Difference between revisions of "Psytrainer"

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{{Royalty}}
 
{{Royalty}}
{{Stub}}
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{{Stub|reason=Acquisition}}
__NOTOC__
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{{Infobox main|exotic
{{Define|Exotic Item
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| name = Psytrainer
 +
| image = Psytrainer.png
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| description = A one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.
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<!-- Base Stats -->
 +
| type = Exotic item
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| tech level = Ultra
 +
| hp = 80
 +
| mass base = 0.2
 +
| flammability = 0.2
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| stack limit = 1
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| path cost = 14
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| rotatable = false
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<!-- Technical -->
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| defName = Psytrainer
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| thingSetMakerTags = RewardStandardLowFreq
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = Psytrainer
 
| description = A one-use super-dose of mechanites tuned to train a specific psycast. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.
 
 
| draw gui overlay = false
 
| draw gui overlay = false
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = neurotrainer
 
| label = neurotrainer
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 1
 
 
| thing class = Neurotrainer
 
| thing class = Neurotrainer
 
| trade never stack = true
 
| trade never stack = true
 
| use hit points = true
 
| use hit points = true
| flammability base = 1.0
 
| max hit points base = 80
 
|mass = 0.2
 
 
}}
 
}}
  
The '''psytrainer''' is a rare item added by the [[Royalty (DLC)|Royalty DLC]] that will substantially increase a single, specific [[psycast]] of the colonist using the serum. It will then be used up and disappear. Each serum is attuned to one specific psycast and will provide that psycast only, which is given as part of the name, as in "Psytrainer (Beckon)". The psycast can not be chosen, it is a property of the item and chosen randomly when the item is generated by the game.
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The '''psytrainer''' is a rare item added by the [[Royalty (DLC)|Royalty DLC]] that gives [[psycast]]s.
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== Acquisition ==
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Psytrainers can be obtained from [[trade]] or [[quest]]s.
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 +
== Summary ==
 +
Psytrainers can be used to learn a specified [[psycast]]. After use, the psytrainer is consumed. Each psytrainer is attuned to one specific psycast, which cannot be changed.
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In order to actually use the psycast, a pawn must have a [[psylink]] high enough to use it. For example, a pawn can only use Neuroquake, a level 6 psycast, at psylink level 6.  
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The psytrainer can be used before they have the psylink level to actually use the psycast. In this case, a pawn will not receive the random psylink upon reaching the level; a level 5 pawn with Neuroquake will not receive another psycast upon reaching level 6. Pawns with no psylink cannot use psytrainers.
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The market value depends on the level of the psycast; higher level psycasts are more valuable. This follows the equation of ''100 + 150*Level''.
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<div><li style="display: inline-table;">
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{| {{STDT| sortable c_15 text-center}}
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! Level !! Market value
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|-
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| 1 || 250 {{Icon Small|silver|}}
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|-
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| 2 || 400 {{Icon Small|silver|}}
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|-
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| 3 || 550 {{Icon Small|silver|}}
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|-
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| 4 || 700 {{Icon Small|silver|}}
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|-
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| 5 || 850 {{Icon Small|silver|}}
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|-
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| 6 || 1000 {{Icon Small|silver|}}
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|}
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</li></div>
  
The Psytrainer can be acquired in the early Deserter quest, as well as by trade and as a quest reward in other quests.
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==Analysis==
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Many psylinks are very powerful tools. Psytrainers ensure that a pawn will have access to any psycast, ''eventually''. Psytrainers are rare and somewhat expensive items.
  
The value of the psytrainer depends on its content. A psytrainer for a lower level psycast will be cheaper than that of a higher level psycast.
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They can be good for [[wealth management]]. Psytrainers are consumed, and having a psycast will not increase colony [[wealth]]. Buying psytrainers will lower wealth, and the psycasts themselves can be very useful.
  
When a psytrainer is used on a pawn with a psylink level lower than the required level for the taught psycast to be used, the taught psycast will replace the free psycast when the level is achieved. Therefore, you should wait until the required level is achieved, unless it is necessary for wealth management, especially in 500% threat scale hardcore losing is fun playthroughs.
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== Version history ==
 +
* ? - Added
 +
* [[Version/1.3.3117|1.3.3117]] - description now shows the description of associated psycasts.
  
[[Category: Royalty]]
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[[Category:Exotic Item]]
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[[Category:Neurotrainers]]

Latest revision as of 12:31, 17 January 2024

Psytrainer

Psytrainer

A one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.

Base Stats

Type
Exotic item
Tech Level
Ultra
Stack Limit
1
Mass
0.2 kg
HP
80
Flammability
20%
Rotatable
False
Path Cost
14
Technical
defName
Psytrainer
thingSetMakerTags
RewardStandardLowFreq


The psytrainer is a rare item added by the Royalty DLC that gives psycasts.

Acquisition[edit]

Psytrainers can be obtained from trade or quests.

Summary[edit]

Psytrainers can be used to learn a specified psycast. After use, the psytrainer is consumed. Each psytrainer is attuned to one specific psycast, which cannot be changed.

In order to actually use the psycast, a pawn must have a psylink high enough to use it. For example, a pawn can only use Neuroquake, a level 6 psycast, at psylink level 6.

The psytrainer can be used before they have the psylink level to actually use the psycast. In this case, a pawn will not receive the random psylink upon reaching the level; a level 5 pawn with Neuroquake will not receive another psycast upon reaching level 6. Pawns with no psylink cannot use psytrainers.

The market value depends on the level of the psycast; higher level psycasts are more valuable. This follows the equation of 100 + 150*Level.

  • Level Market value
    1 250 Silver
    2 400 Silver
    3 550 Silver
    4 700 Silver
    5 850 Silver
    6 1000 Silver
  • Analysis[edit]

    Many psylinks are very powerful tools. Psytrainers ensure that a pawn will have access to any psycast, eventually. Psytrainers are rare and somewhat expensive items.

    They can be good for wealth management. Psytrainers are consumed, and having a psycast will not increase colony wealth. Buying psytrainers will lower wealth, and the psycasts themselves can be very useful.

    Version history[edit]

    • ? - Added
    • 1.3.3117 - description now shows the description of associated psycasts.