Blinding pulse

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Blinding pulse

Blinding pulse

Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.

Base Stats

Type
Psycast

Ability

Psylink Level
2
Psyfocus Cost
1.1%
Neural Heat Gain
20
Casting Time
60 ticks (1 sec)
Range
24.9 tiles
Effect Radius
3.9 tiles
Duration
1,800 ticks (30 secs)
Goodwill Impact
-15
Caster Must Be Capable of Violence
False

Blinding pulse is a level 2 psycast that reduces the sight capacity of pawns in its area of effect.

Acquisition[edit]

There are two ways to acquire Blinding pulse:

  1. A randomly selected level 2 psycast is granted to the psycaster when they gain psylink level 2. Blinding pulse is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
  2. Blinding pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

       <canTargetSelf>True</canTargetSelf>
       <canTargetAnimals>True</canTargetAnimals>
       <canTargetLocations>True</canTargetLocations>
       <applyGoodwillImpactToLodgers>False</

stat equivalent penalties

Analysis[edit]

  • Blinding Pulse reduces the Sight of enemies and thus their accuracy, giving you the upper hand in combat. Especially useful against clustered ranged tribals. Using this against melee fighters is useful as well, reducing their hit chance.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2571 - Radius reduced from 5 to 4, range reduced from 25 to 20.