Difference between revisions of "Wood"

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m ((Bot) XML data extraction: Material colors)
m ((Bot) XML data extraction: All material values)
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{{Material
 
{{Material
 
| category = Woody
 
| category = Woody
 +
| description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.
 +
| note = Wood logs are vital to early game construction. You are given a number of wood logs at the start of the game and can gather more from trees using the [[Commands|Chop Wood]] command. Bulk goods traders will also buy and sell wood.
 +
| color = (133,97,67)
 +
| always haulable = true
 +
| appearance = Planks
 +
| construct effect = ConstructWood
 +
| def name = WoodLog
 +
| draw gui overlay = true
 +
| e type = Equipment
 +
| equipment type = Primary
 +
| equipped angle offset = -55
 +
| equipped texture path = Things/Item/Resource/WoodLog_Equipped
 +
| graphic class = Graphic_Single
 +
| graphic path = Things/Item/Resource/WoodLog
 +
| is body part = true
 +
| label = wood
 +
| parent name = ResourceVerbBase
 +
| path cost = 15
 +
| resource readout priority = Middle
 +
| rotatable = false
 +
| selectable = true
 +
| sound drop = Wood_Drop
 +
| sound impact stuff = BulletImpactWood
 +
| sound interact = Wood_Drop
 +
| stack limit = 75
 +
| stuff adjective = wooden
 +
| tech level = Neolithic
 +
| thing class = Equipment
 +
| use standard health = true
 +
| beauty factor = 1.25
 +
| beauty offset = 2
 
| deterioration rate base = 1
 
| deterioration rate base = 1
 +
| door opening speed factor = 1.2
 
| flammability base = 1.0
 
| flammability base = 1.0
 +
| flammability factor = 1
 
| market value base = 1.4
 
| market value base = 1.4
 
| max health base = 150
 
| max health base = 150
 +
| max health factor = 0.5
 
| melee blunt damage base = 0.8
 
| melee blunt damage base = 0.8
 
| melee cooldown base = 2.2
 
| melee cooldown base = 2.2
 +
| melee cooldown factor = 0.9
 
| melee damage base = 8
 
| melee damage base = 8
 
| melee sharp damage base = 0.3
 
| melee sharp damage base = 0.3
| beauty factor = 1.25
 
| door opening speed factor = 1.2
 
| flammability factor = 1
 
| max health factor = 0.5
 
| melee cooldown factor = 0.9
 
 
| work to make factor = 0.7
 
| work to make factor = 0.7
| beauty offset = 2
 
| description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.
 
| note = Wood logs are vital to early game construction. You are given a number of wood logs at the start of the game and can gather more from trees using the [[Commands|Chop Wood]] command. Bulk goods traders will also buy and sell wood.
 
| color = (133,97,67)
 
 
}}
 
}}
  

Revision as of 16:05, 26 February 2015

[[Category:{{{1}}}]]

Wood

Woodlog b.png

Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.


Type
Material – [[{{{2}}}|{{{1}}}]]
Stack Limit
75

Base Stats

Beauty
−4
Deterioration Rate
0.5
Market Value
1.2
Mass
0.4
Max Hit Points
150

Stat Modifiers

Armor - Blunt
×0.54
Armor - Heat
×0.4
Armor - Sharp
×0.54
Beauty
×1+0
Door Opening Speed
×1.2
Flammability
×1
Insulation - Cold
×8
Insulation - Heat
×4
Max Hit Points
×0.65
Melee Blunt Damage
×0.9
Melee Cooldown
×1
Melee Sharp Damage
×0.4
Rest Effectiveness
×1
Work To Make
×0.7

You can plant trees inside growing zones to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested.

Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!