full weapon "oddity" testing.

Located an odd mod "Sharp Stick", effectively a sharp wood/beer as melee weapon, but sharp and wood only (so modifiers), but supports "quality levels" (as "normal", 3 modes: 1x as 1 sec cool down, 1.6 sharp/6% AP, 2x are 1 sec cool down 2.7 blunt/4.5% AP)

Do you know of a similar "stock" sharp weapon, that would suit slaves with "Noble: Piercer" ("slave safe" like wood), thank you

How to trigger heart attack with Dev tool

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Ripmorld (talkcontribs)

I want to test the effect of installing a bionic heart with heartattacks , but I can't seem to find any way in dev tool to trigger this. Maybe I can force heart attack by force feeding the pawn wake-up, but she might just die of drug overdose instead

Harakoni (talkcontribs)

The only way I know for sure works quickly and reliably would be to give them the hediff via "Apply Hediff", however that will work even if it wouldn't work normally. You could give someone a heart attack in their leg and it would apply. So likely no good for your purpose.

You could try "Force Birthday" (NOT "Make1 Year Older" as that doesn't apply ailments), but you're just rolling the dice on which age related ailments you get so that still requires patience. Still faster than feeding them wake up tho.

Other than that nothing comes to mind. You could investigate the other options like the HediffGiver but idk for sure what they do. Haven't had time or cause to test what every dev tool does.

Ripmorld (talkcontribs)

Thanks, I will see if that works

Is there a dev command to remove a mood buff/debuff

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Ripmorld (talkcontribs)

I need a pawn to forget the death of his son

Harakoni (talkcontribs)

Not with dev mode. Though depending on exactly what you need to do, you could remove the relationship before the son dies with dev mode, give him good thoughts to counter the penalty from the death with dev mode, or install the Character Editor mod which would allow you to remove the debuff directly.

Ripmorld (talkcontribs)

Ok , thank you . Character editor is it called .

Harakoni (talkcontribs)

Policy of "singular nouns" in Article titles?

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Albedo (talkcontribs)

I've seen several articles here that use plural nouns as their title, and while by itself such an article name may cause no confusion, when linking it becomes a different issue. (And some other confusion may arise, situationally.) The worst culprit may be the pila, which is plural (Latin) for the Roman "pilum", which is the weapon (an iron-age throwing spear) - but there are others. In DF, there was a policy along the lines of "All Titles are Singular unless the article is discussing all varieties in a group (exceptions are when in-game terms are plural)" - so, "Revolver" or "Grenade" or "Greenhouse", but (possibly!) "Weapons" (a comparative guide) or "Crops" or "Farming Tips". Might be helpful here? (And I'd like to change Pila to Pilum, but at this point it's almost as if it's a different, fantasy weapon - the dreaded Rimworld Pila!) \o/ Albedo (talk) 10:40, 13 January 2022 (UTC)

Harakoni (talkcontribs)

Pila is called "pila" primarily because that is the name of the item in game. Name in game > All other factors. That is what people will look for, and that is whats correct for this circumstance even if it'd be wrong in the real world. This is why its the biosculpter pod and not biosculptor or biosculpture pod for example, and why Template: Sic exists. Secondly, just like frag grenades, and like the description says "This weapon represents a bundle of pila". It is plural "in-universe" even if its treated as a single item mechanically

As for general rules, the DFwiki example is mostly followed. Psycasts, weapons, titles are what they are because they're discussing classes of things with many things in them. There are likely things that break that rule though, some might have reason to (e.g. pila, frag grenades etc), some might not. If you have specific example you'd like addressed, let me know.

Albedo (talkcontribs)

Yeah, I had realized that even as I posted that comment (the dreaded RW pila). It's just jarring to my ears, one plural in a sea of singular weapons, but... it's not my game! ;D Albedo (talk) 13:13, 18 January 2022 (UTC)

Albedo (talkcontribs)

We "discussed" pila/pilum, which is RimWorld-specific. But the general use of singular/plural with more common terms is useful when editing. It's a pain to have to refer to "throwing a [frag grenades|frag grenade]...", as opposed to "... a [frag grenade]]..." - that's why the Wiki code was set up that way, to easily pluralize the singular article name. Yes, they're ~plural~ in-game, but I think that's more a nod to the "unlimited ammo" concept; it's still one item, not a discussion of a class of items. (But if you disagree, be sure to revert "EMP grenade" too.)Albedo (talk) 22:49, 20 January 2022 (UTC)

Harakoni (talkcontribs)

They're all RimWorld specific. The building in game isn't singular "sandbag" its "sandbags", its not 1x Marble Block its 1x Marble Blocks. Meanwhile if you want to be able to link directly to frag grenade, just make a redirect. It'll also catch searches

Albedo (talkcontribs)

As a general policy, sure - but... meh, it still bothers me. (And isn't that asking for a double-redirect down the road?) Sandbag/s - yeah, I can see that one, that is appropriate in the plural, no one uses "a sandbag" as a defensive position.Albedo (talk) 23:04, 20 January 2022 (UTC)

Adding Property:Effective Limit to capacity pages

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Summary by Ickputzdirwech
Ickputzdirwech (talkcontribs)

Some of the pages have a statement about the currently maximum reachable value. I wondered if it would be useful to add this as a property. This way we could access it on other stat or capacity pages. I thought the name "Effective Limit" or "Effective Maximum" would be good. This would be useful in order to give the reader a quick overview what the range of achievable values is. Take this example:

Blood Pumping: 20% importance, no allowed defect. No Max.

I would like to be able to automatically change it to something like:

Blood Pumping: 20% importance, no allowed defect. No Max (effectively 190%).

I tried to add [[Effective Limit::1.9|190%]] to the Blood Pumping page but it would create a link for some reason. Any advise?

PS: Hope I explained it good enough :)

Harakoni (talkcontribs)

Thats a good idea. I dislike having the "Effective Maximum" on pages when they're manual edits, as they will never be kept up to date just due to how many there are and how many are everywhere. Having updates done automatically from the main capacity page is a solid idea.

The reason it adds it as a link is because the property doesn't (didn't) exist yet, and it defaults to assuming that the data for that property is a page and thus requires a link. You can get around this by simply creating the page and setting the type. You can see a list of types here: https://www.semantic-mediawiki.org/wiki/Help:List_of_datatypes

In this instance, you want "Number", you can set that with either Template: Property with Page, [[has type::Number]], the normal set command to set "has type" and a number of different options.

I've set up Property:Effective Maximum (figured maximum was clearly than limit) so you should be able to assign that as you like.

Ickputzdirwech (talkcontribs)

Thanks for the explanation! Next time I'll do it myself ;)