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- 14:11, 22 December 2023 diff hist +79 Ambrosia →Acquisition: IncidentWorker_AmbrosiaSprout Only spawns in growing season
- 12:56, 21 December 2023 diff hist +1,357 N Wastepack infestation Started Wastepack Infestation Page
- 12:27, 21 December 2023 diff hist -765 Hive Variables in code InitialPawnsPoints = 200; but testing in game shows 2 megaspiders (300) can spawn.
- 12:09, 21 December 2023 diff hist +9 Children →Mood: Youngster mood thought thresholding and stack limits
- 11:54, 21 December 2023 diff hist +2 Psychic emanator →Analysis
- 11:53, 21 December 2023 diff hist -82 Psychic emanator →Analysis: Mood does not affect prison break chance.
- 11:16, 21 December 2023 diff hist -67 Auto mortar →Summary: Added chance to explode at 20% HP and explosion center is bottom left cell
- 11:09, 21 December 2023 diff hist 0 Smoke shell →Summary: Smoke and Toxic are exceptions to 70% explosion rule. They explode at 20%
- 11:01, 21 December 2023 diff hist +42 Mortar shell 70% or less. Defined in the XML files. Deterioration does not cause them to explode.
- 09:50, 21 December 2023 diff hist -68 EMP grenades →Item: EMPs explode if on fire and at 20 HP or less.
- 08:45, 21 December 2023 diff hist +246 PopulationIntent →PopulationIntent
- 08:21, 21 December 2023 diff hist +207 PopulationIntent →PopulationIntent
- 08:07, 21 December 2023 diff hist +268 PopulationIntent →PopulationIntent
- 07:04, 21 December 2023 diff hist +127 PopulationIntent →PopulationIntent
- 06:32, 21 December 2023 diff hist +439 PopulationIntent
- 05:00, 21 December 2023 diff hist +512 PopulationIntent →Population Adapt Days
- 04:47, 21 December 2023 diff hist +1,030 PopulationIntent →Adjusted Population
- 04:45, 21 December 2023 diff hist +318 PopulationIntent →Adjusted Population
- 04:42, 21 December 2023 diff hist +165 PopulationIntent →Adjusted Population
- 04:40, 21 December 2023 diff hist +91 PopulationIntent →Population Adapt Days
- 04:25, 21 December 2023 diff hist +8 PopulationIntent →Adjusted Population
- 03:56, 21 December 2023 diff hist +409 PopulationIntent Added base info for Point Values and Multipliers
- 03:14, 21 December 2023 diff hist +610 N PopulationIntent Created Populationintent
- 02:57, 21 December 2023 diff hist -1,193 Downed →Death on down: Removed incorrect chart I previously added
- 02:15, 21 December 2023 diff hist +378 Endings →Ship Launch: Updated ship launch number of events
- 02:08, 21 December 2023 diff hist -2 Endings →Launch preparations: Trainable animals are no longer combat targets
- 01:54, 21 December 2023 diff hist +433 Randy Random →Code specifics: Added some info to Randy firing current
- 23:56, 20 December 2023 diff hist -104 Drugs →Addiction: Updated Drugged baby column
- 23:51, 20 December 2023 diff hist +145 Drugs →Addiction: Added note on tolerances
- 23:49, 20 December 2023 diff hist -50 Drugs Updated with accurate numbers. IN GAME NUMBERS ARE WRONG
- 18:25, 18 December 2023 diff hist -33 Drafting →Summary: Collision does not cause ballooning through walls
- 18:15, 18 December 2023 diff hist 0 File:Mainmenu assign.png MortalSmurph uploaded a new version of File:Mainmenu assign.png
- 18:13, 18 December 2023 diff hist 0 File:Mainmenu assign.png MortalSmurph uploaded a new version of File:Mainmenu assign.png
- 17:25, 18 December 2023 diff hist +348 Drugs →Addiction: Added clarification for new Effect Multiplier column
- 17:20, 18 December 2023 diff hist +110 Drugs →Addiction: Added new effect multiplier column because Tolerance is not displayed in game without dev mode
- 16:19, 18 December 2023 diff hist 0 Raider →Mechanoid: Updated with dev mode Raid Points
- 16:17, 18 December 2023 diff hist -1 Empire/Pawns Updated using Dev Mode
- 16:11, 18 December 2023 diff hist -1 Ancients/Pawns Confirmed via Dev Mode
- 16:10, 18 December 2023 diff hist 0 Mercenaries/Pawns Updated Raid Point using Dev Mode current
- 16:06, 18 December 2023 diff hist 0 Outlanders/Pawns Updated using Dev Mode current
- 16:04, 18 December 2023 diff hist 0 Pirates/Pawns Updated Raid Points using Dev Mode current
- 16:03, 18 December 2023 diff hist -2 Tribes/Pawns Updating Raid Points using Dev Mode Output -> Pawn Kind current
- 15:36, 18 December 2023 diff hist -16 Advanced Endgame Guide →Apparel: Removed suggestion of Jackets. Inferior to Dusters current
- 15:25, 18 December 2023 diff hist +2,324 Events →Major threats: Added Info on raid generation. Message me for the numbers for more tables. All info from XML files
- 14:27, 18 December 2023 diff hist 0 m Doctoring →Tend quality: typo
- 14:27, 18 December 2023 diff hist +158 Doctoring →Tend quality: laying down
- 14:22, 18 December 2023 diff hist +697 Doctoring →Treatment: Added draft tending information
- 13:44, 18 December 2023 diff hist +90 Randy Random →Code specifics: Added some new code lines
- 13:42, 18 December 2023 diff hist +78 Randy Random Added comparison to Cassandra. Someone should do the exact math
- 13:40, 18 December 2023 diff hist +68 Cassandra Classic →Code specifics: added yearly average
- 13:32, 18 December 2023 diff hist +495 Phoebe Chillax →Code specifics: Updated Phoebe Cycle
- 13:29, 18 December 2023 diff hist +816 Cassandra Classic Updated Cassandra Cycle. Someone may wish to make a chart of the dates
- 13:03, 18 December 2023 diff hist -68 Raider →Mechanoid assaults: There are more than 4 types, even in the base game
- 13:02, 18 December 2023 diff hist -130 Raider →Drop pod scatter: Scatter drops don't all land in same space. If they do, that's crazy random chance and covered in "at random points"
- 13:00, 18 December 2023 diff hist +267 Raider →Siege: Updated some info on when sieges directly attack
- 12:52, 18 December 2023 diff hist +61 Raider →Breachers: Breacher targeting
- 12:52, 18 December 2023 diff hist +8 m Raider →Sappers
- 12:50, 18 December 2023 diff hist +27 Raider →Sappers: Updated Sapper targeting to be any named sleeping position
- 11:49, 18 December 2023 diff hist -14 Raider →Mid-base drop pods: Updated information on center drops.
- 11:41, 18 December 2023 diff hist +2,654 Raider →Raiders' strategies: Added Sections for raider targeting and "victory" conditions
- 11:07, 18 December 2023 diff hist -676 Raider Removed significant amounts of innacurate info at start of article. Hopefully adding in new more accurate info
- 16:15, 17 December 2023 diff hist +623 Menus →Drug policies: Added lots
- 15:58, 17 December 2023 diff hist -5 Menus →Food restriction: simple to Lavish
- 15:58, 17 December 2023 diff hist +10 Menus →Food restriction: Tested and reworded eating.
- 15:26, 17 December 2023 diff hist +118 Menus →Treatment options: Added defaults information.
- 15:24, 17 December 2023 diff hist +149 Menus →Threat response: Approx ranged aggressive number. Changes with weapon used
- 15:07, 17 December 2023 diff hist -368 Traits →Drug desire: Updated Chem Int/Fasc to a more simpler explanation. Hopefully other agess explain assign tab
- 14:28, 17 December 2023 diff hist +537 Doctoring →Tend quality: Added exact formula and order of operations. Please edit to a more readable format
- 14:27, 17 December 2023 diff hist +500 Medical Tend Quality Added exact Medical Tend Quality formula. Please edit to make more reader friendly. current
- 13:32, 17 December 2023 diff hist +1 Menus →Meditate: Typo 95
- 13:31, 17 December 2023 diff hist -211 Menus →Meditate: Updated table and removed superfluous text
- 13:29, 17 December 2023 diff hist -358 Menus →Sleep: Updated Sleep after testing. Needs information on Psyfocus Target meter
- 13:22, 17 December 2023 diff hist +166 Menus →Schedule: Added general checking info to top.
- 13:07, 17 December 2023 diff hist -233 Menus →Recreation: Re-tested numbers, updated numbers, removed superfluous text
- 05:19, 14 December 2023 diff hist -53 Medical Tend Quality
- 08:02, 13 December 2023 diff hist +149 Raider →Immediate attack smart
- 08:01, 13 December 2023 diff hist -197 Raider →Immediate attack smart: "Smart" Raiders are mostly a lie. They solely try to avoid turret LoS. They don't factor in traps in anyway. Verifiable and testable.
- 07:59, 13 December 2023 diff hist -328 Raider →Raider preparation: Trap memory is not a thing. There is no mention of it in the code and it does not happen with dev mode experiments.
- 01:08, 30 March 2023 diff hist 0 m Children →Body size: Corrected Child body size chart. Old 3-9 9-13. New 3-8 to 9-13
- 22:47, 23 February 2023 diff hist -484 Raid points This removed section was both inaccurate and not comprehensive. "All variables" were not expended out. The variables that were expanded contained inaccurate information. Expanding All variables out is a concise manner is not possible.
- 00:20, 4 January 2023 diff hist +1,168 Raid points →Pawn points: Reworded parts. Updated Health, Mechs, and Animals sections.
- 05:34, 11 December 2022 diff hist -13 m Psychite tea removed mention of overdose. Psychite Tea neither can cause an "instant" drug overdose nor contributes to the hidden "cumulative" overdose meter.
- 11:26, 17 November 2022 diff hist +177 Sandbags →Analysis: Reword for more accuracy.
- 04:39, 22 October 2022 diff hist +145 Raid points →Adaption factor
- 15:59, 21 October 2022 diff hist +342 Raid points →Pawn points: - Quick and Dirty Biotech DLC Updates
- 13:23, 6 March 2022 diff hist -531 AI Storytellers Removed code section. Most numbers were incorrect and if any were correct they are obscure or not particularly relevant.
- 02:26, 24 February 2022 diff hist +121 Randy Random →Code Specifics: Updated code specifics
- 02:23, 24 February 2022 diff hist -105 Phoebe Chillax →Code Specifics: Updated code specifics
- 02:22, 24 February 2022 diff hist 0 Cassandra Classic →Code Specifics
- 02:20, 24 February 2022 diff hist -63 Cassandra Classic →Code Specifics: Updating code specifics
- 02:03, 24 February 2022 diff hist +34 Structure →Smoothed Walls: Changed value to all smooth stone walls to 1. Added Note.
- 01:08, 22 February 2022 diff hist -508 Defense structures Removed Trap Memory. No longer exists.
- 06:06, 16 February 2022 diff hist -127 AI Storytellers →Code specifics for storyteller: Removed information that no longer exists in the game
- 08:49, 31 December 2021 diff hist -9 Raid points →Wealth independant mode: Corrected explanation
- 16:44, 27 December 2021 diff hist 0 Raid points →Summary
- 01:56, 26 December 2021 diff hist +1 Raid points
- 03:33, 24 December 2021 diff hist -28 Raid points →Summary
- 03:14, 24 December 2021 diff hist -351 Raid points Removed Raid Type sizing. Will place on another page. Changed version history to be specific to buildings.
- 03:13, 24 December 2021 diff hist -43 Raid points →Summary
- 17:50, 29 November 2021 diff hist -147 Template:Heal Option Table Removed Immunity Gain Speed note on Luciferium for Gut Works, Muscle Parasites, Mechanites, Scaria, Blood Rot, Abasia. I don't believe IGS has any effect on those. About 90% sure though.