Property:Note

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B
'''Birdskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers most types of [[bird]]s at a [[butcher table]].  +
'''Bison wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[bison]].  +
'''Bluefur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[muffalo]] at a [[butcher table]].  +
The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.  +
'''Boomrats''' inhabit [[temperate forest]]s, [[temperate swamp]]s, and [[arid shrubland]]s. Be careful of their powerful fire-starting explosion whenever they die, including when they are slaughtered.  +
The '''brewery''' is a [[production]] bench used by [[Work#Cook|cooks]] to produce [[wort]], a precursor to [[beer]].  +
C
'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].  +
A '''carnivore fine meal''' is a variant of the [[fine meal]] created out of meat.  +
A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] created out of meat.  +
Cecropia trees are a plant that only naturally occurs in tropical rainforests. Cecropia trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature cecropia tree yields 20 [[wood]].  +
The '''chain shotgun''' is a very short range, multi-shot [[weapon]] which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.  +
The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.  +
The '''charge rifle''' is a spacer-tech [[weapon]] that fires 3-round bursts. It has good armor penetration, moderate range, and slightly lower accuracy  +
'''Chemfuel''' is a resource used to craft explosive weapons and [[mortar shell|ammunition]] as well as fuel the [[chemfuel powered generator]]s and [[pod launcher]]s. If chemfuel catches fire, it will spark briefly before exploding in a fireball. In spite of the description, it is in no way necessary for neither the construction nor fueling of your [[ship]].  +
The '''chemfuel powered generator''' produces [[power]] from [[chemfuel]]. The generator is an exact analog to the [[wood-fired generator]], only the type of fuel is different.  +
'''Chinchillas''' are small rodents with very soft and valuable fur. If slain, they can be butchered for chinchilla meat and [[chinchilla fur]].  +
'''Chinchilla fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[chinchilla]] at a [[butcher table]].  +
'''Chocolate''' is a [[food]] item which provides a small amount of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to [[Recreation]] of 10% per unit. Contrary to the description, the chocolate requires no further processing and is directly harvested from the [[cocoa tree]].  +
'''Cloth''' is a basic plant-based [[fabric]] that can be grown by planting the [[cotton plant]]. It can be used to create [[clothing]] and a few specialty items like [[carpet]]s. It is 20% more flammable than most other textiles.  +
'''Columns''' are passable [[structure]]s primarily used to hold up [[roof]]s,  +
The '''cooler''' is a device that can be used to lower the [[temperature]] in a room by moving the heat to its other side. This effect can maintain happy colonists during high outdoor temperatures, prevent heat stroke and prevent perishable items like [[food]] from spoiling. It requires [[power]] to operate.  +
The '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].  +
The '''cow''' is a large herbivore best known for its [[milk]] and tasty meat. Males of the species are referred to as '''Bulls''' and can be distinguished by their horns and lack of udders, while females are referred to as '''Cows''' and have the opposite features. Babies of either gender are referred to as '''Calves''' and have the features of adults of their gender.  +
A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.  +
D
The '''death acidifier''' implant destroys all equipped weapons and apparel on the installed pawn on death, preventing them from being captured.  +
A '''deep drill''' extracts resources, such as [[metals]] or [[rock chunks]], from underground deposits.  +
'''Deer''' are herding herbivorous [[animals]] that are found in [[temperate forest]]s, [[temperate swamp]]s, [[boreal forest]]s, and [[cold bog]]s. Males of the species are called '''Bucks''' and can be distinguished by the presense of antlers and larger visual size, while females are called '''Does''' and are visually smaller and lack antlers. Young deer of both genders are light colored and spotted. Despite the visual differences, adult deer of both genders have the same stats and attacks.  +
'''Dentures''' are an [[artificial body part]] that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced [[Talking]] and [[Eating]] efficiency on colonists that have them.  +
'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]]. It is an extremely strong fabric, much more protective than [[cloth]] and most types of [[leather]].  +
'''Devilstrand mushroom''' is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in [[hydroponics]], and is entirely immune to blight. Mature devilstrand yields 6 [[devilstrand]].  +
'''Dog leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dog]] such as [[husky|huskies]], [[labrador retriever|labrador retrievers]], and [[yorkshire terrier|yorkshire terriers]], at a [[butcher table]].  +
'''Doors''' provide entry points through walls for colonists while still keeping out enemies and wild animals.  +
'''Dread leather''' is a type of [[leather]] added by the [[Anomaly DLC]] that is produced when a [[Skills#Cooking|cook]] butchers one of a variety of [[entities]] at a [[butcher table]].  +
E
The '''EMP launcher''' is a ranged [[weapon]] that fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.  +
'''Eggs''' are a type of [[animal]] product and [[raw food]]. They are carried inside a female of an egg-laying species until they are ready to be laid, at which point they become a workable item and the female's egg-laying timer resets to zero.  +
An '''electric crematorium''' is a [[Production]] [[Power#Appliances|appliance]] used to destroy [[corpse]]s as well as unwanted [[apparel]], [[weapons]], or [[drugs]].  +
An '''electric smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].  +
An '''electric stove''' is used for preparing meals and tea from simpler ingredients.  +
The '''electric tailor bench''' is used by [[Work#Tailor|tailors]] to produce [[clothing]]. It is a [[power]]ed version of the [[hand tailor bench]].  +
'''Elephant leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[elephant]] at a [[butcher table]].  +
'''Elk''' are a large species of herbivore that appear in herds. They have a [[muffalo]]'s tolerance to subzero temperatures so they are quite comfortable living in the cold [[boreal forest]], [[tundra]], and [[cold bog]] biomes.  +
F
A '''fine meal''' is a higher quality [[meal]] that requires both meat and vegetables to create.  +
'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than [[yayo]], but comes with additional maluses.  +
A '''flood light''' is a [[furniture]] item that produces [[light]] in a wide radius.  +
'''Foxfur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[arctic fox|arctic]], [[fennec fox|fennec]], or [[red fox]] at a [[butcher table]].  +
The '''fueled smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its electrically-powered counterpart, see [[electric smithy]].  +
A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves.  +
G
The '''geothermal generator''' is a [[power]] generator that can be built on top of a [[steam geyser]] to convert natural heat into electrical power, providing a constant 3,600W. Steam geysers are randomly generated per map, sometimes close to each other, others scattered towards the edges or center. Colonies are often seen built in their proximity from early days for future benefit.  +
'''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.  +
'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.  +
'''Granite''' is the strongest of all [[stone blocks]] and is best suited to build walls in the fighting area.  +
The '''greatbow''' is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.  +
'''Guinea pig fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[Guinea pig]] at a [[butcher table]].  +
H
'''Hares''' are a fast-moving cold-loving species found in [[temperate forest]]s, [[temperate swamp]]s, [[arid shrubland]]s, [[boreal forest]]s, [[cold bog]]s, and [[tundra]]. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a [[bolt-action rifle]].  +
'''Haygrass''' is a player-growable food crop that is normally inedible for humans, but with a high yield. Haygrass can't be sown in hydroponics. Mature haygrass yields 18 [[hay]].  +
'''Healroot''' is a [[plant]] that can be sown in [[growing zone]]s or [[hydroponics basin]]s and yields [[herbal medicine]].  +
The '''heater''' is a device that can be used to raise the [[temperature]] in a room.  +
The '''heavy SMG''' is a moderately heavy, multi-shot ranged [[weapon|weapon]] that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.  +
'''Heavy fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[megasloth]] at a [[butcher table]].  +
The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] with an integrated two-shot flamethrower.  +
The home area is the region of the map where your [[colonists]] can clean, [[firefighting|extinguish fires]], and make repairs. The home area is designated in dark blue when choosing to modify it. By default, the home area is automatically expanded as colony structures are built. However, this is a setting that may be toggled by clicking the house icon directly above the Overview button.  +
A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].  +
'''Hops''' are inedible flowers harvested from [[hop plant]]s, a single harvest yields 8 crops at 100% growth. They are processed by [[Work#Cook|cooks]] in bundles of 25 at a [[brewery]] to produce a batch of 5 [[wort]]. Wort is carried to [[fermenting barrel]]s by [[Menus#Haul|haulers]] to ferment into [[beer]].  +
'''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.  +
A '''hospital bed''' improves the quality of medical treatments and recovery from both disease and injury.  +
'''Human leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[human]] or [[gorehulk]]<sup>[[File:AnomalyIcon.png|frameless|16px|link=Anomaly (DLC)|Content added by the Anomaly DLC]]</sup> at a [[butcher table]]. It inflicts a [[mood]] penality on most pawns when worn as [[clothing]].  +
'''Huskies''', called '''husky puppies''' as babies, are a trainable, cold weather [[dog]] found on the boreal forest and tundra [[biome]]s. They are sometimes selected as a starter pet.  +
'''Hyperweave''' is a space age, highly protective and rare [[fabric]] produced only on high-tech Glitterworlds.  +
I
'''Iguanas''' are solitary omnivorous lizards that live in the warm dry climates of the arid shrubland, desert, and extreme desert. Despite their small size, their scratch and bite attacks are twice that of the [[squirrel]]'s.  +
The '''incendiary launcher''' is a [[weapon]] that fires bolts that deal low damage but can start fires and ignite enemies.  +
'''Insect jelly''' is a type of [[food]] that periodically appears near [[hive|insect hives]]. It fills the [[recreation]] meter of colonists by 8% when eaten raw. Note that it is considered [[raw food]], and so has the same 2% [[food poisoning]] chance when consumed by [[human]]s. It can also be used as a cooking ingredient, substituting meat.  +
J
The '''joywire''' is a brain implant that grants a permanent but substantial [[mood]] boost in return for a permanent but substantial [[consciousness]] penalty. After implantation, it cannot be removed.  +
K
'''Kibble''' is a type of [[food]] intended for use as [[animal]] feed.  +
L
The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.  +
'''Labrador retrievers''', called '''labrador puppies''' as babies, are a type of trainable [[dog]]. They are sometimes selected as the starter animal.  +
A '''lavish meal''' is an extravagant meal.  +
'''Lightleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of small animals at a [[butcher table]].  +
Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other [[stone blocks]].  +
'''Lizardskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a reptile such as a [[cobra]], [[tortoise]], or [[iguana]] at a [[butcher table]].  +
M
The '''machine pistol''' is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.  +
Of all [[Stone blocks|stone block]] materials, marble has the highest [[Beauty]] factor and stands alone as the sole stone to have a beauty bonus, and so is best suited to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.  +
'''Mech nodes''' are [[light]]-emitting buildings that can be claimed from a [[mech cluster]] once it is defeated, assuming they are not destroyed in the fight.  +
'''Megasloth wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[megasloth]]. Megasloth wool is the second warmest textile in the game, after [[Guinea pig fur]] and tied with [[Thrumbofur]], and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloth's to produce the wool (usually only enough to make one parka) and it is rarely sold by traders.  +
The '''minigun''' is a very heavy, multi-shot [[ranged weapon]] that puts a lot of damage downrange in exchange for a [[move speed]] penalty.  +
'''Monkeys''' are omnivorous primates which live in the [[tropical rainforest]] and [[tropical swamp|swamp]].  +
'''Mortar shells''' are different types of ammunition used by the [[mortar]]. They are also a requirement to build [[IED trap]]s of different categories.  +
'''Muffalo wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[muffalo]]s.  +
N
'''Neutroamine''' is an item that cannot be crafted and must be sourced externally. It can be combined with [[herbal medicine]] and [[cloth]] to create standard [[medicine]], or synthesize various [[drugs]] with it at a [[drug lab]], such as [[Penoxycyline]] and [[wake-up]].  +
The '''nutrient paste dispenser''' is an electrical device that converts [[raw food]] placed in an adjacent [[hopper]] into [[nutrient paste meal]]s.  +
A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients.  +
O
Oak trees are a plant that naturally occurs in [[temperate forest]]s. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 [[wood]].  +
P
'''Packaged survival meals''', sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still [[deteriorate]]. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.  +
A '''Painstopper''' is a brain implant that will completely eliminate a colonist's [[pain]] and any pain-related mood effects.  +
'''Panthera fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a big cat such as a [[cougar]], [[lynx]], or [[panther]] at a [[butcher table]].  +
A '''party spot''' is set to decide where [[colonist]]s have [[Events#Party|parties]]. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots). Party spots are particularly useful when lots of your colonists are [[Hospital bed|hospitalized]]. Having colonists in [[bed]] near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started. [[Titles#Bestowing_ceremony|Bestowing ceremonies]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup> are also performed here if they do not require a throne room and none is assigned to the pawn to be bestowed upon.  +
'''Patchleather''' is a type of [[leather]] produced when a [[Skills#Crafting|tailor]] combines different types of leather at a [[electric tailor bench|tailor bench]]. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.  +
'''Peg legs''' are a [[artificial body part]] that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing leg.  +
'''Pigs''', called '''sows''' if female, are a domesticated [[animal]], obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed. They will eat live [[plants]] and so should be kept away from the [[growing zone]]s.  +
'''Pigskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[pig]] or a [[wild boar]] at a [[butcher table]].  +
'''Pila''' are slightly heavier, thrown ranged [[weapons]] which deal a high amount of damage per pilum thrown. They have a very long time between throws, and slightly shorter range and slightly lower overall accuracy.  +