Manhunter pulse

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Manhunter pulse

Manhunter pulse

Drive nearby animals into a manhunting rage using a psychic pulse.

Base Stats

Type
Psycast

Ability

Psylink Level
6
Psyfocus Cost
4%
Neural Heat Gain
50
Casting Time
60 ticks (1 sec)
Range
34.9 tiles
Effect Radius
27.9 tiles
Duration
3,600 ticks (1 min)
(Modified by Psychic Sensitivity)
Goodwill Impact
-75
Caster Must Be Capable of Violence
False

Manhunter pulse is a level 6 psycast that drives animals manhunter in its area of effect.

Acquisition[edit]

There are two ways to acquire Manhunter pulse:

  1. A randomly selected level 6 psycast is granted to the psycaster when they gain psylink level 6. Manhunter pulse is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
  2. Manhunter pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

       <canTargetHumans>False</canTargetHumans>
       <canTargetMechs>False</canTargetMechs>
       <canTargetAnimals>True</canTargetAnimals>
       <canTargetLocations>True</canTargetLocations>
     

Analysis[edit]

Drive nearby animals into a manhunting rage using a psychic pulse.

  • Manhunter Pulse causes all animals in a large targeted area to become manhunter.
    • Can be used to defend against raiders, or act as an offensive weapons on raids on enemy bases.
    • If you also have a pawn with the Wallraise psycast, you can stack all colonists into the gap between two wall raises. The resulting carnage is entertaining.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2571 - Radius reduced from 30 to 28, cost increased from 40 to 50.