Please use Threads
Instead of editing this page, please use the [Add Topic] link at the top right of the page. —This unsigned comment was made by [[User:User:Beagle|User:Beagle]] ([[User talk:User:Beagle|talk]] • [[Special:Contributions/User:Beagle|contribs]]) 22:54, September 15, 2016. Please sign talk pages and forum posts with four tildes: ~~~~. Log in to keep track of your comments and maintain your identity on the wiki.
Mysterious categories that needs improvement
I think there are several mysterious categories in the Weapons page, for example:
- "Warmup/Cooldown": what unit is this? seconds? milliseconds? other?
- "Handling": pluses and minuses isn't a very exact measurement, I prefer numbers, also is it the same as "Aim time" (recently added)?
- "Burst Speed": is it like bullet speed?, the time between 2 bullets in the burst? (in milliseconds?) or what?
"Purchasable" and "Price" can be combined to 1 topic, to save space, because if you can purchase it, then it have a prise (or maybe have "buy" & "sell" prise).DONE
- "T9 Incendiary Launcher": it have "burst(1)" shouldn't in be "single"? and again what does "burst speed: 182" mean in this case?
posted: Sebbes333 (talk) 15:17, 25 December 2013 (UTC)
edited: Sebbes333 (talk) 16:05, 25 December 2013 (UTC)
Mistake About Ranges
The following sentences in the Ranged Weapons category are incorrect: "These numbers are referring to the percent of the weapon's max range at which the range type begins. So for example, long range is between 50-100% of the weapon's max range." Touch, short, medium, and long ranges are the same for all weapons. A weapon won't fire past its range, but within the range it operates at the accuracies listed. You can confirm this for yourself by seeing what happens when a pawn with a shotgun aims at targets at different distances. When the target is 17 tiles away, the accuracy tooltip says "cannot hit target." But when it's 15 tiles away, the accuracy tooltip will read 87% weapon contribution, which is the shotgun's value for short range. Shotguns basically never fire at more than short range. What's confusing about it is that they have accuracy ratings for ratings they will never fire at.
I propose replacing the whole paragraph with the following: "Accuracy stats listed below are for weapons with 100% hit points and of normal quality. The ranges are measured in tiles and correspond to: Touch = 4 , Short = 15, Medium = 30, Long = 50. Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range 16 and acc. stats 96/87/76/64, will never fire at medium (30) or long (50) range. You can think of its acc. stats as 96/87/-/- instead."
Table only shows Heavy SMG for ranged, and only Knife for melee
I don't remember removing all other weapons was in the changelogs of B19 ;)
Most likely that the new wiki layout broke things- we'll get to that.
In the meantime we might delete this page to renew it- there's a new discussion system in place. Reply below if you have seen this message.PigeonGuru, Strategist ( talk | contribs | assist ) 14:19, 11 September 2018 (UTC)
Broken weapons table queries
I see what PieTau did with the queries for weapons pages so the table would auto-populate, but currently (2018-09-10) the table is broken and only shows the values matching the default name from the template, which is "Heavy SMG". (It does seem to pull the values from the Heavy SMG page correctly, so maybe "?Name" isn't matching correctly anymore?
I'm new to MediaWiki queries so I'm not sure how to fix it, or I would.
Melee Weapon Table Needs An Update(?)
I think the melee weapons table needs an update as it claims to use the "Normal" quality of each weapon but the Normal Persona Monosword has no attacks above 27 damage. Also I think it would be good to add the Actual DPS (for a non-upgraded pawn) besides the Listed Weapon DPS (see Melee Formulas section) as it gives a much more realistic picture of what the damage output will be. I'm willing to update it, but I prefer to discuss it first as it is a lot of work (I need to fill in all weapon options in my calculator for each weapon).
Average AP value seems wrong for lots of melee weapons
In the Melee Weapons table, the monosword and persona monosword have Average AP values over 100%, yet if you click through to their pages, the highest AP value of any individual attack is 90%. I don't see how this is possible, and figure it must be wrong. Similarly, the spear is listed with Average AP of 70.13%, but its attacks have AP values of 50% and 20%; the longsword is listed with 47.44% Average AP, but its attacks have 34% and 13% AP. Knife and mace and breach axe seem wrong too, although the club and wood seem actually ok. I haven't gone through the rest. Achtung (talk) 12:02, 22 November 2022 (UTC)
^ It seems legendary instead of normal quality is used everywhere.
- Yeah, it looks someone someone edited the template to add all the qualities without actually understanding how the template worked, so it was using the Legendary AP. Good catch, both of you. Fixing it now. Harakoni (Wiki Moderator) (talk) 04:15, 24 November 2022 (UTC) p.s. User: Erik111erik also you can sign your posts with
~~~~, it'll add your name and date.