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- {{Infobox main|plant | description = Wild tall grass. Slows down anyone moving over it.832 bytes (99 words) - 16:33, 5 March 2023
- '''Wild plants''' are plants that can't be planted by the player. {{List|Wild plants}}290 bytes (40 words) - 10:15, 28 March 2022
- {{Infobox main|plant | type = Plant940 bytes (128 words) - 02:55, 30 September 2023
- {{Infobox main|plant | description = An unusual plant with tall, pretty flowers. Some call it the 'bush lily'.956 bytes (128 words) - 02:52, 30 September 2023
- {{infobox main|plant| | type = Plant1 KB (145 words) - 03:21, 30 September 2023
- {{infobox main|plant| | type = Plant1 KB (145 words) - 02:56, 30 September 2023
- {{infobox main|plant| | name = Wild healroot2 KB (247 words) - 03:37, 30 September 2023
- {{Infobox main|plant | description = Wild grass. Grows anywhere there is a little light and minimally fertile ground.1 KB (172 words) - 03:11, 30 September 2023
- {{Infobox main|plant | type = Plant1 KB (131 words) - 08:45, 10 May 2024
- {{Infobox main|plant | description = A tropical plant. Its extremely broad leaves are a commonly-recognized signifier of tropical1 KB (134 words) - 02:47, 30 September 2023
- {{Infobox main|plant | type = Plant1 KB (161 words) - 02:52, 30 September 2023
- {{infobox main|plant | type = Plant1 KB (133 words) - 07:07, 10 May 2024
- {{For|the similar, domesticated plant|Strawberry plant}} {{Infobox main|plant2 KB (238 words) - 16:07, 5 March 2023
- {{Infobox main|plant | description = Wild moss that grows in clumps in areas of low light and cool temperatures. Moss1 KB (154 words) - 03:12, 30 September 2023
- {{infobox main|plant| | type = Plant881 bytes (119 words) - 03:23, 30 September 2023
- {{Infobox main|plant | type = Plant911 bytes (121 words) - 02:47, 30 September 2023
- {{Infobox main|plant | type = Plant1 KB (199 words) - 02:48, 30 September 2023
- {{infobox main|plant| |type = Plant1 KB (171 words) - 02:57, 30 September 2023
- {{Infobox main|plant | type = Plant2 KB (249 words) - 02:51, 30 September 2023
- {{Infobox main|plant | type = Plant1 KB (199 words) - 02:15, 30 September 2023
- {{For|the similar, wild plant|Berry bush}} {{Infobox main|plant2 KB (297 words) - 03:34, 30 September 2023
- {{Infobox main|plant | type = Plant1 KB (181 words) - 02:51, 30 September 2023
- {{stub}}{{infobox main|plant| | description = A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot3 KB (458 words) - 13:09, 23 December 2023
- {{Infobox main|plant ...have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.<br/>Animals refuse eat{{Sic}} anima grass2 KB (244 words) - 02:03, 25 April 2024
- {{Infobox main|plant ...nd produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.<br/>Its rarity, beauty, and desirability are3 KB (439 words) - 22:24, 12 January 2024
- ...[Hay]] serves as a very efficient food source for a colony's assemblage of plant-eating animals.556 bytes (74 words) - 12:12, 1 March 2023
- ...[Hay]] serves as a very efficient food source for a colony's assemblage of plant-eating animals.552 bytes (75 words) - 12:13, 1 March 2023
- {{About|the plant|the consumable food item|Agave fruit}} {{Infobox main|plant3 KB (468 words) - 15:53, 5 March 2023
- [[File:Crop blight.png|400px|thumb|right|Blighted [[potato plant]]s with a bubble-shaped yellow indicator above them.]] Blight starts on one species of plant, at 10% severity, affecting 20% of your plants{{Check Tag|Fact Check|An inc3 KB (439 words) - 12:03, 17 January 2024
- {{Infobox main|plant | type = Plant2 KB (242 words) - 04:46, 10 January 2024
- {{infobox main|plant| | type = Plant2 KB (240 words) - 03:33, 30 September 2023
- {{Infobox main|plant ...t protects a single Gauranlen seed. This seed can be harvested and used to plant a Gauranlen tree.2 KB (358 words) - 05:08, 7 January 2024
- {{image wanted|reason=Variant gallery}}{{infobox main|plant| | type = Plant2 KB (237 words) - 03:24, 30 September 2023
- {{infobox main|plant| | type = Plant2 KB (234 words) - 02:19, 10 October 2023
- '''Agave fruit''' is a vegetable [[raw food]] obtained by harvesting wild [[agave]]. ...Harvest Yield}} units per plant, before modifiers for [[Difficulty]] and [[Plant Harvest Yield]].3 KB (362 words) - 15:04, 7 January 2024
- {{Infobox main|plant | type = Plant2 KB (361 words) - 02:57, 30 September 2023
- {{infobox main|plant| | type = Plant2 KB (261 words) - 03:21, 30 September 2023
- {{Infobox main|plant | type = Plant2 KB (322 words) - 03:31, 30 September 2023
- ...nt|Basic Plant]] - How to create a custom plant with both a cultivated and wild variant2 KB (247 words) - 04:46, 19 February 2024
- |description = A zone where your colonists will try to grow a certain kind of plant. ...zones outside these temperatures result in growth stagnation and eventual plant death.9 KB (1,433 words) - 05:42, 29 December 2023
- {{DISPLAYTITLE:Basic Plant}} ...custom plant. We will also use the plant matter gathered from this custom plant in a later tutorial.27 KB (3,800 words) - 09:52, 2 April 2024
- ...obtained by harvesting wild [[berry bush]]es or domesticated [[strawberry plant]]s. Unlike most raw foods, they can be eaten raw with no [[mood]] penalty. ! Plant !! Harvest Yield <!--!! Yield/Day<br>(70% Fert) !! Yield/Day<br>(100% Fer6 KB (895 words) - 15:03, 7 January 2024
- ...rtility. However, fertility does ''not'' affect the harvested yield from a plant, just the time to mature to that yield. Different [[terrain]]s or growing a ...it will grow at the same rate on any possible terrain tile. In contrast, a plant with a <fertilityFactorGrowthRate> of 1 will not grow so well if it is plan27 KB (3,764 words) - 16:31, 1 May 2024
- * [[plants|Wild bushes]] can be [[harvest]]ed to give [[agave]] and [[berry bush|berries]]. ...plant|rice]], [[Potato plant|potatoes]], [[Corn plant|corn]], [[Strawberry plant|strawberries]] and [[haygrass]] (for domesticated animals).9 KB (1,480 words) - 11:14, 12 December 2023
- [[File:trees preview.png|right]]Trees are a type of plant, acting as one of the most common type of flora in ''RimWorld''. They can e ...s well as each other, including wild trees. Farmers will automatically cut wild trees for this. Native trees are immune to blight, but cocoa trees are not.7 KB (1,129 words) - 12:48, 15 November 2023
- |description = These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them q [[Category:Wild animal]]3 KB (353 words) - 23:11, 18 December 2023
- ...ong-range mineral scanner]] or [[ground-penetrating scanner]]. Underground plant life may also be encountered, all of which are listed below. ...an impede movement. Rarely, one might find patches of rich [[soil]] with [[wild healroot]] growing from it. This may be harvested if the plants are mature7 KB (1,078 words) - 02:21, 7 May 2024
- ...ech}}{{stub|reason=Artificial building mechanics, analysis}}{{infobox main|plant| | type = Plant7 KB (1,036 words) - 02:28, 10 May 2024
- ...eauty]], and [[Room_stats#Cleanliness|cleanliness]], as well as preventing wild [[plants]] from growing and [[fire]] from spreading. === No plant growth ===6 KB (915 words) - 17:12, 10 April 2023
- ...capable. For example, an exception is that characters who are incapable of plant work can still cut down trees - if it is ordered as construction work throu ...rials such as wool from tame animals. Does not disable the ability to hunt wild animals, nor the animals skill which also governs hunting ability.17 KB (2,459 words) - 16:00, 15 April 2024