Property:Description

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B
Stores electricity for later use. Charged batteries explode when exposed to rain or fire.  +
A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.  +
The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation  +
How enjoyable an object is to be around and look at.  +
How physically attractive this person is. This affects social interactions.  +
Psychically command the target to approach the caster.  +
A cozy mattress and sheets on a frame for resting.  +
A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.  +
The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.  +
A soft, round, flat-crowned hat.  +
Assorted berries. Nice to eat, even when raw.  +
A bushy wild plant which yields delicious berries. Berries can be cooked, but they're also good to eat even when raw.  +
A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.  +
Generate an overwhelming rush of undirected rage in everyone near the target point.  +
A soft-topped bounded table for playing a variety of billiards-type games. It trains shooting ability.  +
An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.  +
An electrical generator that works by pressurizing and igniting bioferrite, then harvesting energy from the resulting heat.<br/><br/>Because of the destruction of psychically active bioferrite, this device generates an uncomfortable psychic drone which disturbs those who pass nearby.  +
When placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.<br/>Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.<br/>Each holding platform can only support one harvester, however each harvester can link to up to four platforms.  +
Heavy plate flooring made from smoothed bioferrite. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms.  +
A work bench used to craft bioferrite products. This bench uses heat and electromagnetic stimulation to temporarily coax bioferrite into a pliable state, allowing a worker to shape it into complex shapes and combine it with other materials.  +
Refines biological matter like wood or plant matter into chemfuel.  +
A limited-use psychic effector. It twists and reshapes the musculature of the target, causing them to transform into a terrifying creature. This biomutation lance was crafted from a broken shard of dark archotechnology.  +
A one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.  +
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.  +
An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.  +
An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.  +
An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.  +
An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.  +
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.  +
An advanced artificial stomach. A set of sensors and chemical synthesizers effectively digest any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in every way.  +
An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.  +
A multiplier on the length of time a pawn will take to complete biosculpter cycles.  +
An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days.  +
A temperate-biome tree known for its thin, white, paper-like bark.  +
Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.  +
A large plant eating mammal appearing in the savannah wilderness. Tamed are quite docile, but enraged are fast and dangerous.  +
Thick and coarse wool of a bison. Quite warm.  +
A flat stone-like surface for writing on with chalk. Placed near a lesson desk, blackboards increase childrens' learning rate during lessons. Up to three blackboards can be used at a time.  +
A long strip of cloth that is wrapped over the eyes to block vision.  +
Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.  +
A character's ability to fight off [[disease]]s. Affects consciousness and immunity gain speed.  +
How well a creature can move blood around its body. Affects consciousness and moving.  +
A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat  +
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.  +
How large the creature is.  +
An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.  +
This special pot is suitable for planting bonsai trees, which can improve the mood of people nearby and satisfy ideoligious requirements.  +
A small tree, pruned and shaped to look visually pleasing.  +
A wide bookcase for storing and displaying up to ten books. Books stored here will passively enhance academic work done nearby, and increase the beauty of the bookcase. The stored books will never deteriorate.  +
Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully.  +
Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.  +
A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.  +
Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.  +
A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.  +
A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.  +
The ability of a [[characters|character]] to breathe. Affects consciousness and movement.  +
A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.  +
Speed at which this person brews beer.  +
A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.  +
Wrapped fabric sheets that loosely cover the wearer's head and shoulders.  +
A blue moss typically found in deep, dark caves. It is sticky, with tangled fibers, which slows anyone walking over it. Dies when exposed to light.  +
Slow the target for a short time by suppressing motor activity in the brain.  +
A large garment that conceals the wearer's entire head and body.  +
A wood structure packed with smokeleaf. It can be ignited during a ritual and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed.  +
A burned tree stump. It's ugly and yields very little usable wood.  +
A short shrub. Does not typically talk.  +
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.  +
A heavy table for butchering dead creatures into pieces of raw meat.  +
The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.  +
Speed at which this person butchers flesh creatures.  +
A nice-looking collared shirt with buttons.  +
C
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.  +
Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.  +
An area of floor covered with pre-chopped and arranged human meat ready for a cannibal feast.  +
A long cape of elegant design. It hangs over one side of the torso.  +
The largest natural rodent, the capybara is well-adapted for steaming jungle environments.  +
Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.  +
A large member of the deer family, well-adapted to life in cold climates. Caribou can be milked, but refuse to carry packs.  +
A complex dish assembled with care from meat ingredients.  +
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.  +
Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.  +
A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.  +
Cassandra creates story events on a steadily-increasing curve of challenge and tension.  +
A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious. It's known for being quick to aggression when harmed by violence or confronted by incompetent animal tamers.  +
Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.  +
One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.  +
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.  +
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.  +
One of the most common rainforest trees. Cecropia grows very fast, but yields little usable wood.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
An ultraheavy mech with a built-in shield bubble generator. The centurion carries a point-defense bulb turret capable of firing while the mechanoid is moving.  +
A ceremonial mask typically worn by those that worship the void and its ruler.  +
"A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."  +
Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported.  +
A small charge blaster designed for use on a defense turret.  +