Power claw

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Power claw

Powerful hand replacement consisting of three deadly claws.


Type
Medical ItemBody Part

Base Stats

Flammability
1
Market Value
1,500
Mass
4
Max Hit Points
50
Melee Cooldown
100
Melee Damage
15

Stat Modifiers




Power claws can sometimes be purchased from traders. They can then be installed onto a colonist as replacements for their hands. A power claw can only be installed on a natural arm. If a power claw is installed on a arm which gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 15 damage compared to 6 damage from a fist. It reduces a hand's efficiency to 92%, slightly reducing manipulation.

When meleeing a target, a colonist with no weapon often switches hands to attack. This means that a colonist with one power claw and one normal fist is less effective than having two claws. A colonist equipped with one or more claws should not wield a melee weapon because they will use the weapon instead of their claws.


The power claw makes a good hand replacement for a colonist using both melee and ranged combat, as the claws work as good melee weapons while allowing you to use a ranged weapon as well.

When social fighting, colonists will not use the power claw to attack their opponent.

Melee Attack Damage Amount Cooldown DPS
Scratch 15 100 9