User talk:2kai2kai2

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Melee Dodge Base Values <0 and =5

3
Summary by Harakoni

Checked and Reverted to previous bounds. Rest of edit retained.

Harakoni (talkcontribs)

This edit changes the line

  • If M ≤ 5, Dodge Chance = 0%

to

  • From a base score of 0 ≤ M < 5, Dodge Chance is 0%

These are not equivalent and I just wanna check if the changes are intentional.

First, your version is undefined for values below 0 which are possible (0 skill, damaged Capacities). It should still be 0% shouldn't it?

Second, the table lists 5 as 0% dodge chance which disagrees with your switch from "≤ 5" to "< 5"

Obligatory "not an admonition, you're not in trouble, etc etc", this is just me nitpicking an otherwise excellent edit because I have some template plans in the future that depend on the specifics.

2kai2kai2 (talkcontribs)

Yes, I believe you're correct that negative values likewise have a 0% chance. 5 should also get a 0% chance due to how postprocessing curves function.

Harakoni (talkcontribs)

Thank you for checking! Appreciate it.

Harakoni (talkcontribs)

That image is excellent. Thank you for doing that! Been on the backburner for ages so it's appreciated.

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