Property:Note

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P
Pine trees are a plant that naturally occur in [[boreal forest]]s and [[tundra]]. Pine trees can also be grown by the player in those biomes, but can't be sown in hydroponics. A mature pine tree yields 30 [[wood]].  +
'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]].  +
'''Plasteel''' is the [[Max Hit Points|strongest]] [[material]] in the game. Commonly used for high tech items, especially [[ship engine]]s and other modules, which are needed to [[Ship|build a spaceship]] to escape the planet and win the game.  +
'''Poplar trees''' are a [[tree]] that naturally occurs in [[boreal forest|boreal]] and [[temperate forest]]s. Poplar trees can also be grown by the player in those biomes, but can't be sown in hydroponics. A mature poplar tree yields 27 [[wood]].  +
'''Power claws''' are [[Artificial body part|artificial hand replacements]] that also function as moderately powerful melee [[weapons]] at the expense of slowing a pawn's [[moving]].  +
A '''power conduit''' transmits power from generators or [[batteries]] to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain [[Rock|rocks and ores]].  +
A '''prosthetic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm. The least advanced of the arm replacements, prosthetic arms have a part efficiency of 50%, therefore one prosthetic arm and one healthy natural arm provides 75% [[manipulation]], while having two prosthetic arms provides 50% manipulation.  +
'''Prosthetic legs''' are an [[artificial body part]] that replaces a pawn's leg. They are much better than a [[peg leg]] or no leg at all, but are inferior to [[bionic leg]]s, which actually improve the pawn's [[moving]] capacity.  +
A '''psychic animal pulser''' is a single-use artifact, which can be used to drive all wild [[animals]] on the map into a [[Mental break#Manhunter|manhunter]] rage, attacking every [[human]] or [[mechanoid]] they see, regardless of faction.  +
A '''psychic insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].  +
A '''psychic shock lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to inflict [[psychic shock]] on a target, rendering them unconscious.  +
A '''psychic sooth pulser''' is a single-use [[artifact]] which gives a "Strange feeling" thought with a +15 [[mood]] buff and 24 hour duration to every colonist on the map when activated.  +
The '''psychoid plant''' is a leafy [[plant]] whose [[Psychoid leaves|leaves]] can be brewed into [[psychite tea]] and refined into [[flake]] and [[yayo]].  +
The '''pump shotgun''' is a short range, medium <abbr title="damage per second">DPS</abbr> [[weapon]] known for its huge stopping power, capable of stunning any but the largest creatures. It is the lower tech alternative to the faster firing but less accurate [[chain shotgun]].  +
R
The '''raccoon''' is a small ground mammal which scavenges for most of its food.  +
The '''rat''' is a small ground mammal which scavenges for most of its food.  +
The '''recurve bow''' is a light, single-shot ranged [[neolithic]] weapon which deals a slightly higher amount of damage per shot than a [[Short bow|short bow]], has a moderate time between shots, slightly better range and slightly higher overall accuracy.  +
The '''revolver''' is a light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.  +
'''Rhinoceros''' are a large species of herbivore that tend to travel alone or in small packs.  +
'''Rhinoceros leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[rhinoceros]] at a [[butcher table]].  +
'''Roses''' are a decorative [[plant]] that have are relatively [[beauty|beautiful]], and need to be replanted occasionally. They can be grown indoors, simply using the light from a [[torch lamp|torch]] or [[standing lamp]].  +
S
'''Saguaro cacti''', despite their name, are a [[tree]] that naturally occurs in [[arid shrubland]]s, [[desert]]s, and [[extreme desert]]s. Saguaro cacti require Plants skill level 6 to sow. A mature saguaro cactus yields [[File:Woodlog b.png|16px|Wood|link=Wood]] 15 [[Wood]].  +
Sandstone is the quickest stone type to work with, making it well suited for stone constructions that need to be built quickly. It also has the highest market value per unit of work so is the best stone type for crafting items for sale in bulk.  +
A '''shard insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].  +
'''Sheep wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[sheep]].  +
The '''short bow''' is a very light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.  +
'''Silver''' is a precious, uncommon [[materials|material]]. It is recognized as a [[trade]] currency which all traders will readily accept.  +
A '''simple meal''' is a [[meal]] and the most basic way to prepare [[raw food]] for consumption  +
'''Skilltrainers''' are rare, consumable items that will substantially increase a single, specific [[skill]] of the colonist using the item. It will then be used up and disappear.  +
The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry [[stone blocks]] or chunks in a caravan in bulk, slate might be the best choice.  +
'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.  +
The '''smoke launcher''' fires smoke bombs that explode on impact, covering a small area with [[smoke]] equal to a 5x5 square without corners, regardless of item quality.  +
'''Smokeleaf leaves''' are harvested from a [[smokeleaf plant]]. They can be processed by [[Work#Craft|crafters]] at a [[crafting spot]] or [[drug lab]] to produce [[smokeleaf joint]]s.  +
A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].  +
The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.  +
'''Snowhares''' are a fast-moving cold-loving species found in [[tundra]], [[ice sheet]]s, and [[sea ice]]. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a [[bolt-action rifle]].  +
When there is [[snow]], a colonist may build a '''snowman''' as a [[recreation]]al activity. It adds a little beauty to the environment, and provides a small amount of [[cover]] from gunfire. When the ambient temperature is above freezing, the snowman will lose hit points until it completely melts and disappears.  +
'''Squirrels''' are one of the smallest and generally mostly harmless animals on rimworlds. Storytellers often make this the target of your first maddened animal encounter, sending it to attack your colonists.  +
A '''standing lamp''' is a [[furniture]] item that produces [[light]].  +
'''Steel''' is a [[materials|raw resource]], crucial throughout the game for different purposes, such as construction of various structures, and production of weapons and armor.  +
'''Sterile tile''' has the highest [[Room stats#Cleanliness|cleanliness stat]] of all floors of 0.6.  +
This table is used to cut [[rock chunk]]s into [[stone blocks]]. Stonecutting is a [[Skills#crafting|crafting]] task, but gives no experience points. Each rock chunk will make 20 stone blocks, and the crafting skill level of the pawn does not influence the yield. Stonecutter's tables are considered dirty, and have a [[Room stats#Cleanliness|cleanliness]] of -5.  +
'''Jade''' is a rare [[materials|material]] with high [[beauty]], but with little other purpose.  +
'''Synthread''' is a space age type of [[fabric]] only available through [[trading]] or through random drops.  +
T
'''Teak trees''' are a [[tree]] that only naturally occurs in [[tropical rainforest]]s. Teak trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature teak tree yields 60 [[wood]].  +
'''Thrumbofur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[thrumbo]]. It is one of the best clothing materials in the game; thrumbofur apparel surpasses all other leathers in terms of protection, and it is one of the best insulators. High quality items can even match flak vests and helmets in terms of armor value.  +
'''Tortoises''' are crawling omnivores which live in the moderate climates of the [[temperate forest]] and [[temperate swamp]], and the sweltering humidity of the [[tropical rainforest]] and [[tropical swamp]].  +
The '''toxifier generator''' is a [[power]] generator added by the [[Biotech DLC]].  +
U
An '''unstable power cell''' is a power generation unit that is of [[Mechanoid]] origin. The cell has a constant output of 400W and can be placed anywhere, but if damaged can cause a massive explosion. The cell bears some similarities to the [[Vanometric power cell]] in that it will create free energy infinitely and can be placed in fortified positions.  +
'''Uranium''' is one of the rarest [[materials]] in the game. It can be used to craft powerful, but slow [[Weapons#Melee weapons|blunt weapons]], and a required element in the construction of certain late-game constructions, most notably the end-game [[ship]].  +
V
The '''vanometric power cell''' is a [[Events#World incidents|World quest]] reward [[Power#Power generators|power generator]] that constantly provides 1000W for free and can be installed anywhere.  +
A '''vegetarian fine meal''' is a variant of the [[fine meal]] created from vegetarian ingredients.  +
A '''vegetarian lavish meal''' is a variant of the [[lavish meal]] created from vegetarian products.  +
A '''vent''' allows transfer of [[temperature]] and [[gas]]es from one room to another.  +
W
'''Wake-up''' is a powerful but mildly dangerous stimulant [[drug]]. It fully fills the rest need immediately upon use, and reduces the rate that rest need is lost during the high. It also greatly increases a pawn's [[global work speed]], and also gives a modest boost to a number of stats via its capacity boosts. However, it cannot be used safely - any use carries the risk of an instant addiction, and of an instant overdose. There is also a low risk of [[heart attack]] for the duration of the high.  +
'''Walls''' are impassable structures primarily used to create [[room roles|rooms]].  +
'''Wargs''' are cold-loving, [[wolf]]-like carnivorous [[animals]] that roam through [[temperate forest]]s, [[temperate swamp]]s, [[boreal forest]]s, [[cold bog]]s, and [[tundra]]. While most carnivores can eat [[meat]], [[corpse]]s, [[kibble]], and [[meals]], Wargs can ''only'' eat raw meat and corpses.  +
A '''Waterproof conduit''' transmits [[power]] from generators or [[batteries]] to appliances up to six squares away. Waterproof Conduit can only be built on water.  +
'''Boars''' are omnivorous wild pigs. They are quite pervasive, being found in [[temperate forest]]s, [[temperate swamp]]s, [[tropical rainforest]]s, [[tropical swamp]]s, [[boreal forest]]s, and [[cold bog]]s. If slain, they can be butchered for 119 [[meat|pork]] and 36 [[pigskin]].  +
'''Wind turbines''' generate a variable amount of [[power]] directly proportional to the wind speed.  +
'''Wolfskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[timber wolf]], [[arctic wolf]], or [[warg]] at a [[butcher table]].  +
'''Wood''' is a construction and crafting material vital in the early game.  +
'''Wooden feet''' are medieval [[artificial body parts]] that replace a pawn's foot. They are better than having a missing foot or replacing the foot with a [[peg leg]], but are inferior to all other options.  +
A '''wooden hand''' is an [[artificial body part]] that acts as a replacement for a pawn's natural hand. A medieval prosthetic, wooden hands have a part efficiency of 60%, therefore one wooden hand on an otherwise healthy pawn provides 80% [[manipulation]], while having two wooden hands provides 60% manipulation.  +
'''Wort''' is produced at a [[brewery]] by [[Work#Cook|cooks]]. It is the initial step to making [[beer]] - fermenting wort in a [[fermenting barrel]] for 6 days it becomes [[beer]].  +
Y
'''Yayo''' is a potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is also used in the manufacturing of [[go-juice]].  +
'''Yorkshire terriers''', called '''yorkshire terrier puppies''' as babies, are small, fluffy [[dogs]]. They may be chosen as one of the starter pets.  +