Difference between revisions of "Subcore encoder"

From RimWorld Wiki
Jump to navigation Jump to search
m (category)
Line 1: Line 1:
{{Biotech}}{{stub|reason=General. Attempt parity with other Subcore buildings (most important) and other production buildings (mid important)}}{{infobox main|building|
+
{{Biotech}}
 +
{{Stub|reason=General. Attempt parity with other Subcore buildings (most important) and other production buildings (mid important)}}
 +
{{Infobox main|building
 
| name = Subcore encoder
 
| name = Subcore encoder
 
| image = SubcoreEncoder north.png
 
| image = SubcoreEncoder north.png
Line 41: Line 43:
 
== Summary ==
 
== Summary ==
 
?
 
?
 +
 
== Analysis ==
 
== Analysis ==
 
?
 
?
Line 47: Line 50:
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
 +
[[Category:Production]]

Revision as of 12:21, 23 December 2022

Subcore encoder

Subcore encoder

A work station where a mechanitor can produce basic-tier subcores. Subcores are the brains of mechanoids, and one is required to produce any mechanoid. Basic subcores can only be used in simple basic-tier mechs.
Higher tier subcores can be created by building a subcore softscanner or a subcore ripscanner.

Base Stats

Type
Building???
Market Value
315 Silver [Note]
Mass
25 kg
HP
200
Flammability
50%

Building

Size
3 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
30%
Power
-50 W

Creation

Required Research
Basic mechtech
Skill Required
Construction 4
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 100 + Component 3
Deconstruct yield
Steel 50 + Component 1 - 2
Destroy yield
Steel 25 + Component 0 - 1

The subcore encoder is a building added by the Biotech DLC that allows for the creation of basic subcores.

Acquisition

Subcore encoder can be constructed once the Basic mechtech research project has been completed. They require Steel 100 Steel, Component 3 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 4.

Summary

The subcore encoder takes 150 W of power. Its only purpose is to form a basic subcore, an ingredient used for the gestation of the following mechanoids:

  • Product Ingredients Type [ExpandCollapse]
    Agrihand Agrihand Content added by the Biotech DLC Steel 50 + Basic subcore 1 Mechanoid
    Cleansweeper Cleansweeper Content added by the Biotech DLC Steel 50 + Basic subcore 1 Mechanoid
    Constructoid Constructoid Content added by the Biotech DLC Steel 50 + Basic subcore 1 Mechanoid
    Lifter Lifter Content added by the Biotech DLC Steel 50 + Basic subcore 1 Mechanoid
    Militor Militor Content added by the Biotech DLC Steel 50 + Basic subcore 1 Mechanoid
  • A basic subcore requires ?? to create.

    Summary

    ?

    Analysis

    ? The subcore encoder can be obtained either by starting your save as a Mechanitor or by unlocking the Basic Mechtech research. The encoder can always be built by a constructoid but will require a pawn with high enough construction skill if one is not available.

    Version history