Difference between revisions of "Flake"

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(update to gojuice template)
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{{rewrite|reason=Format standardisation - See [[Go-juice]]}}{{Infobox main|drug
+
{{Infobox main|drug
 
| name = Flake
 
| name = Flake
 
| image = Flake.png|Flake
 
| image = Flake.png|Flake
Line 25: Line 25:
 
| research = Psychite refining
 
| research = Psychite refining
 
| work to make = 250
 
| work to make = 250
 +
| skill 1 = Intellectual
 
| resource 1 = Psychoid leaves
 
| resource 1 = Psychoid leaves
 
| resource 1 amount = 4
 
| resource 1 amount = 4
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| social properness matters = true
 
| social properness matters = true
 
| thing class = Drugs
 
| thing class = Drugs
| ticker type =
 
 
| use hit points = true
 
| use hit points = true
 
<!-- Drug Parameters -->
 
<!-- Drug Parameters -->
Line 50: Line 50:
 
| rest fall factor = 0.33
 
| rest fall factor = 0.33
 
| rest offset = 0.2
 
| rest offset = 0.2
| mood offset = 35
+
| mood offset = 35}}
}}
+
{{Info|'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than yayo, but comes with additional maluses.}}
<includeonly>{|class = "wikitable c03"
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug info
 
|-
 
|Addictiveness ||  {{#expr: {{#show: Flake | ?addictiveness | link=none }} * 100}}%
 
|-
 
|Market value || ${{#show: Flake | ?Market Value Base | link=none }}.00
 
|-
 
|Hit points || {{#show: Flake | ?Max Hit Points Base | link=none }}
 
|-
 
|Work to make || {{#show: Flake | ?Work To Make Base | link=none }}
 
|}
 
{|class = "wikitable c03"
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug effects
 
|-
 
|Mood || +{{#expr:{{#show: Flake | ?Mood Offset | link=none }}}}
 
|-
 
|Joy || +{{#expr:100*{{#show: Flake | ?Joy Offset | link=none }}}}%
 
|-
 
|Pain || x{{#expr:100*0.5}}%
 
|-
 
|Rest || +{{#expr:100*0.2}}%
 
|-
 
|Tiredness || x33%
 
|}</includeonly>
 
A flaky substance that can be smoked to induce a short but powerful euphoric state. Flake provides +70% to [[recreation]] and an incredible +35 [[mood]] buff while it remains in the user's system. It is a cheaper and less powerful version of [[yayo]] but has a significantly higher [[Drugs#Addiction and Tolerance|addiction]] rate which makes using this drug impractical in the long term and therefore risky in the short term. Excessive consumption of flake within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 1.5% (about 1 in 67) chance of instantly causing a major overdose, regardless of previous drug consumption.
 
  
== Crafting ==
+
== Aquisition ==
Flake can be manufactured at a [[drug lab]] using 4 [[psychoid leaves]]. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill.
+
Flake can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill.
 +
 
 +
It can also be found on [[raider]]s and [[Trade|purchased]].
 +
 
 +
== Summary ==
 +
Flake is a highly potent mood enhancing drug that has a variety of effects. These can be broken into effects that occur:
 +
* Instantaneously and one time upon using the drug.
 +
* While high on the drug.
 +
* While addicted to the drug.
 +
* While withdrawing from the drug.
  
== Detailed effects ==
 
 
=== Upon smoking ===
 
=== Upon smoking ===
A pawn taking flake will do so right where it stands without looking for a place to sit first. Flake is taken by smoking, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
+
A pawn taking flake will do so right where it stands without looking for a place to sit first. Flake is smoked, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
 +
 
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
* '''+{{%|0.75}}''' Flake high severity ''(see "Flake high" below)''
+
* '''+{{%|{{#vardefineecho:highSeverity|0.75}}}}''' Psychite high severity ''(see "Psychite high" below)''
 
* {{+|20%}} [[Rest]]
 
* {{+|20%}} [[Rest]]
 
* <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance
 
* <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance
* <span style="color:firebrick>'''{{%|0.015}}'''</span> Chance for a [[Overdose#Major|major overdose]]
+
* <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.015}}}}'''</span> Chance for a [[Overdose#Major|major overdose]]
* {{++|18% to +{{%|0.35}}}} [[Overdose]] severity
+
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity (same across all [[hard drugs]])
 
* If the pawn has an addiction already:
 
* If the pawn has an addiction already:
** {{+|{{%|0.9}}}} Flake need ''(see "Addiction" below)''
+
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Psychite need ''(see "Addiction" below)''
** {{++|{{%|0.3}}}} Addiction severity ''(see "Withdrawal" below)''
+
** {{++|{{%|{{#vardefineecho:addictionSeverityOffset|0.3}}}}}} Addiction severity ''(see "Withdrawal" below)''
  
 
=== Flake high ===
 
=== Flake high ===
{{Quote|text="Active flake in the bloodstream. Generates a euphoric, debilitating high."}}
+
{{Quote|"Active flake in the bloodstream. Generates an intense euphoric, debilitating high."|High on flake description}}
While each flake dose increases the severity of the flake high by {{%|0.75}} ''(see "Upon smoking" above)'', it decreases by {{%|3}} per day again, meaning that for one flake the high lasts 6&nbsp;hours. The maximum severity of a Flake high is 100% which is reached with {{#expr: 1/0.75 round 2}}&nbsp;flake. Regardless of the flake high severity the effects are always the same, only their duration changes accordingly:
 
 
* {{+|35}} [[Mood]] (''"So good, so good."'')
 
* {{+|35}} [[Mood]] (''"So good, so good."'')
 
* <span style="color:forestgreen>'''×50%'''</span> [[Pain]]
 
* <span style="color:forestgreen>'''×50%'''</span> [[Pain]]
* <span style="color:forestgreen>'''×50%'''</span> [[Rest Fall Factor]]
+
* <span style="color:forestgreen>'''×33%'''</span> Tiredness (rest fall factor)
 +
 
 +
=== Tolerance ===
 +
{{Quote|"A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect."|Tolerance description}}
 +
If a pawn has a visible tolerance to psychite, they will develop chemical damage in the kidneys in a mean time of 120 days.
  
== Tolerance ==
+
=== Addiction ===
If a pawn has a visible tolerance to psychite, they will develop [[chemical damage]] in the kidneys in a mean time of 120 days.
+
{{Quote|"A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}}
 +
Developing an addiction means a pawn has a psychite [[Needs#Drug addictions|need]]. The need for psychite falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming yayo satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon snorting" above)'', meaning the pawn will need to consume yayo at least every {{#expr: {{#var:needOffset}}/{{#var:needFall}} round 1}}&nbsp;days to prevent withdrawal symptoms.
  
== Withdrawal symptoms ==
+
=== Withdrawal ===
Like [[Yayo]] and [[Psychite tea]], Flake can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:
+
{{Quote|"Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}}
 +
As soon as the psychite need reaches 0%, the pawn will develop a psychite  withdrawal. From then on the addiction severity falls by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0666}}}} per day from the initial 50%, meaning it takes about {{#expr: 1/{{#var:addictionSeverityPerDay}} round 1}}&nbsp;days to overcome the addiction. Consuming flake during a withdrawal will increase the addiction severity by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon smoking" above)''.  During the withdrawal the pawn suffers from the following symptoms:
 +
* {{--|35}} [[Mood]] (''"God I'm tired. Everything's so slow and boring. Especially me."'')
 +
* {{--|20%}} [[Consciousness]]
 +
* {{--|20%}} [[Moving]]
 +
* {{--|20%}} [[Manipulation]]
 +
* {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner)
 +
* <span style="color:firebrick>'''Mental break'''</span> chances:
 +
** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1}}&nbsp;hard drug binges during each withdrawal.
 +
** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1}}&nbsp;psychotic wanderings during each withdrawal.
  
* [[Mood]]: -35
 
* [[Consciousness]]: -20%
 
* [[Moving]]: -20%
 
* [[Manipulation]] -20%
 
* Rest Fall Rate +30%
 
* Hard drug binges (''mtb of 40 days'')
 
* Psychotic wandering (''mtb of 10 days'')
 
  
 
== Analysis ==
 
== Analysis ==

Revision as of 17:27, 14 September 2022

Flake

A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies.

Base Stats

Type
DrugHard Drug
Tech Level
Industrial
Market Value
14 Silver
Stack Limit
150
Mass
0.05 kg
HP
50
Deterioration Rate
2
Flammability
100%
Rotatable
False
Path Cost
15

Ingestion

Recreation Offset
70%
Recreation Kind
Chemical
Addictiveness
5%
Maximum To Ingest
1
Ingestion Time
650 ticks (10.83 secs)

Creation

Crafted At
Drug lab
Required Research
Psychite refining
Skill Required
Intellectual
Work To Make
250 ticks (4.17 secs)
Resources to make
Psychoid leaves 4
Technical
defName
Flake
Preferability
NeverForNutrition
Food Preference
NeverForFood
Drug Category
hard
Is Pleasure Drug
true


Flake is potent mood enhancing hard drug that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than yayo, but comes with additional maluses.

Aquisition

Flake can be synthesized at a Drug lab once the Psychite refining research project has been completed. Each dose requires Psychoid leaves 4 Psychoid leaves and 250 ticks (4.17 secs) of work. Its synthesis speed is dependent on the [[Skills#|]] skill.

It can also be found on raiders and purchased.

Summary

Flake is a highly potent mood enhancing drug that has a variety of effects. These can be broken into effects that occur:

  • Instantaneously and one time upon using the drug.
  • While high on the drug.
  • While addicted to the drug.
  • While withdrawing from the drug.

Upon smoking

A pawn taking flake will do so right where it stands without looking for a place to sit first. Flake is smoked, taking 650 ticks (10.83 secs). It has the following one time effects:

  • +70% Chemical recreation
  • +75% Psychite high severity (see "Psychite high" below)
  • +20% Rest
  • 5% Addiction chance
  • 1.5% Chance for a major overdose
  • +18% to +35% Overdose severity (same across all hard drugs)
  • If the pawn has an addiction already:
    • +90% Psychite need (see "Addiction" below)
    • +30% Addiction severity (see "Withdrawal" below)

Flake high

"Active flake in the bloodstream. Generates an intense euphoric, debilitating high."

— High on flake description
  • +35 Mood ("So good, so good.")
  • ×50% Pain
  • ×33% Tiredness (rest fall factor)

Tolerance

"A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect."

— Tolerance description

If a pawn has a visible tolerance to psychite, they will develop chemical damage in the kidneys in a mean time of 120 days.

Addiction

"A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."

— Addiction description

Developing an addiction means a pawn has a psychite need. The need for psychite falls by 50% per day, consuming yayo satisfies the need by 90% (see "Upon snorting" above), meaning the pawn will need to consume yayo at least every 1.8 days to prevent withdrawal symptoms.

Withdrawal

"Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."

— Need description

As soon as the psychite need reaches 0%, the pawn will develop a psychite withdrawal. From then on the addiction severity falls by 6.66% per day from the initial 50%, meaning it takes about 15 days to overcome the addiction. Consuming flake during a withdrawal will increase the addiction severity by 30% again (see "Upon smoking" above). During the withdrawal the pawn suffers from the following symptoms:

  • −35 Mood ("God I'm tired. Everything's so slow and boring. Especially me.")
  • −20% Consciousness
  • −20% Moving
  • −20% Manipulation
  • +30% Rest fall factor (meaning the pawn needs to sleep about a 30% sooner)
  • Mental break chances:
    • Hard drug binge: on average every 40 days. This averages to 0.4 hard drug binges during each withdrawal.
    • Psychotic wandering: on average every 10 days. This averages to 1.5 psychotic wanderings during each withdrawal.


Analysis

Flake is one of three drugs that can be produced from psychoid leaves, the others being psychite tea and yayo. Go-juice is a derivative of yayo.

Drug

Drug Mood Buff Moving Pain Tiredness Counsciousnes Sight Global working speed
Flake +35 - x50% x33% - - -
Yayo +35 +15% x50% x33% - - -
Go-juice +5 +50% x10% - +20% +35% -
Wake-up - +10% - x80% +10% - +50%

For use as a mood control drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but it is much less addictive than either of the other two and, unlike them, has a safe usage interval. It is thus a significantly safer option than either. This makes tea far more useful for regular use, while yayo is more appropriate for mood emergencies. Though there is no minimum tolerance to get addicted to Flake, it still contributes to tolerance to Psychite tea.

Trade

On the market, flake is worth 2/3rds the silver of yayo, requires 80% of the Work To Make, and 50% of the ingredient costs. The most economical option depends on which is the greater bottleneck: converting the leaves to the drug, or producing the leaves in the first place.

If converting the leaves into drugs is the bottleneck then there are two options. The psychoid leaves could be turned into yayo, however converting as much as possible to flake and then selling the remaining psychoid leaves themselves is even more efficient. For example, a pawn requires 35,000 ticks (9.72 mins) of work and 800 psychoid leaves to synthesize 100 yayo worth Silver 2100. With the same amount of work, a pawn could craft 140 flake worth Silver 1960 and consume 560 of the 800 psychoid leaves. The remaining 240 psychoid leaves are worth Silver 456 for a total of Silver 2416. This is not without its downsides however - fewer traders accept psychoid leaves than accept drugs and without refrigeration, the leaves will eventually rot away. Thus, if the player is likely to caravan to a settlement or receive a relevant trader before they rot entirely away, or can accommodate the refrigeration of leaves long term, converting to flake and selling the remainder of leaves is ideal. If they cannot, converting to yayo for storage may be necessary. If psychoid leaf production is the bottleneck and there is insufficient leaf supply to fully occupy your drug synthesizers' time, producing flake is the optimum as it produces more value per leaf at the cost of more work.

If caravan weight is a limiting factor, yayo is worth more proportional to mass, however the low weight of all the options mean this is unlikely to be relevant as a single muffalo can carry almost 20 stacks of flake worth over 20,000 silver.

Psychite tea is economically inferior to both; its primary advantage instead lies in its use by colonists. It is produced at a campfire or stove with the Cooking skill and only the Psychoid Brewing research however, and thus may be a more accessible in the early game.

Version history

  • 0.15.1279 - Added.
  • 1.2.2719 - Reduce flake new addiction chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4%