Difference between revisions of "Waterskip"
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'''Waterskip''' is a level {{P|Psylink Level}} [[psycast]] that drives creates water in its area of effect, putting out fires. | '''Waterskip''' is a level {{P|Psylink Level}} [[psycast]] that drives creates water in its area of effect, putting out fires. | ||
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
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<canTargetPawns>False</canTargetPawns> | <canTargetPawns>False</canTargetPawns> | ||
<canTargetLocations>True</canTargetLocations> | <canTargetLocations>True</canTargetLocations> | ||
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+ | Can be used to reveal [[revenant]]s.{{AnomalyIcon}} | ||
== Analysis == | == Analysis == |
Latest revision as of 22:14, 28 April 2024
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Waterskip
Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.
Base Stats
- Type
- Psycast
Ability
- Psylink Level
- 2
- Psyfocus Cost
- 1.5%
- Neural Heat Gain
- 25
- Casting Time
- 60 ticks (1 sec)
- Range
- 24.9 tiles
- Effect Radius
- 1.9 tiles
- Caster Must Be Capable of Violence
- False
Waterskip is a level 2 psycast that drives creates water in its area of effect, putting out fires.
Acquisition[edit]
There are two ways to acquire Waterskip:
- A randomly selected level 2 psycast is granted to the psycaster when they gain psylink level 2. Waterskip is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
- Waterskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
Does it make pawns wet? Does it cause zzts like rain? Does it change flammability? <casterMustBeCapableOfViolence>false</ <canTargetPawns>False</canTargetPawns> <canTargetLocations>True</canTargetLocations>
Can be used to reveal revenants.
Analysis[edit]
Version history[edit]
- 1.1.2647 - Added.