User interface

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Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history


Template:Tocright The User Interfaces are on the main game screen, which features the 'Colony Map'. Each User Interface is either a Button, transparently displayed menu or object.


Button / Menu / Object Screen Location Description or Function
Architect menu (Orders, Zone/Area, Structure, Production, Furniture, Power, Security, Misc, Floors, Joy, Ship, Temperature) [Bottom left corner] Use the Architect menu to access submenu's to build your Colony base, place or change objects, and control Colonist actions (mining, harvesting, etc.) The Architect menu changes to the current object selected on the Colony Map.
Resources [Top left corner] This shows how much money, food, and metal you have. Money is used to trade with other ships. Food is needed for survival, and is provided to colonists via nutrient paste dispenser. Metal is needed to build objects.
Overview, Research, Codex, Game Menu [Bottom right corner] The codex is a work-in-progress help tab.
Time speed control [Bottom right corner] using normal, double, or triple speed.
Current time. [Bottom right corner] Days and hours since you have landed.
Current alerts and suggestions [Top right corner] Alerts when colonists are about to go insane, or if they need rescue. Also displays helpful tips.
Debug and modding tools [Top right corner]
Toggle visible of zones [Bottom right corner]