Difference between revisions of "Wastepack atomizer"

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m (name drop "clean")
(add top-level info before Mechs v Atomizer analysis, also remove extranous info about recharging, and re-add the "costs")
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The '''wastepack atomizer''' destroys [[toxic wastepack]]s in a clean manner, preventing the spread of [[pollution]].
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The '''wastepack atomizer''' destroys [[toxic wastepack]]s in a clean manner, preventing the spread of [[pollution]]uu.
 
== Acquisition ==
 
== Acquisition ==
 
Wastepack atomizers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[nano structuring chip]], has been completed. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Wastepack atomizers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[nano structuring chip]], has been completed. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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== Analysis ==
 
== Analysis ==
Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.
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Atomizers are one of the few consequence-free means of dealing with [[pollution]]. [[Transport pod]] dumping uses [[steel]] and [[chemfuel]]. [[Caravan]] dumping away from factions takes time, food, and a large carrying capacity, while dumping near factions loses [[goodwill]]. As they progress, atomizers will save on freezer space.
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However, the [[Research#{{P|Required Research}}|{{P|Required Research}}]] takes 8000 research points seperate from [[Research#Ultra Mechtech|Ultra Mechtech]], the actual building requires defeating an [[Apocrition]] for ''each'' structure, and it constantly uses 800 W of power. Finally, the atomizer's rate of removal isn't all that fast to begin with;  you are likely to need a supplemental source of waste disposal, anyway.
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===Sustainability===
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Mechanoids actively working consume 10% of their energy budget per day. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.
  
 
The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste.
 
The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste.

Revision as of 04:03, 29 October 2022

Wastepack atomizer

Wastepack atomizer

A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
The process requires considerable amounts of power.

Base Stats

Type
Building?
Market Value
2440 Silver [Note]
Mass
80 kg
HP
500
Flammability
50%
Path Cost
42

Building

Size
3 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
50%
Power
-800 W

Creation

Required Research
Wastepack atomizer
Skill Required
Construction 8
Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel 200 + Plasteel 50 + Nano structuring chip 1
Deconstruct yield
Steel 100 + Plasteel 25 + Nano structuring chip 0 - 1
Destroy yield
Steel 50 + Plasteel 12 - 13 + Nano structuring chip 0 - 1
Technical
buildingTags
Biotech


The wastepack atomizer destroys toxic wastepacks in a clean manner, preventing the spread of pollutionuu.

Acquisition

Wastepack atomizers can be constructed once the Wastepack atomizer research project, which requires studying a nano structuring chip, has been completed. Each requires Steel 200 Steel, Plasteel 50 Plasteel, Nano structuring chip 1 Nano structuring chips, 30,000 ticks (8.33 mins) of work, and a Construction skill of 8.

Summary

Wastepack atomizers use 800 W of power. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every 30,000 ticks (8.33 mins) or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.

Analysis

Atomizers are one of the few consequence-free means of dealing with pollution. Transport pod dumping uses steel and chemfuel. Caravan dumping away from factions takes time, food, and a large carrying capacity, while dumping near factions loses goodwill. As they progress, atomizers will save on freezer space.

However, the Wastepack atomizer takes 8000 research points seperate from Ultra Mechtech, the actual building requires defeating an Apocrition for each structure, and it constantly uses 800 W of power. Finally, the atomizer's rate of removal isn't all that fast to begin with; you are likely to need a supplemental source of waste disposal, anyway.

Sustainability

Mechanoids actively working consume 10% of their energy budget per day. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.

The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste.

Mechanoids Wastepacks Produced per 11.5 day Cycle Number of Mechanoids Supported by a Single Wastepack Atomizer
Agrihand, Cleansweeper, Fabricor, Militor, Paramedic 5 4.6
Lancer, Legionary, Pikeman, Scorcher, Scyther 10 2.3
Tesseron, Tunneler 15 1.53
Centipede (all) 20 1.15
Centurion, Diabolus, War queen 25 0.92