Difference between revisions of "Silver"

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m ((Bot) XML data extraction: Update to Alpha 10)
m ((Bot) XML data extraction: Removing obselete properties and some fixes)
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| stack limit = 500
 
| stack limit = 500
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
| use standard health = false
 
| max health factor = 0.7
 
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| sound melee hit sharp = MeleeHit_Metal_Sharp

Revision as of 20:23, 15 April 2015

Silver

Silver c.png

This metal is mostly used as a commodity currency. It can also be used for making decorations.


Type
MaterialMetal
Stack Limit
500

Base Stats

Beauty
−4
Market Value
1
Mass
0.008

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×0.36
Armor - Sharp
×0.72
Beauty
×2+6
Door Opening Speed
×1
Flammability
×0.4
Insulation - Cold
×3
Insulation - Heat
×0
Max Hit Points
×0.7
Melee Blunt Damage
×1
Melee Cooldown
×1
Melee Sharp Damage
×0.85
Rest Effectiveness
×1
Work To Make
×1

Silver is used for trading with traders. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops, trading or mining silver deposits.

Each trader has a limited stock you can buy from. Silver can be used to buy slaves, resources, and weapons. Additionally, traders will buy resources relevant to their specialization.

Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.