Materials

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Revision as of 05:44, 23 February 2015 by Setokaiva (talk | contribs) (Made several edits, including notes added to many of the materials (especially a mention about the 'High Expectations' mood debuff in Alpha 9 in the Silver and Gold sections).)
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Renewables

Wood

Wood logs are gathered from trees using the Chop Wood command and are vital to early game construction. In addition to the initial wood you are given at the start of the game, you can also plant trees inside growing zones to create a renewable source of wood, though this tends to take over a month of in-game time before they can be harvested. Bulk goods traders will also buy and sell wood. NOTE: Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!

Minerals

Silver

Used for trading. Silver is used for trading with traders, however each trader has a limited stock you can buy from. Silver is used to buy slaves, resources, and weapons. Additionally, traders will buy resources relevant to their specialization. Industrial Traders will buy silver, uranium, metal and wooden planks, Combat Traders will buy weapons, and Food Traders will buy food. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops, trading or mining silver deposits. NOTE: As of version Alpha 9, colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.

Steel

Used for advanced construction Steel is the primary resource for mid to late game construction, and is therefore vital. Without steel, you cannot build new power generators, conduits, batteries, temperature regulators like coolers and heaters, or turrets and sandbags, so ensure that you have a steady supply. Steel appears at your crash site when a new game is started. After this steel is exhausted, it can be obtained through random drops, trading, mining, disassembling mechanoids, or melting slag into useable steel at an electric smelter. Steel can be mined from compacted steel veins, which can be found inside hills and mountains. Industrial traders also buy and sell steel.

Plasteel

The strongest material in the game. Used for a lot of high tech stuff, especially ship walls and other modules, which are needed to build a spaceship to escape the planet and win the game. Can be obtained by trading, disassembling dead mechanoids, or by mining compacted plasteel deposits. TIP: Plasteel can be used to make some _very_ tough defensive turrets and walls, so consider setting some aside to shore up your frontline against raiders.

Gold.png

Gold

A very beautiful and expensive resource. Can sometimes be found off the bodies of raiders, as well as those who pop out of random cryptosleep caskets in buildings around the map, but the primary source is gold veins. You can sell gold to certain traders to get a staggering amount of cash, or craft it into golden sculptures that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful furniture and structures that will help obtain that coveted "Beautiful Environment" mood bonus for your colonists, though this may be wasteful unless you are swimming in cash already and don't need much extra. NOTE: As of version Alpha 9, colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.

Uranium

Uranium can be traded for profit, crafted into sculptures, or used to build cryptosleep caskets. It is also a main component in spaceship reactor modules, which are required to win the game. As of version Alpha 9, it can be found in uranium deposits inside hills and mountains and mined accordingly.

{{Stone

Stone Icon.png

Used for stone construction

Stone is produced from rock rubble via a Stonecutter's table after it is researched. To create stone right click the table, click 'Bills', and use the + and - buttons to set how many pieces of rubble you wish to consume. You must have a colonist with 'crafting' enabled in the Overview menu. Stone blocks are always produced in batches of 20 per rock chunk. Stone can also be obtained by deconstructing abandoned structures that are randomly scattered throughout the map, though these must be Claimed first.

Cut stone can be used to supplement other valuable resources, namely steel and wood. It can be used to craft walls (even the conduit walls that carry electricity), or fancy floors with faster than default walk speed and less mood penalty. Cut stone can be used to craft everything from doors, automatic doors, tables, benches, to beds and royal beds. It is also the prime resource for crafting sculptures for colonists with the Artist skill. NOTE: While doors made of stone are very hard for enemies to destroy, they also take a _long_ time to open, so consider making the Autodoor variant to save time. It also doesn't give nearly as much rest effectiveness as wooden beds do. NOTE: Stone walls and structures appear to take 3 times as much damage from explosive weapons (like Mortars) as structures made of other materials. }} Template:Clr Types of stone blocks:

Name Description Value Modifier Health Modifier Beauty Modifier
Granite Blocks of solid granite. Granite is a very hard stone. 50% 270% 120%
Limestone Blocks of solid limestone. 40% 255% 120%
Marble Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt. 45% 220% 135%
Sandstone Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily. 40% 240% 110%
Slate Blocks of solid slate. A dull-looking rock that chips easily. 38% 230% 110%