Difference between revisions of "Template:Infobox main/testing/doc"

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==Example #1==
 
==Example #1==
 
{{infobox main/testing|animal|pull-left
 
{{infobox main/testing|animal|pull-left
 +
|disable properties =1
 
|name = Muffalo
 
|name = Muffalo
|image = Animal Muffalo side.png|200px{{!}}Muffalo
+
|image = Muffalo east.png
 
|description = "A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."
 
|description = "A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."
 
|type = Animals
 
|type = Animals
Line 14: Line 15:
 
|attack1type = blunt
 
|attack1type = blunt
 
|attack1part = head
 
|attack1part = head
|attack1cool = 156
+
|attack1cool = 2.6
 
|attack2dmg = 10
 
|attack2dmg = 10
 
|attack2type = blunt
 
|attack2type = blunt
 
|attack2part = left hoof
 
|attack2part = left hoof
|attack2cool = 120
+
|attack2cool = 2
 
|attack3dmg = 10
 
|attack3dmg = 10
 
|attack3type = blunt
 
|attack3type = blunt
 
|attack3part = right hoof
 
|attack3part = right hoof
|attack3cool = 120
+
|attack3cool = 2
 
|attack4dmg = 10
 
|attack4dmg = 10
 
|attack4type = bite
 
|attack4type = bite
 
|attack4part = Teeth
 
|attack4part = Teeth
|attack4cool = 120
+
|attack4cool = 2
 
|attack4chance = 0.5
 
|attack4chance = 0.5
 
|leathername = bluefur
 
|leathername = bluefur
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{{infobox main/testing|animal|
 
{{infobox main/testing|animal|
 
|name = Muffalo
 
|name = Muffalo
|image = Animal Muffalo side.png|200px{{!}}Muffalo
+
|image = Muffalo east.png
 
|description = Desc
 
|description = Desc
 
|type = Animals
 
|type = Animals
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}}</pre></div>
 
}}</pre></div>
 
{{clear}}
 
{{clear}}
 
==Example #2==
 
{{infobox main/testing |weapon|pull-left
 
| name = Assault rifle
 
| image = Assault rifle.png|Assault rifle
 
| description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."
 
| type = Equipment
 
| type2 = Weapons
 
| mass base = 3.5
 
| class = Industrial
 
| damage = 11
 
| armorPenetration = 16
 
| range = 30.9
 
| accuracyTouch = 60
 
| accuracyShort = 70
 
| accuracyMedium = 65
 
| accuracyLong = 55
 
| accuracyAvg = 65.2
 
| mode = Burst
 
| burst = 3
 
| burstTicks = 10
 
| warmup = 60
 
| cooldown = 102
 
| velocity = 70
 
| marketvalue = 480
 
| DPS = DPS
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 2 = Component
 
| resource 2 amount = 7
 
| stoppingPower = 0.5
 
| work to make = 40000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
}}
 
 
<div class="pull-left"><pre>
 
{{infobox main/testing |weapon|pull-left
 
| name = Assault rifle
 
| image = Assault rifle.png|Assault rifle
 
| description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."
 
| type = Equipment
 
| type2 = Weapons
 
| mass base = 3.5
 
| class = Industrial
 
| damage = 11
 
| armorPenetration = 16
 
| range = 30.9
 
| accuracyTouch = 60
 
| accuracyShort = 70
 
| accuracyMedium = 65
 
| accuracyLong = 55
 
| accuracyAvg = 65.2
 
| mode = Burst
 
| burst = 3
 
| burstTicks = 10
 
| warmup = 60
 
| cooldown = 102
 
| velocity = 70
 
| marketvalue = 480
 
| DPS = DPS
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 2 = Component
 
| resource 2 amount = 7
 
| stoppingPower = 0.5
 
| work to make = 40000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
}}</pre></div>
 
{{clear}}
 
 
==Example #3==
 
{{infobox main/testing
 
|name = Flak helmet
 
|image = KevlarHelmet.png
 
|description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
 
|type = Gear
 
|type2 = Armor
 
|hp = 120
 
|mass base = 1.2
 
|work to make = 8000
 
|resource 1 = Stuff
 
|resource 1 amount = 40
 
|resource 2 = Component
 
|resource 2 amount = 2
 
|resource 3 = Plasteel
 
|resource 3 amount = 10
 
|stuff tags = Metallic
 
|armorsharpfactor= 0.7
 
|armorbluntfactor= 0.7
 
|armorheatfactor= 0.7
 
|insulationheatfactor = 0
 
|insulationcoldfactor = 0.15
 
|coverage = Head, Left Ear, Right Ear
 
|layer = Headgear
 
}}
 
 
<div class="pull-left"><pre>
 
{{infobox main/testing|furniture|
 
|name = Flak helmet
 
|image = KevlarHelmet.png
 
|description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
 
|type = Gear
 
|type2 = Armor
 
|hp = 120
 
|mass base = 1.2
 
|work to make = 8000
 
|resource 1 = Stuff
 
|resource 1 amount = 40
 
|resource 2 = Component
 
|resource 2 amount = 2
 
|resource 3 = Plasteel
 
|resource 3 amount = 10
 
|stuff tags = Metallic
 
|armorsharpfactor= 0.7
 
|armorbluntfactor= 0.7
 
|armorheatfactor= 0.7
 
|insulationheatfactor = 0
 
|insulationcoldfactor = 0.15
 
|coverage = Head, Left Ear, Right Ear
 
|layer = Headgear
 
}}
 
</pre></div>
 
 
  
  

Latest revision as of 11:07, 1 October 2023

This is a testing version of Template:Infobox main for trying out changes without breaking the site.

Example #1[edit]

Muffalo

Muffalo

"A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.
Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."

Base Stats

Type
AnimalsWild
Market Value
300 Silver

Pawn Stats

Move Speed
4.50 c/s
Health Scale
1.75
Body Size
2.1
Mass - Baby
25.2 kg
Mass - Juvenile
63 kg
Mass - Adult
126 kg
Carrying Capacity
158 kg
Filth Rate
1
Hunger Rate
1.36 Nutrition/Day
Diet
herbivorous
Life Expectancy
15
Manhunter Chance
1.3%
Trainable Intelligence
simple
Wildness
60%
Minimum Handling Skill
5
Maturity Age
0.5 years (30 days)
Comfortable Temp Range
-55 °C – 45 °C (-67 °F – 113 °F)

Production

Meat Yield
294 muffalo meat
Leather Yield
63 bluefur
Wool Amount
100 muffalo wool
Shearing Interval
25 days
Gestation Period
28 days
Offspring Per Birth
1

Melee Combat

Attack 1
head
10 dmg (Blunt)
15% AP
2.6 second cooldown
Attack 2
left hoof
10 dmg (Blunt)
15% AP
2 second cooldown
Attack 3
right hoof
10 dmg (Blunt)
15% AP
2 second cooldown
Attack 4
Teeth
10 dmg (Bite)
15% AP
2 second cooldown
Average DPS
2.92

{{infobox main/testing|animal|
|name = Muffalo
|image = Muffalo east.png
|description = Desc
|type = Animals
|type2 = Wild
|bodysize = 2.1
|healthscale = 1.75
|movespeed = 4.50
|attack1dmg = 10
|attack1type = blunt
|attack1part = head
|attack1cool = 156
|attack2dmg = 10
|attack2type = blunt
|attack2part = left hoof
|attack2cool = 120
|attack3dmg = 10
|attack3type = blunt
|attack3part = right hoof
|attack3cool = 120
|attack4dmg = 10
|attack4type = bite
|attack4part = Teeth
|attack4cool = 120
|attack4chance = 0.5
|leathername = bluefur
|leatheryield = 63
|woolname = muffalo wool
|wool = 100
|sheartime = 25
|manhunter = 0.013
|hungerrate = 0.85
|diet = herbivorous
|trainable = simple
|wildness = 0.6
|gestation = 28
|lifespan = 15
|offspring = 1
|massadult = 147
|maturityage = 0.5
|marketvalue  = 300
|livesin_aridshrubland = true
|livesin_borealforest = true
|livesin_icesheet = true
|livesin_seaice = true
|livesin_temperateforest = true
|livesin_tundra = true
|min comfortable temperature = -55
|max comfortable temperature = 45
}}