Difference between revisions of "Shooting Accuracy"

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|98.167%
 
|98.167%
 
|}
 
|}
Note that shooting accuracy for the pawn is calculated '''per tile''', meaning that while a trivial increase (like 1% or so) in shooting accuracy may not matter up close, it can make a huge difference in long distances.
+
Note that shooting accuracy for the pawn is calculated '''per tile''', meaning that while a trivial increase (like 1% or so) in shooting accuracy may have a significant effect at close range, but will .
  
 
For example:
 
For example:
*A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away.
+
*A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249)
 
*With 98% accuracy, the base accuracy against the same target becomes only 52.4%.
 
*With 98% accuracy, the base accuracy against the same target becomes only 52.4%.
 +
 +
 +
==Full Post-Processing Curve Table==
 +
<ref>\RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml</ref>
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 +
{| class="wikitable"
 +
|-
 +
! Modified [[Skills#Shooting|Shooting]] skill !! Shooting Accuracy per Tile
 +
|-
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| -20 || 70.000%
 +
|-
 +
| -10 || 80.000%
 +
|-
 +
| -6 || 83.000%
 +
|-
 +
| -4 || 85.000%
 +
|-
 +
| -2 || 87.000%
 +
|-
 +
| 0 || 89.000%
 +
|-
 +
| 2 || 93.000%
 +
|-
 +
| 4 || 94.000%
 +
|-
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| 6 || 95.000%
 +
|-
 +
| 8 || 96.000%
 +
|-
 +
| 10 || 97.000%
 +
|-
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| 12 || 97.500%
 +
|-
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| 14 || 98.000%
 +
|-
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| 16 || 98.333%
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|-
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| 18 || 98.666%
 +
|-
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| 20 || 99.000%
 +
|-
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| 22 || 99.250%
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|-
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| 26 || 99.500%
 +
|-
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| 30 || 99.650%
 +
|-
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| 40 || 99.800%
 +
|-
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| 60 || 99.900%
 +
|}
  
 
==Version History==
 
==Version History==
 
* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill.
 
* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill.

Revision as of 06:55, 4 March 2021

Shooting Accuracy is a stat: Base chance to not miss per square of shot distance. Its minimum allowed value is 0%. Its default value is 0%.

Factors

The Gunlink Content added by the Royalty DLC also provides a buff.

It is capped at 99.9% per tile.

Analysis

The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:

Skill Level Standard Careful Shooter Trigger-Happy Skill Level Standard Careful Shooter Trigger-Happy
0 89% 94.5% 84% - - - -
1 91% 95% 85% 11 97.25% 98.333% 95%
2 93% 95.5% 86% 12 97.5% 98.5% 95.5%
3 93.5% 96% 87% 13 97.75% 98.666% 96%
4 94% 96.5% 88% 14 98% 98.833% 96.5%
5 94.5% 97% 89% 15 98.167% 99% 97%
6 95% 97.25% 91% 16 98.333% 99.125% 97.25%
7 95.5% 97.5% 93% 17 98.5% 99.25% 97.5%
8 96% 97.75% 93.5% 18 98.666% 99.313% 97.75%
9 96.5% 98% 94% 19 98.833% 99.375% 98%
10 97% 98.167% 94.5% 20 99% 99.438% 98.167%

Note that shooting accuracy for the pawn is calculated per tile, meaning that while a trivial increase (like 1% or so) in shooting accuracy may have a significant effect at close range, but will .

For example:

  • A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.9932 = 0.7249)
  • With 98% accuracy, the base accuracy against the same target becomes only 52.4%.


Full Post-Processing Curve Table

[1]

Modified Shooting skill Shooting Accuracy per Tile
-20 70.000%
-10 80.000%
-6 83.000%
-4 85.000%
-2 87.000%
0 89.000%
2 93.000%
4 94.000%
6 95.000%
8 96.000%
10 97.000%
12 97.500%
14 98.000%
16 98.333%
18 98.666%
20 99.000%
22 99.250%
26 99.500%
30 99.650%
40 99.800%
60 99.900%

Version History

  • 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.
  1. \RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml