Search results

Jump to navigation Jump to search
Results 1 – 21 of 84
Advanced search

Search in namespaces:

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  • <!--Top Nav Box--> ...r the following branches which include selecting a: [[Scenario system]], [[AI Storytellers]], [[World generation]], [[Ideoligion|Ideoligion creation]]{{I
    328 bytes (38 words) - 13:18, 24 April 2022
  • | {{AI Storytellers Nav}} {{Infobox main|ai
    2 KB (238 words) - 01:54, 21 December 2023
  • {{Version Nav}} ...ame-breaking bugs were reported. Some are crashes; others critically break AI behavior. So I fixed them.
    1 KB (174 words) - 02:55, 7 November 2023
  • | {{AI Storytellers Nav}} {{Infobox main|ai
    3 KB (406 words) - 18:48, 27 December 2023
  • |ai = {{{{TNTN|nav}}|furniture|wide}}</pre>
    683 bytes (87 words) - 00:55, 28 January 2023
  • {{Infobox main|ai | type = AI Storytellers
    3 KB (410 words) - 18:46, 27 December 2023
  • {{Version Nav}} ...on Steam and DRM-free channels. This one is just a tiny change from 14b: [[AI Storytellers|Phoebe]]’s random incidents density is reduced somewhat (it
    834 bytes (152 words) - 02:55, 7 November 2023
  • {{Version Nav}} When we made the targeting AI smarter in Alpha 17, we also made it harder on the CPU. Players in late gam
    843 bytes (141 words) - 02:55, 7 November 2023
  • {{Version Nav}} * Reorganized enemy attack AI to acquire turret targets even without line of sight.
    821 bytes (128 words) - 02:51, 7 November 2023
  • ...a low-grade subpersona specialized in teaching technology. When used, the AI will teach you the technology you're currently researching, instantly and f {{nav/questitems}}
    2 KB (301 words) - 09:39, 15 January 2024
  • {{Version Nav|date=2013-11-07}} * Rebalanced [[AI Storytellers|Cassandra]]’s raiders to not send advanced enemies too early
    972 bytes (146 words) - 14:45, 2 November 2022
  • | image = AI persona core.png | label = AI persona core
    5 KB (694 words) - 15:10, 7 January 2024
  • ...wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are ...wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are
    5 KB (686 words) - 02:18, 14 September 2023
  • {{Version Nav}} * Fix: AI sanguophages can use longjump without any remaining hemogen.
    1 KB (192 words) - 12:51, 20 November 2022
  • ...-trapped path for colonists may be protected with doors, so that the enemy AI consider them a waste of effort. {{nav|security|wide}}
    2 KB (260 words) - 13:12, 9 April 2024
  • ...ective for flanking and distracting enemies. However, the turret's limited AI can't be directly controlled, so it can cause friendly fire incidents. The {{nav|utility|wide}}
    2 KB (221 words) - 13:11, 21 April 2024
  • {{Version Nav}} * First raid comes a bit earlier on [[AI Storytellers|Cassandra and Phoebe]].
    2 KB (277 words) - 02:54, 7 November 2023
  • ...ness]] where the meal is prepared. Additionally, [[AI_Storytellers#Options|AI storyteller options]] including Difficulty have a direct scalar effect on t {{nav|stats|wide}}
    3 KB (331 words) - 11:20, 11 August 2022
  • {{Version Nav}} * Smarter [[AI Storytellers|AI storytellers]] that focus on wealth and let you recover from serious damage
    5 KB (873 words) - 02:52, 7 November 2023
  • {{Version Nav|date=2014-02-26}} * Stockpiling AI: when on hauling runs, colonists now pick up extra resources from nearby pi
    9 KB (1,374 words) - 15:53, 3 December 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)