Difference between revisions of "Outdoors"

From RimWorld Wiki
Jump to navigation Jump to search
(Not quite finished. Thanks to Mortals and Khitrir for doing the leg work.)
Line 1: Line 1:
'''Outdoors''' is the [[need]] for every pawn without the Undergrounder [[trait]] to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
+
'''Outdoors''' is the [[need]] for every pawn without the [[Traits#Undergrounder|Undergrounder]] trait to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
  
 
This isn't much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
 
This isn't much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
 +
 +
Pawns roughly need one hour "outdoors" for every 15 hours indoors.
 +
 +
== Need thresholds ==
 +
Characters' outdoors level is grouped into six thresholds: Free, Stuck Indoors, Trapped Indoors, Cabin Fever, Trapped Underground and Entombed Underground. Each threshold provides a different [[thought]] and thus [[mood]] penalty to a character.
 +
 +
The outdoors levels are as follows:
 +
{| class="wikitable"
 +
|-
 +
! Label
 +
! Outdoors
 +
! Mood Debuff
 +
|-
 +
| ''None''
 +
| > 80%
 +
| ''None''
 +
|-
 +
! Stuck indoors
 +
| >60% and ≤80%
 +
| {{--|1}}
 +
|-
 +
! Trapped indoors
 +
| >40% and ≤60%
 +
| {{--|3}}
 +
|-
 +
! Cabin fever
 +
| >20% and ≤40%
 +
| {{--|5}}
 +
|-
 +
! Trapped underground
 +
| >0.05% and ≤20%
 +
| {{--|7}}
 +
|-
 +
! Entombed underground
 +
| ≤0.05%
 +
| {{--|9}}
 +
|}
 +
 +
Outdoors caps at 0% and 100%.
 +
 +
== Need changes ==
 +
The outdoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics. The value changes every {{ticks|150}}.
 +
 +
Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping. The changes in each circumstance are displayed below.
 +
{| class="wikitable"
 +
|-
 +
!  !! No Roof !! Constructed Roof<br>Rock roof (Thin) !! Overhead mountain
 +
|-
 +
! Indoors
 +
| {{+|{{#expr: 5 * 0.0025}}%}}  || {{--|{{#expr: 0.32 * 0.0025}}%}}  || {{--|{{#expr: 0.45 * 0.0025}}%}}
 +
|-
 +
! Indoors and in Bed
 +
| {{+|{{#expr: 5 * 0.0025}}%}}  || {{--|{{#expr: 0.32 * 0.2* 0.0025}}%}}  || {{--|{{#expr: 0.45 * 0.2* 0.0025}}%}}
 +
|-
 +
! Outdoors
 +
| {{+|{{#expr: 8 * 0.0025}}%}}  || {{+|{{#expr: 1 * 0.0025}}%}}  || {{--|{{#expr: 0.4 * 0.0025}}%}}
 +
|-
 +
! Outdoors and in Bed
 +
| {{+|{{#expr: 8 * 0.0025}}%}}  || {{+|{{#expr: 1 * 0.0025}}%}}  || {{--|{{#expr: 0.4 * 0.2* 0.0025}}%}}
 +
|}
 +
 +
  
 
===Strategies===
 
===Strategies===

Revision as of 12:13, 12 September 2022

Outdoors is the need for every pawn without the Undergrounder trait to be outside. Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their mood negatively.

This isn't much of a concern for certain professions. Farmers, animal handlers and hunters will go outside quite regularly. It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.

Pawns roughly need one hour "outdoors" for every 15 hours indoors.

Need thresholds

Characters' outdoors level is grouped into six thresholds: Free, Stuck Indoors, Trapped Indoors, Cabin Fever, Trapped Underground and Entombed Underground. Each threshold provides a different thought and thus mood penalty to a character.

The outdoors levels are as follows:

Label Outdoors Mood Debuff
None > 80% None
Stuck indoors >60% and ≤80% −1
Trapped indoors >40% and ≤60% −3
Cabin fever >20% and ≤40% −5
Trapped underground >0.05% and ≤20% −7
Entombed underground ≤0.05% −9

Outdoors caps at 0% and 100%.

Need changes

The outdoors status level ticks up or down depending on two factors - the roof above the pawn, and whether they are considered indoors by room mechanics. The value changes every 150 ticks (2.5 secs).

Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping. The changes in each circumstance are displayed below.

No Roof Constructed Roof
Rock roof (Thin)
Overhead mountain
Indoors +0.0125% −0.0008% −0.001125%
Indoors and in Bed +0.0125% −0.00016% −0.000225%
Outdoors +0.02% +0.0025% −0.001%
Outdoors and in Bed +0.02% +0.0025% −0.0002%


Strategies

  • Most pawns that aren't zoned out will satisfy this need on their own by going on a walk during Recreation.
  • Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
  • Build your Rec Room outdoors will allow your pawns to see nature while they unwind.
  • Manually Draft them and move them outside for awhile.
  • Pawns not under roofs will gain Outdoors faster than under roofs.
  • While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.