Difference between revisions of "Research"
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− | Research is the primary method through which players can enhance and expand the abilities of their colony. Certain | + | '''Research''' is the primary method through which players can enhance and expand the abilities of their colony. Certain [[buildings]] require research in order to be built. |
− | Once a player constructs a [[ | + | Once a player constructs a [[research bench]], and selects a project from the list of available research topics, a [[Menus#Research|researcher]] will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated. |
− | {{asof|A14}} research difficulty is now related to your faction’s tech level. Researching techs above your level is harder. So if you’re a tribe, researching spaceflight will be | + | Only 1 research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained. |
+ | |||
+ | {{asof|A14}} research difficulty is now related to your faction’s tech level. Researching techs above your level is harder. So if you’re a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder. | ||
+ | |||
+ | {{asof|A16}} research is now presented in a tech tree as opposed to a list, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. | ||
+ | |||
+ | {{asof|A17}} modders can add separate research tabs for their research projects, so any new research projects appear there, instead of having to be in the main research tab along with base game or other modded research. | ||
− | |||
==Research Projects== | ==Research Projects== | ||
− | + | As of Alpha 17, the following research projects are available. Prerequisite research listed in (parentheses) is not officially a prerequisite, but is required for the necessary research bench. | |
− | As of Alpha | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 21: | Line 25: | ||
! Description | ! Description | ||
! Tech level | ! Tech level | ||
− | ! | + | ! Base cost |
+ | ! Industrial start cost | ||
+ | ! Tribal start cost | ||
! Required Research | ! Required Research | ||
! Required Research Bench | ! Required Research Bench | ||
! Required Facilities | ! Required Facilities | ||
− | |||
− | |||
|- | |- | ||
Line 33: | Line 37: | ||
| Industrial | | Industrial | ||
| 400 | | 400 | ||
+ | | 400 | ||
+ | | 1200 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 42: | Line 48: | ||
| Industrial | | Industrial | ||
| 400 | | 400 | ||
+ | | 400 | ||
+ | | 1200 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 50: | Line 58: | ||
| Make [[Passive_Cooler|passive coolers]], a way to cool indoor spaces without using [[Power|electricity]]. | | Make [[Passive_Cooler|passive coolers]], a way to cool indoor spaces without using [[Power|electricity]]. | ||
| Neolithic | | Neolithic | ||
+ | | 400 | ||
+ | | 400 | ||
| 400 | | 400 | ||
| None | | None | ||
Line 60: | Line 70: | ||
| Industrial | | Industrial | ||
| 400 | | 400 | ||
+ | | 400 | ||
+ | | 1200 | ||
| Drug production | | Drug production | ||
| Simple | | Simple | ||
Line 68: | Line 80: | ||
| Allows colonists to plant [[Devilstrand_mushroom|devilstrand]], a slow-growing mushroom which yields a valuable plant fiber (also called [[devilstrand]]) that can be used to make [[Clothing|clothes]]. | | Allows colonists to plant [[Devilstrand_mushroom|devilstrand]], a slow-growing mushroom which yields a valuable plant fiber (also called [[devilstrand]]) that can be used to make [[Clothing|clothes]]. | ||
| Neolithic | | Neolithic | ||
+ | | 500 | ||
+ | | 500 | ||
| 500 | | 500 | ||
| None | | None | ||
Line 77: | Line 91: | ||
| Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts) | | Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts) | ||
| Neolithic | | Neolithic | ||
+ | | 500 | ||
+ | | 500 | ||
| 500 | | 500 | ||
| None | | None | ||
Line 87: | Line 103: | ||
| Medieval | | Medieval | ||
| 500 | | 500 | ||
+ | | 500 | ||
+ | | 1000 | ||
| None | | None | ||
| Simple | | Simple | ||
Line 96: | Line 114: | ||
| Industrial | | Industrial | ||
| 500 | | 500 | ||
+ | | 500 | ||
+ | | 1500 | ||
| Electric Smelting | | Electric Smelting | ||
| Simple | | Simple | ||
Line 105: | Line 125: | ||
| Industrial | | Industrial | ||
| 500 | | 500 | ||
+ | | 500 | ||
+ | | 1500 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 111: | Line 133: | ||
|- | |- | ||
! Microelectronics basics | ! Microelectronics basics | ||
− | | The basics of working with delicate, complex electronics. This unlocks the [[Hi-tech research bench]], [[comms console]], and other research projects like [[joy|tube televisions]], and [[cryptosleep casket|cryptosleep caskets]]. | + | | The basics of working with delicate, complex electronics. This unlocks the [[Hi-tech research bench]], [[comms console]], [[orbital trade beacon]] and other research projects like [[joy|tube televisions]], and [[cryptosleep casket|cryptosleep caskets]]. |
| Industrial | | Industrial | ||
| 700 | | 700 | ||
+ | | 700 | ||
+ | | 2100 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 122: | Line 146: | ||
| Allows you to start researching more advanced shipbuilding technologies and eventually build a [[ship]] to escape the planet. | | Allows you to start researching more advanced shipbuilding technologies and eventually build a [[ship]] to escape the planet. | ||
| Spacer | | Spacer | ||
− | | | + | | 1000 |
+ | | 2000 | ||
+ | | 4000 | ||
| (Microelectronics basics) | | (Microelectronics basics) | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 133: | Line 159: | ||
| Industrial | | Industrial | ||
| 500 | | 500 | ||
+ | | 500 | ||
+ | | 1500 | ||
| None | | None | ||
| Simple | | Simple | ||
Line 142: | Line 170: | ||
| Industrial | | Industrial | ||
| 500 | | 500 | ||
+ | | 500 | ||
+ | | 1500 | ||
| Drug production | | Drug production | ||
| Simple | | Simple | ||
Line 151: | Line 181: | ||
| Industrial | | Industrial | ||
| 600 | | 600 | ||
+ | | 600 | ||
+ | | 1800 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 160: | Line 192: | ||
| Industrial | | Industrial | ||
| 600 | | 600 | ||
+ | | 600 | ||
+ | | 1800 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 169: | Line 203: | ||
| Industrial | | Industrial | ||
| 600 | | 600 | ||
+ | | 600 | ||
+ | | 1800 | ||
| Drug production | | Drug production | ||
| Simple | | Simple | ||
Line 178: | Line 214: | ||
| Industrial | | Industrial | ||
| 600 | | 600 | ||
+ | | 600 | ||
+ | | 1800 | ||
| Electricity | | Electricity | ||
+ | | Simple | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Packaged survival meal | ||
+ | | Learn to produce [[packaged survival meal]]s, a preserved and sealed food that never goes bad. Great for travelling. | ||
+ | | Industrial | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 6000 | ||
+ | | Nutrient paste | ||
| Simple | | Simple | ||
| None | | None | ||
Line 187: | Line 236: | ||
| Industrial | | Industrial | ||
| 700 | | 700 | ||
+ | | 700 | ||
+ | | 2100 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 196: | Line 247: | ||
| Neolithic | | Neolithic | ||
| 700 | | 700 | ||
+ | | 700 | ||
+ | | 2100 | ||
| None | | None | ||
| Simple | | Simple | ||
Line 205: | Line 258: | ||
| Medieval | | Medieval | ||
| 700 | | 700 | ||
+ | | 700 | ||
+ | | 2100 | ||
| None | | None | ||
| Simple | | Simple | ||
Line 214: | Line 269: | ||
| Industrial | | Industrial | ||
| 800 | | 800 | ||
+ | | 800 | ||
+ | | 2400 | ||
| Microelectronics basics | | Microelectronics basics | ||
| Simple | | Simple | ||
Line 220: | Line 277: | ||
|- | |- | ||
! Gun turrets | ! Gun turrets | ||
− | | Allows the production of [[ | + | | Allows the production of [[Improvised turret|automated gun turrets]]. |
| Industrial | | Industrial | ||
| 800 | | 800 | ||
+ | | 800 | ||
+ | | 2400 | ||
| Microelectronics basics | | Microelectronics basics | ||
| Simple | | Simple | ||
Line 232: | Line 291: | ||
| Industrial | | Industrial | ||
| 800 | | 800 | ||
+ | | 800 | ||
+ | | 2400 | ||
| (Microelectronics basics) | | (Microelectronics basics) | ||
| Hi-tech | | Hi-tech | ||
Line 241: | Line 302: | ||
| Industrial | | Industrial | ||
| 800 | | 800 | ||
+ | | 800 | ||
+ | | 2400 | ||
| Microelectronics basics | | Microelectronics basics | ||
| Hi-tech | | Hi-tech | ||
Line 250: | Line 313: | ||
| Industrial | | Industrial | ||
| 1000 | | 1000 | ||
+ | | 1000 | ||
+ | | 3000 | ||
| Drug production | | Drug production | ||
| Simple | | Simple | ||
Line 258: | Line 323: | ||
| Allows colonists to build [[carpets]] to increase the quality of their environments. | | Allows colonists to build [[carpets]] to increase the quality of their environments. | ||
| Medieval | | Medieval | ||
− | | | + | | 1200 |
+ | | 1200 | ||
+ | | 2400 | ||
| None | | None | ||
| Simple | | Simple | ||
Line 267: | Line 334: | ||
| Generate and use [[Power|electricity]] for cooking and other simple tasks. (Research only needed for tribal starts) | | Generate and use [[Power|electricity]] for cooking and other simple tasks. (Research only needed for tribal starts) | ||
| Industrial | | Industrial | ||
− | | | + | | 1200 |
+ | | 1200 | ||
+ | | 3600 | ||
| None | | None | ||
| Simple | | Simple | ||
Line 277: | Line 346: | ||
| Industrial | | Industrial | ||
| 1200 | | 1200 | ||
+ | | 1200 | ||
+ | | 3600 | ||
| (Microelectronics basics) | | (Microelectronics basics) | ||
| Hi-tech | | Hi-tech | ||
Line 285: | Line 356: | ||
| Build [[machining table|machining tables]] to craft [[Modern_Weapons|guns]] and machinery or disassemble dead [[mechanoid|mechanoids]]. | | Build [[machining table|machining tables]] to craft [[Modern_Weapons|guns]] and machinery or disassemble dead [[mechanoid|mechanoids]]. | ||
| Industrial | | Industrial | ||
− | | | + | | 1500 |
− | | Smithing<br | + | | 1500 |
+ | | 4500 | ||
+ | | Smithing<br>Electricity | ||
| Simple | | Simple | ||
| None | | None | ||
Line 295: | Line 368: | ||
| Industrial | | Industrial | ||
| 1500 | | 1500 | ||
+ | | 1500 | ||
+ | | 4500 | ||
| Drug production<br \>Microelectronics basics | | Drug production<br \>Microelectronics basics | ||
| Hi-tech | | Hi-tech | ||
Line 304: | Line 379: | ||
| Industrial | | Industrial | ||
| 1500 | | 1500 | ||
+ | | 1500 | ||
+ | | 4500 | ||
| Microelectronics basics<br \>(Multi-analyzer) | | Microelectronics basics<br \>(Multi-analyzer) | ||
| Hi-tech | | Hi-tech | ||
Line 312: | Line 389: | ||
| Allows you to construct [[ship cryptosleep casket|ship cryptosleep caskets]] for transporting cryptosleeping colonists between the stars. | | Allows you to construct [[ship cryptosleep casket|ship cryptosleep caskets]] for transporting cryptosleeping colonists between the stars. | ||
| Spacer | | Spacer | ||
− | | | + | | 1200 |
+ | | 2400 | ||
+ | | 4800 | ||
| Shipbuilding basics | | Shipbuilding basics | ||
Cryptosleep casket | Cryptosleep casket | ||
Line 324: | Line 403: | ||
| Allows colonists to build [[IED_trap|improvised explosive device-based traps]] from [[mortar shell]]s. | | Allows colonists to build [[IED_trap|improvised explosive device-based traps]] from [[mortar shell]]s. | ||
| Industrial | | Industrial | ||
− | | | + | | 1600 |
+ | | 1600 | ||
+ | | 4800 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 333: | Line 414: | ||
| Allows colonists to build [[IED_incendiary_trap|incendiary explosive traps]] from [[mortar shell]]s. | | Allows colonists to build [[IED_incendiary_trap|incendiary explosive traps]] from [[mortar shell]]s. | ||
| Industrial | | Industrial | ||
− | | | + | | 1600 |
+ | | 1600 | ||
+ | | 4800 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 342: | Line 425: | ||
| Allows colonists to build [[vitals monitor|vitals monitors]] which increase treatment quality if placed next to [[Hospital_bed|medical beds]]. | | Allows colonists to build [[vitals monitor|vitals monitors]] which increase treatment quality if placed next to [[Hospital_bed|medical beds]]. | ||
| Industrial | | Industrial | ||
− | | | + | | 1600 |
+ | | 1600 | ||
+ | | 4800 | ||
| Microelectronics basics | | Microelectronics basics | ||
Hospital bed | Hospital bed | ||
Line 355: | Line 440: | ||
The [[Electric_smithy|electric smithy]] allows smithing items without fuel. The electric smelters uses heat and powerful electromagnets to extract useful metal from slag chunks and other items. | The [[Electric_smithy|electric smithy]] allows smithing items without fuel. The electric smelters uses heat and powerful electromagnets to extract useful metal from slag chunks and other items. | ||
| Industrial | | Industrial | ||
− | | | + | | 1700 |
+ | | 1700 | ||
+ | | 5100 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 364: | Line 451: | ||
| Allows you to build [[Geothermal_generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | | Allows you to build [[Geothermal_generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | ||
| Industrial | | Industrial | ||
− | | | + | | 1800 |
+ | | 1800 | ||
+ | | 5400 | ||
| (Microelectronics basics) | | (Microelectronics basics) | ||
| Hi-tech | | Hi-tech | ||
Line 374: | Line 463: | ||
| Industrial | | Industrial | ||
| 1200 | | 1200 | ||
+ | | 1200 | ||
+ | | 3600 | ||
| Electricity | | Electricity | ||
+ | | Simple | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Smokepop belts | ||
+ | | Learn to build [[smokepop belt]]s which can provide an automatic defensive smokescreen. | ||
+ | | Industrial | ||
+ | | 1000 | ||
+ | | 1000 | ||
+ | | 3000 | ||
+ | | Refining<br>Machining | ||
| Simple | | Simple | ||
| None | | None | ||
Line 382: | Line 484: | ||
| Learn to build [[mortar|mortars]] which can lob [[mortar shell]]s long distances over walls. | | Learn to build [[mortar|mortars]] which can lob [[mortar shell]]s long distances over walls. | ||
| Industrial | | Industrial | ||
− | | | + | | 2000 |
+ | | 2000 | ||
+ | | 6000 | ||
| Machining<br \>Electricity | | Machining<br \>Electricity | ||
| Simple | | Simple | ||
Line 391: | Line 495: | ||
| Allows colonists to construct [[hospital bed|hospital beds]] which increase the chance of successful medical work. | | Allows colonists to construct [[hospital bed|hospital beds]] which increase the chance of successful medical work. | ||
| Industrial | | Industrial | ||
− | | | + | | 2000 |
+ | | 2000 | ||
+ | | 6000 | ||
| (Microelectronics basics) | | (Microelectronics basics) | ||
| Hi-tech | | Hi-tech | ||
Line 401: | Line 507: | ||
| Industrial | | Industrial | ||
| 700 | | 700 | ||
+ | | 700 | ||
+ | | 2100 | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
Line 409: | Line 517: | ||
| Spacer | | Spacer | ||
| 1100 | | 1100 | ||
+ | | 2200 | ||
+ | | 4400 | ||
| Microelecronics basics | | Microelecronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 419: | Line 529: | ||
| Spacer | | Spacer | ||
| 1400 | | 1400 | ||
+ | | 2800 | ||
+ | | 5600 | ||
| Shipbuilding basics | | Shipbuilding basics | ||
Microelectronics basics | Microelectronics basics | ||
Line 429: | Line 541: | ||
| Allows you to build the [[Component assembly bench]], where colonists can make [[components]] from simple materials. | | Allows you to build the [[Component assembly bench]], where colonists can make [[components]] from simple materials. | ||
| Industrial | | Industrial | ||
− | | | + | | 3000 |
+ | | 3000 | ||
+ | | 9000 | ||
| Microelectronics basics | | Microelectronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 437: | Line 551: | ||
|- | |- | ||
! Transport pods | ! Transport pods | ||
− | | Construct launchable transport | + | | Construct launchable [[transport pod]]s that you can use to launch people and supplies long distances across the planet's surface. |
| Industrial | | Industrial | ||
| 1100 | | 1100 | ||
+ | | 1100 | ||
+ | | 3300 | ||
| Microelectronics Basics | | Microelectronics Basics | ||
| Hi-tech | | Hi-tech | ||
Line 447: | Line 563: | ||
! Powered armor | ! Powered armor | ||
| Neuro-mimetic robotics and advanced [[plasteel]] weaving technologies allow you to build the [[Armor|power armor]] and power armor helmets. | | Neuro-mimetic robotics and advanced [[plasteel]] weaving technologies allow you to build the [[Armor|power armor]] and power armor helmets. | ||
+ | | Spacer | ||
+ | | 1600 | ||
+ | | 3200 | ||
+ | | 6400 | ||
+ | | Microelectronics basics | ||
+ | (Multi-analyzer) | ||
+ | | Hi-tech | ||
+ | | Multi-analyzer | ||
+ | |||
+ | |- | ||
+ | ! Shield belt | ||
+ | | Momentum-repulsion field technology allows you to build [[shield belt]]s, which block ranged attacks coming in or going out. | ||
| Spacer | | Spacer | ||
| 1500 | | 1500 | ||
+ | | 3000 | ||
+ | | 6000 | ||
| Microelectronics basics | | Microelectronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 459: | Line 589: | ||
| Spacer | | Spacer | ||
| 1500 | | 1500 | ||
+ | | 3000 | ||
+ | | 6000 | ||
| Microelectronics basics | | Microelectronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 468: | Line 600: | ||
| Allows you to build [[weapons|miniguns]]. | | Allows you to build [[weapons|miniguns]]. | ||
| Industrial | | Industrial | ||
− | | | + | | 3000 |
+ | | 3000 | ||
+ | | 9000 | ||
| Microelectronics basics | | Microelectronics basics | ||
(Multi-analyzer) | (Multi-analyzer) | ||
Line 476: | Line 610: | ||
|- | |- | ||
! Ship computer core | ! Ship computer core | ||
− | | Allows coercing an existing [[ | + | | Allows coercing an existing [[AI persona core|AI persona]] into a usable AI computer core for [[ship]] guidance. |
| Spacer | | Spacer | ||
| 1500 | | 1500 | ||
+ | | 3000 | ||
+ | | 6000 | ||
| Shipbuilding basics | | Shipbuilding basics | ||
Microelectronics basics | Microelectronics basics | ||
Line 490: | Line 626: | ||
| Spacer | | Spacer | ||
| 2500 | | 2500 | ||
+ | | 5000 | ||
+ | | 10000 | ||
| Shipbuilding basics | | Shipbuilding basics | ||
(Microelectronics basics) | (Microelectronics basics) | ||
(Multi-analyzer) | (Multi-analyzer) | ||
+ | | Hi-tech | ||
+ | | Multi-analyzer | ||
+ | |||
+ | |- | ||
+ | ! Long-range mineral scanner | ||
+ | | Allows the construction of [[long-range mineral scanner]]s which automatically detect precious minerals like gold or jade in the nearby areas (but not in which the scanners were built). | ||
+ | | Industrial | ||
+ | | 700 | ||
+ | | 700 | ||
+ | | 2100 | ||
+ | | Microelectronics basics | ||
| Hi-tech | | Hi-tech | ||
| Multi-analyzer | | Multi-analyzer | ||
Line 498: | Line 647: | ||
|- | |- | ||
! Ground-penetrating scanner | ! Ground-penetrating scanner | ||
− | | Allows you to build [[ground-penetrating scanner | + | | Allows you to build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. |
| Industrial | | Industrial | ||
| 7000 | | 7000 | ||
+ | | 7000 | ||
+ | | 21000 | ||
| Microelectronics basics<br \>(Multi-analyzer) | | Microelectronics basics<br \>(Multi-analyzer) | ||
| Hi-tech | | Hi-tech | ||
| Multi-analyzer | | Multi-analyzer | ||
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[[Category:Research]] | [[Category:Research]] |
Revision as of 11:23, 17 June 2017
|
Research is the primary method through which players can enhance and expand the abilities of their colony. Certain buildings require research in order to be built.
Once a player constructs a research bench, and selects a project from the list of available research topics, a researcher will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated.
Only 1 research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.
As of version 0.14.1234 (15 July 2016) research difficulty is now related to your faction’s tech level. Researching techs above your level is harder. So if you’re a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.
As of version 0.16.1393 (21 December 2016) research is now presented in a tech tree as opposed to a list, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.
As of version 0.17.1546 (23 May 2017) modders can add separate research tabs for their research projects, so any new research projects appear there, instead of having to be in the main research tab along with base game or other modded research.
Research Projects
As of Alpha 17, the following research projects are available. Prerequisite research listed in (parentheses) is not officially a prerequisite, but is required for the necessary research bench.
Name | Description | Tech level | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench | Required Facilities |
---|---|---|---|---|---|---|---|---|
Batteries | Build batteries for storing electricity. (Needed for tribal starts only) | Industrial | 400 | 400 | 1200 | Electricity | Simple | None |
Autodoors | Build autodoors which open to permit movement without slowing anyone down. | Industrial | 400 | 400 | 1200 | Electricity | Simple | None |
Passive cooler | Make passive coolers, a way to cool indoor spaces without using electricity. | Neolithic | 400 | 400 | 400 | None | Simple | None |
Psychite refining | Learn to refine psychoid leaves into flake and yayo, different forms of the euphoric drug psychite. | Industrial | 400 | 400 | 1200 | Drug production | Simple | None |
Devilstrand | Allows colonists to plant devilstrand, a slow-growing mushroom which yields a valuable plant fiber (also called devilstrand) that can be used to make clothes. | Neolithic | 500 | 500 | 500 | None | Simple | None |
Pemmican | Make pemmican, a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts) | Neolithic | 500 | 500 | 500 | None | Simple | None |
Complex clothing | Sew complicated garments like pants, dusters, and cowboy hats. (Research needed only for tribal starts) | Medieval | 500 | 500 | 1000 | None | Simple | None |
Electric cremation | Build crematoriums that can vaporize unwanted corpses. | Industrial | 500 | 500 | 1500 | Electric Smelting | Simple | None |
Colored lights | Allows colonists to construct colored lights for decorative purposes. | Industrial | 500 | 500 | 1500 | Electricity | Simple | None |
Microelectronics basics | The basics of working with delicate, complex electronics. This unlocks the Hi-tech research bench, comms console, orbital trade beacon and other research projects like tube televisions, and cryptosleep caskets. | Industrial | 700 | 700 | 2100 | Electricity | Simple | None |
Shipbuilding basics | Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet. | Spacer | 1000 | 2000 | 4000 | (Microelectronics basics)
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Drug production | The basics of drug preparation and synthesis. Allows creation of the drug lab. Further research is required to make specific drugs. | Industrial | 500 | 500 | 1500 | None | Simple | None |
Penoxycyline production | Learn to produce Penoxycyline which blocks against 3 diseases: malaria, sleeping sickness, and the plague. Taken every 5 days for full protection. | Industrial | 500 | 500 | 1500 | Drug production | Simple | None |
Solar panels | Build solar panels for electrical generation. (Needed for tribal starts only) | Industrial | 600 | 600 | 1800 | Electricity | Simple | None |
Air conditioning | Build air conditions to cool rooms in the heat, or to keep freezers. | Industrial | 600 | 600 | 1800 | Electricity | Simple | None |
Wake-up production | Your chemists learn the formulas and techniques for synthesizing wake-up, a work performance-enhancing drug. | Industrial | 600 | 600 | 1800 | Drug production | Simple | None |
Nutrient paste | Build nutrient paste dispensers which efficiently produce edible meals from raw nutritive feedstocks. | Industrial | 600 | 600 | 1800 | Electricity | Simple | None |
Packaged survival meal | Learn to produce packaged survival meals, a preserved and sealed food that never goes bad. Great for travelling. | Industrial | 2000 | 2000 | 6000 | Nutrient paste | Simple | None |
Hydroponics | Allows you to build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. | Industrial | 700 | 700 | 2100 | Electricity | Simple | None |
Brewing | Allows you to build a brewery to transform hops into tasty, tasty beer. | Neolithic | 700 | 700 | 2100 | None | Simple | None |
Smithing | Build smithies for crafting metal weapons and tools. | Medieval | 700 | 700 | 2100 | None | Simple | None |
Tube television | Allows the production of tube televisions | Industrial | 800 | 800 | 2400 | Microelectronics basics | Simple | None |
Gun turrets | Allows the production of automated gun turrets. | Industrial | 800 | 800 | 2400 | Microelectronics basics | Simple | None |
Firefoam | Allows the construction of firefoam poppers; fire-safety buildings which spread fire-resistant foam in response to encroaching flames. | Industrial | 800 | 800 | 2400 | (Microelectronics basics) | Hi-tech | None |
Multi-analyzer | Allows colonists to build multi-analyzers which increase research speed, and allow higher level research projects, if placed near a research bench. | Industrial | 800 | 800 | 2400 | Microelectronics basics | Hi-tech | None |
Go-juice production | Learn to produce the synthetic combat-performance-enhancing drug go-juice. | Industrial | 1000 | 1000 | 3000 | Drug production | Simple | None |
Carpet making | Allows colonists to build carpets to increase the quality of their environments. | Medieval | 1200 | 1200 | 2400 | None | Simple | None |
Electricity | Generate and use electricity for cooking and other simple tasks. (Research only needed for tribal starts) | Industrial | 1200 | 1200 | 3600 | None | Simple | None |
Moisture pump | Allows the construction of moisture pumps, which turn wet ground dry. | Industrial | 1200 | 1200 | 3600 | (Microelectronics basics) | Hi-tech | None |
Machining | Build machining tables to craft guns and machinery or disassemble dead mechanoids. | Industrial | 1500 | 1500 | 4500 | Smithing Electricity |
Simple | None |
Medicine production | Produce medicine from herbal medicine, neutroamine, and cloth. | Industrial | 1500 | 1500 | 4500 | Drug production Microelectronics basics |
Hi-tech | None |
Deep drilling | Allows you to build deep drills for extracting resources from deep underground. You'll need a ground-penetrating scanner to find the resources. | Industrial | 1500 | 1500 | 4500 | Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship cryptosleep caskets | Allows you to construct ship cryptosleep caskets for transporting cryptosleeping colonists between the stars. | Spacer | 1200 | 2400 | 4800 | Shipbuilding basics
Cryptosleep casket Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Explosive IEDs | Allows colonists to build improvised explosive device-based traps from mortar shells. | Industrial | 1600 | 1600 | 4800 | Electricity | Simple | None |
Incendiary IEDs | Allows colonists to build incendiary explosive traps from mortar shells. | Industrial | 1600 | 1600 | 4800 | Electricity | Simple | None |
Vitals monitor | Allows colonists to build vitals monitors which increase treatment quality if placed next to medical beds. | Industrial | 1600 | 1600 | 4800 | Microelectronics basics
Hospital bed (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Electric smelting | Build electric smithy and smelters.
The electric smithy allows smithing items without fuel. The electric smelters uses heat and powerful electromagnets to extract useful metal from slag chunks and other items. |
Industrial | 1700 | 1700 | 5100 | Electricity | Simple | None |
Geothermal power | Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power. | Industrial | 1800 | 1800 | 5400 | (Microelectronics basics) | Hi-tech | None |
Refining | Build refineries to make chemfuel from wood. | Industrial | 1200 | 1200 | 3600 | Electricity | Simple | None |
Smokepop belts | Learn to build smokepop belts which can provide an automatic defensive smokescreen. | Industrial | 1000 | 1000 | 3000 | Refining Machining |
Simple | None |
Mortars | Learn to build mortars which can lob mortar shells long distances over walls. | Industrial | 2000 | 2000 | 6000 | Machining Electricity |
Simple | None |
Hospital bed | Allows colonists to construct hospital beds which increase the chance of successful medical work. | Industrial | 2000 | 2000 | 6000 | (Microelectronics basics) | Hi-tech | None |
Hydroponics | Allows you to build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. | Industrial | 700 | 700 | 2100 | Electricity | Simple | None |
Cryptosleep caskets | Allows colonists to construct cryptosleep caskets, which can put living beings in a state of suspended animation. | Spacer | 1100 | 2200 | 4400 | Microelecronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship antimatter reactor | Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship. | Spacer | 1400 | 2800 | 5600 | Shipbuilding basics
Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Component assembly | Allows you to build the Component assembly bench, where colonists can make components from simple materials. | Industrial | 3000 | 3000 | 9000 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Transport pods | Construct launchable transport pods that you can use to launch people and supplies long distances across the planet's surface. | Industrial | 1100 | 1100 | 3300 | Microelectronics Basics | Hi-tech | None |
Powered armor | Neuro-mimetic robotics and advanced plasteel weaving technologies allow you to build the power armor and power armor helmets. | Spacer | 1600 | 3200 | 6400 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Shield belt | Momentum-repulsion field technology allows you to build shield belts, which block ranged attacks coming in or going out. | Spacer | 1500 | 3000 | 6000 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Charged shot | Understand the secrets of pulse-charged energy/projectile munitions. Allows you to build the charge rifle. | Spacer | 1500 | 3000 | 6000 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Multibarrel weapons | Allows you to build miniguns. | Industrial | 3000 | 3000 | 9000 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship computer core | Allows coercing an existing AI persona into a usable AI computer core for ship guidance. | Spacer | 1500 | 3000 | 6000 | Shipbuilding basics
Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship antimatter propulsion | Allows you to use an antimatter containment core to construct an antimatter drive for a ship. | Spacer | 2500 | 5000 | 10000 | Shipbuilding basics
(Microelectronics basics) (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Long-range mineral scanner | Allows the construction of long-range mineral scanners which automatically detect precious minerals like gold or jade in the nearby areas (but not in which the scanners were built). | Industrial | 700 | 700 | 2100 | Microelectronics basics | Hi-tech | Multi-analyzer |
Ground-penetrating scanner | Allows you to build ground-penetrating scanners that can detect drillable resources deep under the surface. | Industrial | 7000 | 7000 | 21000 | Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |