Topic on User talk:2kai2kai2

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Melee Dodge Base Values <0 and =5

3
Summary by Harakoni

Checked and Reverted to previous bounds. Rest of edit retained.

Harakoni (talkcontribs)

This edit changes the line

  • If M ≤ 5, Dodge Chance = 0%

to

  • From a base score of 0 ≤ M < 5, Dodge Chance is 0%

These are not equivalent and I just wanna check if the changes are intentional.

First, your version is undefined for values below 0 which are possible (0 skill, damaged Capacities). It should still be 0% shouldn't it?

Second, the table lists 5 as 0% dodge chance which disagrees with your switch from "≤ 5" to "< 5"

Obligatory "not an admonition, you're not in trouble, etc etc", this is just me nitpicking an otherwise excellent edit because I have some template plans in the future that depend on the specifics.

2kai2kai2 (talkcontribs)

Yes, I believe you're correct that negative values likewise have a 0% chance. 5 should also get a 0% chance due to how postprocessing curves function.

Harakoni (talkcontribs)

Thank you for checking! Appreciate it.