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  • While identical in appearance and largely similar statistically, it does have several differences from th
    2 KB (280 words) - 01:51, 5 January 2023
  • | appearance = Bricks
    3 KB (331 words) - 15:13, 7 January 2024
  • | appearance = Bricks
    3 KB (365 words) - 15:08, 7 January 2024
  • ...' are huge solitary [[omnivore]]s found in {{Habitats}}. Except for their appearance, habitat, and comfortable temperature range, they are identical to a [[griz
    3 KB (390 words) - 21:01, 18 March 2024
  • | appearance = Bricks
    3 KB (380 words) - 15:09, 7 January 2024
  • They are effectively identical to the [[cougar]], only differing in appearance, habitat, and comfortable temperature range. Panthers can only be found in
    3 KB (398 words) - 20:32, 28 January 2024
  • | appearance = Bricks
    3 KB (412 words) - 15:13, 7 January 2024
  • | appearance = Bricks
    3 KB (445 words) - 15:06, 7 January 2024
  • They are effectively identical to the [[panther]], only differing in appearance, habitat, and comfortable temperature range.
    3 KB (443 words) - 20:28, 28 January 2024
  • | Shows the colonists' names, appearance, and status icons and are grouped by settlement and/or caravan. Left-click
    4 KB (589 words) - 09:16, 15 January 2024
  • ...f coloration, an adaptation of an existing feature with simply a different appearance, etc. You could have a “vanilla” ''playing'' game that looks far from t
    4 KB (727 words) - 14:33, 28 January 2024
  • ..., adding non-functional aesthetic tissue where needed to achieve a desired appearance. The implant can be configured to form various body shapes according to the
    4 KB (628 words) - 10:02, 22 April 2024
  • ...t amount of fire before they are killed. Like pirates, they have a hostile appearance to every faction in the world (including [[ancients]] and [[insectoids]]).
    12 KB (1,896 words) - 13:53, 25 February 2024
  • They are almost identical to the [[polar bear]] - only differing in appearance, habitat, and comfortable temperature range.{{Check Tag|Wildness?|Pages Say
    6 KB (743 words) - 21:01, 18 March 2024
  • ...t is small enough to be installed in the nose without affecting the user's appearance.
    5 KB (773 words) - 11:55, 21 April 2024
  • ...be quite well lit. Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect
    5 KB (784 words) - 07:10, 1 May 2024
  • ...he toughskin gland has the advantage of not noticeably altering the user's appearance.
    6 KB (838 words) - 11:36, 8 January 2024
  • ### ''Tools - Pawns'' holds tools which alter Pawn appearance, levels, health and jobs;
    7 KB (1,046 words) - 19:58, 23 October 2022
  • ...schemes that are beyond human comprehension. They don’t have a consistent appearance or structure, however, each is as indecipherable as the next. They can exis
    7 KB (1,012 words) - 08:07, 17 July 2023
  • ...k a smaller drawsize, so that its icon/map-icon is more congruent with its appearance on a pawn. AI will now only deploy an NPC's Broadshield pack if the offendi
    7 KB (989 words) - 13:13, 4 April 2024
  • ...s to the surface. There will be a short delay between the alert and their appearance, giving your miner time to get away.
    8 KB (1,154 words) - 06:58, 8 May 2024
  • | appearance = Planks
    8 KB (1,181 words) - 21:26, 12 April 2024
  • public StuffAppearance appearance;
    14 KB (2,026 words) - 17:05, 30 May 2020
  • Lastly, the first appearance of an unnatural corpse will helpfully unlock the imbue death refusal psychi
    10 KB (1,723 words) - 20:44, 8 May 2024
  • ...as addictive as the cruder flake.<br/>Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throne
    10 KB (1,413 words) - 07:53, 18 April 2024
  • ...the [[Empire]]{{RoyaltyIcon}} won't ever carry the charge rifle and their appearance in [[trade]] inventories is rare, expensive, and limited in quality compare
    10 KB (1,445 words) - 01:41, 24 April 2024
  • ...likes fancy food and prefers to eat raw. S/He never judges others by their appearance. ...the moods of those around her/him. S/He also never judges people by their appearance.
    39 KB (5,841 words) - 19:57, 8 May 2024
  • * When entering cocoons, the dryads will maintain the appearance of their previous caste.
    11 KB (1,706 words) - 05:19, 25 April 2024
  • ...sphalt highway. They are functionally the same, with difference only being appearance when generated on a map.
    15 KB (2,424 words) - 09:15, 15 January 2024
  • ...far from 0, not nullified even if both pawns "never judge others based on appearance".
    18 KB (2,805 words) - 02:34, 3 May 2024
  • == Appearance ==
    52 KB (8,178 words) - 13:54, 24 April 2024
  • ...k a smaller drawsize, so that its icon/map-icon is more congruent with its appearance on a pawn.
    16 KB (2,521 words) - 12:49, 16 February 2023
  • ...are passive, flammable objects available in numerous species of different appearance, growth rate, lifespan, '''fertility''' requirements, and biome. Plants are
    27 KB (3,764 words) - 16:31, 1 May 2024
  • ...hten the moods of those around them. They also never judge people by their appearance. ...balanced facial features and extra-clear skin which gives them a pleasing appearance.''
    117 KB (17,083 words) - 07:39, 4 May 2024
  • ...n ideoligion affect the same object, left-most applies. Note that building appearance in the construction menu will be based on your primary ideoligion, but the Newly spawned pawns of an ideoligion will always have matching appearance.
    137 KB (20,181 words) - 08:27, 1 May 2024
  • ...only daughter of a powerful company president. [PAWN_possessive] beautiful appearance led to a career as a music idol.
    72 KB (9,892 words) - 00:44, 17 January 2023
  • ...he only child of a powerful company president. [PAWN_possessive] beautiful appearance led to a career as a music idol.<br /><br />When [PAWN_possessive] mother d
    364 KB (47,645 words) - 06:35, 4 December 2023